Daily Lunch Special: Difference between revisions

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=== DanceDanceRevolution ===
=== DanceDanceRevolution ===
{{DDR Chart Info
{{DDR Chart Header|
| beg_notes = 161 / 5
{{DDR Chart Notecounts|161 / 5|253 / 35|362 / 44|547 / 44|- / - / -|239 / 37|363 / 48|544 / 46|- / - / -}}
| bsp_notes = 253 / 35
{{DDR Chart|DanceDanceRevolution (2013)→Present|3|7|10|14|-|7|10|14|-}}
| dsp_notes = 362 / 44
| esp_notes = 547 / 44
| bdp_notes = 239 / 37
| ddp_notes = 363 / 48
| edp_notes = 544 / 46
| chart_version_1 = DanceDanceRevolution (2013)→Present  
| beg_difficulty_1 = 3
| bsp_difficulty_1 = 7
| dsp_difficulty_1 = 10
| esp_difficulty_1 = 14
| bdp_difficulty_1 = 7
| ddp_difficulty_1 = 10
| edp_difficulty_1 = 14
}}
}}


=== jubeat ===
=== jubeat ===
{{Jubeat Chart Info
{{Jubeat Chart Header|
| bsc_notes = 349
{{Jubeat Chart Notecounts|349|684|975}}
| adv_notes = 684
{{Jubeat Chart|jubeat saucer→Present|5|9|10}}
| ext_notes = 975
{{Jubeat Chart|jubeat plus|5|9|10}}
| chart_version_1 = jubeat saucer→Present
{{Jubeat Chart|jubeat plus (Android)|5|9|10}}
| bsc_difficulty_1 = 5
{{Jubeat Chart|jukebeat|5|9|10}}
| adv_difficulty_1 = 9
| ext_difficulty_1 = 10
| chart_version_2 = jubeat plus
| bsc_difficulty_2 = 5
| adv_difficulty_2 = 9
| ext_difficulty_2 = 10
| chart_version_3 = jubeat plus (Android)
| bsc_difficulty_3 = 5
| adv_difficulty_3 = 9
| ext_difficulty_3 = 10
| chart_version_4 = jukebeat
| bsc_difficulty_4 = 5
| adv_difficulty_4 = 9
| ext_difficulty_4 = 10
}}
}}


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=== REFLEC BEAT ===
=== REFLEC BEAT ===
{{RB Chart Info
{{RB Chart Header|
| bsc_notes = 256
{{RB Chart Notecounts|256|429|741|-}}
| med_notes = 429
{{RB Chart|REFLEC BEAT colette -Winter-→Present|4|8|10+|-}}
| hrd_notes = 741
{{RB Chart|REFLEC BEAT plus|4|8|10+|-}}
| chart_version_1 = REFLEC BEAT colette -Winter-→Present
{{RB Chart|REFLEC BEAT +|4|8|10+|-}}
| bsc_difficulty_1 = 4
| med_difficulty_1 = 8
| hrd_difficulty_1 = 10+
| chart_version_2 = REFLEC BEAT plus
| bsc_difficulty_2 = 4
| med_difficulty_2 = 8
| hrd_difficulty_2 = 10+
| chart_version_3 = REFLEC BEAT +
| bsc_difficulty_3 = 4
| med_difficulty_3 = 8
| hrd_difficulty_3 = 10+
}}
}}



Revision as of 21:00, 19 September 2015

Daily Lunch Special

Song Information

Daily Lunch Special's jacket.
Daily Lunch Special's pop'n music banner.

Artist: Lucky Vacuum
Composition/Arrangement: Lucky Vacuum
BPM: 205
Length: 2:11
pop'n music Genre: LUCKY HARDCORE (ラッキーハードコア)
pop'n music Character: Mr.KATUCCO [TV&ANIME]
Jacket design: T_da, isonin
First Music Game Appearance: REFLEC BEAT colette -Winter-
Other Music Game Appearances:

Lyrics

None.

Song Connections / Remixes

Trivia

  • Daily Lunch Special is the first FINAL STAGE song of REFLEC BEAT colette -Winter-.
  • Daily Lunch Special is currently Yoshitaka Nishimura's latest song in REFLEC BEAT composed and arranged entirely by himself that isn't a crossover/event unlock.
    • It also marks Yoshitaka Nishimura's final use of his Lucky Vacuum alias.
  • Daily Lunch Special was added to jubeat saucer on December 3rd, 2012. It was available for play until December 10th, 2012.
    • To unlock Daily Lunch Special permanently, you had to play the song once during the week that it was available. If you didn't unlock it during that week, Daily Lunch Special can be obtained via bistro saucer.
  • Daily Lunch Special appears in pop'n music Sunny Park as part of the Q-pro, Mimi, Nyami & Pastel-kun no Minna de Uchuu Sensou!! (クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!!) unlock event, which started on July 29th, 2013.
  • Daily Lunch Special was added to DanceDanceRevolution (2013) on January 31st, 2014, as part of the Nettou! BEMANI Stadium (熱闘!BEMANIスタジアム) event.

Music Comment

Delicious melody and a varied lucky happy hardcore! Choose your option♪

Song Production Information

None.

Character Information

None.

Difficulty & Notecounts

DanceDanceRevolution difficulty rated from 1 to 20 from X onwards.
jubeat difficulty rated from 1 to 10.
pop'n music difficulty rated from 1 to 50 from Sunny Park onwards.
REFLEC BEAT to groovin'!! Upper difficulty rated from 1 to 10+, and from 1 to 12 from VOLZZA onwards.
ポップンリズミン difficulty rated from 1 to 10. (Ratings and notecounts obtained from BEMANIWiki 2nd and Pop'n Music Fever.)

DanceDanceRevolution

Game Single Double
Beginner Basic Difficult Expert Challenge Basic Difficult Expert Challenge
Notecounts / Freeze Arrows / Shock Arrows 161 / 5 253 / 35 362 / 44 547 / 44 - / - / - 239 / 37 363 / 48 544 / 46 - / - / -
DanceDanceRevolution (2013)→Present 3 7 10 14 - 7 10 14 -

jubeat

Game Level
Basic Advanced Extreme
Notecounts 349 684 975
jubeat saucer→Present 5 9 10
jubeat plus 5 9 10
jubeat plus (Android) 5 9 10
jukebeat 5 9 10

pop'n music

Game Standard Battle
Easy Normal Hyper EX Normal Hyper
Notecounts 217 654 825 1383 511 645
pop'n music Sunny Park 13 31 40 46 20 25
pop'n music ラピストリア→Present 13 31 ↓38 46 20 25

REFLEC BEAT

Game Level
Basic Medium Hard Special
Notecounts 256 429 741 -
REFLEC BEAT colette -Winter-→Present 4 8 10+ -
REFLEC BEAT plus 4 8 10+ -
REFLEC BEAT + 4 8 10+ -


ポップンリズミン

Game Difficulties
Normal Hyper EX
Notecounts 156 238 325
ポップンリズミン 2 5 8