Abyss: Difference between revisions

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So, the imagery for the video flows freely from the atmosphere of the song; it definitely isn't meant to stand alone! Engrossed in thoughts like these, I was able to, after some difficulty, bring this project to its end. I listened to Abyss while going to sleep all the time so I could get a proper feel for how the imagery should work...  
So, the imagery for the video flows freely from the atmosphere of the song; it definitely isn't meant to stand alone! Engrossed in thoughts like these, I was able to, after some difficulty, bring this project to its end. I listened to Abyss while going to sleep all the time so I could get a proper feel for how the imagery should work...  


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[[Category:Songs]]
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[[Category:DDR Songs]]
[[Category:DDR Songs]]

Revision as of 01:56, 24 July 2013

Abyss

Song Information

Artist: dj TAKA
Composition/Arrangement: dj TAKA
BPM: 142
Length: 1:58
Genre: INTELLIGENCE
VJ: VJ YUZ
First Music Game Appearance: beatmania IIDX 5th style
Other Music Game Appearances:

Lyrics

None.

Song Connections / Remixes

Trivia

None.

Song Production Information

During the production of 5th style, I had to replace the sampler I used for the brunt of my tracking work; you can say that this song, Abyss, is a posthumous work created by the original.

From the rhythm parts to the voices, piano, and strings, many sounds are all combined into one vehicle, as is appropriate for its final work. Still, the old machine didn't have enough memory for all of the instruments playing at once, so I used it to get a basic arrangement of the piece, and then switched to the ripply version you hear for the new hardware.

Video Production Information

I'm paying dj TAKA back for a favor (he also wrote Frozen Ray for KEYBOARDMANIA 3rdMIX). Well, so I say. I just wanted to make a special video for a dj TAKA song...

So, the imagery for the video flows freely from the atmosphere of the song; it definitely isn't meant to stand alone! Engrossed in thoughts like these, I was able to, after some difficulty, bring this project to its end. I listened to Abyss while going to sleep all the time so I could get a proper feel for how the imagery should work...

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