1,631
edits
No edit summary |
|||
Line 27: | Line 27: | ||
To make the gameplay more interesting, higher difficulty levels feature obstacles known as "Ojamas", large sprites which obscure the player's view of the descending pop-kuns. | To make the gameplay more interesting, higher difficulty levels feature obstacles known as "Ojamas", large sprites which obscure the player's view of the descending pop-kuns. | ||
A mode that was featured in later versions of pop'n music is EXPERT MODE, where the player chooses from different song lists and plays through them in either Normal or Hyper mode. The lifebar is different in this mode. The life bar starts full, and then lowers every time you get a Poor. The life bar | A mode that was featured in later versions of pop'n music is EXPERT MODE, where the player chooses from different song lists and plays through them in either Normal or Hyper mode. The lifebar is different in this mode. The life bar starts full, and then lowers every time you get a Poor. The life bar raises a bit between songs. This mode was removed in [[PnM AC 18|pop'n music 18 せんごく列伝]], and is not present in pop'n music portable 2. | ||
pop'n music 9 through pop'n music 11 featured OSUSUME MODE, where the player was asked questions (In Japanese), and the game made a song list based on the answers. The life gauge required to clear a song in OSUSUME MODE is lowered to 50%. However, songs cleared with less than the normal GROOVE GAUGE requirement will not grant a clear medal. | |||
pop'n music 9 through pop'n music 11 featured | |||
==Design== | ==Design== |
edits