Vulkan: Difference between revisions

2,250 bytes added ,  5 January 2015
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== Song Production Information ==
== Song Production Information ==
Untranslated.
===Hommarju===
 
"What is Gypsycore?"<br>
I will never forget the shock I received when I first heard the music two years ago.<br>
The raised pitch of the Roma music and the sudden break with the hail of Amen in the middle really caught me!<br>
 
It was like a bad head trip!<br>
 
I really wanted to make a sudden and unlimited impact to you, like what happened to me and that song.<br>
 
And with square_head's crazy movie, along with this genre first appearing in IIDX, it feels like all cares have been thrown to the wind!
 
Don't even hesitate, come and play this!
 
 
 
Hommarju out!


== Video Production Information ==
== Video Production Information ==
Untranslated.
===square_head_dopestyle===
 
Hommarju?!  What the heck am I looking at?  And why am I looking at a picture of a chicken!<br>
 
 
The IIDX team and Hommarju sent me a request asking me to make a movie about "feeling foolish, like you have been hit by a chicken."
 
foolish.... Speaking of which, I haven't really seen much animated movies for this game recently.<br>
A chicken... what the hell am I supposed to do with this.<br>
While I was thinking what to do, I listened to this song on a loop... and really became ILL listening to it.
 
So I remembered the old times with the 5 key games.<br>
I also remembered the rottel series, which were made so long ago yet still sounded fresh.<br>
The opportunity to design a movie off such a song is pretty rare.  I needed to take advantage of this situation!
 
Thinking about what to design, a picture of a rooster and a strong man appeared to me, and momentum began to swing my way, momentum, momentum!<br>
I also wanted to put a street sense to this movie, and it is, this is, this is....!
 
OH GREAT!  THIS IS ACTUALLY HARDER THAN I THOUGHT THIS IS TERRIBLE AAAAHHH..!
 
The last part in making this movie was actually fun, finishing the movie in a calm and collected manner, while not really bothering with the rules that were made to me in making the movie.
 
Such is this animation.
 
I hoped to convey these feelings through the movie, and I was very glad to see such notes from players at the location test.
 
Also, I hope to make another animation.
 
PS
 
If you look carefully behind the logo in the movie, you'll see the meaning of the title.<br>
I think it was really fun, hiding such words in the movie itself.  Don't worry, it isn't strange or dirty.


== Difficulty & Notecounts==
== Difficulty & Notecounts==