What Is DDR?: Difference between revisions

20 bytes removed ,  24 February 2015
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* <span style="color: #fe1d23;">'''Miss...'''</span> (also known as Boo in American CS games) is the judgment for a step either hit too late, or not at all.
* <span style="color: #fe1d23;">'''Miss...'''</span> (also known as Boo in American CS games) is the judgment for a step either hit too late, or not at all.
** <span style="color: #757474;">'''N.G.'''</span> (No Good) is the judgment obtained when a Freeze Arrow was missed or Shock Arrows were stepped on. N.G. is now counted as part of Miss but is still shown on screen during gameplay.
** <span style="color: #757474;">'''N.G.'''</span> (No Good) is the judgment obtained when a Freeze Arrow was missed or Shock Arrows were stepped on. N.G. is now counted as part of Miss but is still shown on screen during gameplay.
**In the older games, hitting a step off-beat would get the step rating Boo (known as Almost in the US CS versions). That step rating was merged with Miss in DanceDanceRevolution X2.
** In older games, hitting a step off-beat would get the step rating Boo (known as Almost in the American CS versions). That step rating was merged with Miss in DanceDanceRevolution X2.


Since DanceDanceRevolution X2, the game can display a judgment timing indicator (判定タイミング表示) on screen: <span style="color: #ca00cd;">'''SLOW'''</span> when the arrow was stepped after it matched the STEP ZONE arrows and <span style="color: #311aa3;">'''FAST'''</span> if the step was pressed before the arrows met the STEP ZONE properly. Getting a Perfect judgment or higher (O.K. included) won't trigger the timing indicator. This feature can be disabled by the arcade operator and thus, not available on every arcade machines.
Since DanceDanceRevolution X2, the game can display a judgment timing indicator (判定タイミング表示) on screen: <span style="color: #ca00cd;">'''SLOW'''</span> when the arrow was stepped after it matched the STEP ZONE arrows and <span style="color: #311aa3;">'''FAST'''</span> if the step was pressed before the arrows met the STEP ZONE properly. Getting a Perfect judgment or higher (O.K. included) won't trigger the timing indicator. This feature can be disabled by the arcade operator and thus, not available on every arcade machines.


;DANCE GAUGE
;DANCE GAUGE
The timing result influences both the score and the player’s DANCE GAUGE (ダンスゲージ). Continuously missing (Miss) or receiving timing judgments lower than Good (except O.K.) drain the life gauge. After a while if the player doesn’t improve, this could lead to the game ending prematurely (getting a “Game Over”, thus failing the song). A visual cue exists to help identify when the life meter is low, it goes from being rainbow colored (no misses in a while) to green (a few miss) and finally to red (danger). The gauge usually starts at half its capacity and is shown in green as default. Prior to DanceDanceRevolution (2013), the DANCE GAUGE was known as the dance meter in the game tutorial.
The timing result influences both the score and the player's DANCE GAUGE (ダンスゲージ). Continuously missing (Miss) or receiving timing judgments lower than Good (except O.K.) drain the life gauge. After a while if the player doesn't improve, this could lead to the game ending prematurely (getting a "Game Over", thus failing the song). A visual cue exists to help identify when the life meter is low, it goes from being rainbow colored (no misses in a while) to green (a few miss) and finally to red (danger). The gauge usually starts at half its capacity and is shown in green as default. Prior to DanceDanceRevolution (2013), the DANCE GAUGE was known as the dance meter in the game tutorial.


Since DDRMAX, the standard DANCE GAUGE is often replaced with a stricter gauge such as [[DDR AC General Info|RISKY]] during a special event called an EXTRA STAGE which is unlocked after fulfilling one or more conditions.
Since DDRMAX, the standard DANCE GAUGE is often replaced with a stricter gauge such as [[DDR AC General Info|RISKY]] during a special event called an EXTRA STAGE which is unlocked after fulfilling one or more conditions.


;Combo
;Combo
Another concept is the ability to create a combo (コンボ). After hitting successfully a number of steps (4), the combo number will appear on the screen. Since [[AC DDR 2013|DanceDanceRevolution (2013)]], getting a Great won’t break the combo and only getting a Miss or a N.G. can now break the combo.
Another concept is the ability to create a combo (コンボ). After hitting successfully a number of steps (4), the combo number will appear on the screen. Since [[AC DDR 2013|DanceDanceRevolution (2013)]], getting a Great won't break the combo and only getting a Miss or a N.G. can now break the combo.


== Play Styles ==
== Play Styles ==
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* SINGLE Play (シングルプレー): A solo game using the 4 foot panels.
* SINGLE Play (シングルプレー): A solo game using the 4 foot panels.
* DOUBLE Play (ダブルプレー): A solo game using two 4 foot panels
* DOUBLE Play (ダブルプレー): A solo game using two 4 foot panels
* VERSUS Play(バーサスプレー): A two players play style. Each player have a 4 foot panels.
* VERSUS Play (バーサスプレー): A two players, 4 foot panels for each player.


== Play Modes ==
== Play Modes ==