THE CUBE: Difference between revisions

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1,492 bytes added ,  6 November 2022
Added English translations to song and video production sections; feel free to make any necessary changes
(Added English translations to song and video production sections; feel free to make any necessary changes)
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== Song Production Information ==
== Song Production Information ==
Untranslated.
=== [[Tomoyuki Uchida|ucchie]] ===
It's a fast-paced drum'n'bass song by Keiichi Ueno!<br>
There are many delicious button sounds throughout the song, and I played the piano, guitar, synth-hit, and the entire solo synth in the song's second-half, which mainly had high-speed rhythms unique to the drum'n'bass genre.<br>
As for the ANOTHER, I only played the rhythms!<br>
Please become a rhythm machine and aggressively hit the buttons.<br>
It's the first song added to the cabinet during 5th production, and is very memorable.


== CS Information Data ==
== CS Information Data ==
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== Video Production Information ==
== Video Production Information ==
Untranslated.
=== VJ GYO ===
Speaking of Ueno's DRUM'N'BASS, it's an unforgettable famous song in IIDX history.
 
In this movie, I began associating the image formed by the song's title, "cube".<br>
Then the image was born from the melody...
 
<small>...When you're on the ground, the five senses "sprint" through various sensations within your body, but if you view it from a high area, they feel strangely unnatural, dry, and pale...<br>
...As a whole, the urban landscape transforms each day as if it was "sprinting", but the flow of the change varies from each place, and is not the same...</small>
 
...And I tried adding the essence of the "city" to embrace the video's image.
 
It was the first song recorded when 5th style production started, and I first started making the movie this time (when I had enough time and energy).<br>
I was very conscious about the goal to "expand the movie's range", but the concept work spread on a large Furoshiki, caused aspects of the actual production to be unclear.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
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