What is pop'n music: Difference between revisions

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To make the gameplay more interesting, higher difficulty levels feature obstacles known as "Ojamas", large sprites which obscure the player's view of the descending pop-kuns.  
To make the gameplay more interesting, higher difficulty levels feature obstacles known as "Ojamas", large sprites which obscure the player's view of the descending pop-kuns.  


A mode that was featured in later versions of pop'n music is EXPERT MODE, where the player chooses from different song lists and plays through them in either Normal or Hyper mode. The lifebar is different in this mode. The life bar starts full, and then lowers every time you get a Poor. The life bar seldom raises. This mode was removed in [[PnM AC 18|pop'n music 18 せんごく列伝]], and is not present in pop'n music portable 2.
A mode that was featured in later versions of pop'n music is EXPERT MODE, where the player chooses from different song lists and plays through them in either Normal or Hyper mode. The lifebar is different in this mode. The life bar starts full, and then lowers every time you get a Poor. The life bar raises a bit between songs. This mode was removed in [[PnM AC 18|pop'n music 18 せんごく列伝]], and is not present in pop'n music portable 2.


Another later mode is BATTLE MODE, where each player uses only three buttons and also has an ''action button''. Pressing the action button starts a minigame along the bottom of the screen, requiring the players to alternate pressing the action button at appropriate times until one misses. The player that missed has some disadvantage inflicted upon them, such as reversed or double speed notes.
pop'n music 9 through pop'n music 11 featured OSUSUME MODE, where the player was asked questions (In Japanese), and the game made a song list based on the answers. The life gauge required to clear a song in OSUSUME MODE is lowered to 50%. However, songs cleared with less than the normal GROOVE GAUGE requirement will not grant a clear medal.
 
pop'n music 9 through pop'n music 11 featured Osusume mode, where the player was asked questions (In Japanese), and the game made a song list based on the answers. Gameplay was otherwise normal.


==Design==
==Design==
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