What Is DDR?: Difference between revisions

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Usually, the arrows (or notes) are seen scrolling upward from the bottom to the top of the screen. The arrows are normally placed to match the main beat of the song. The most common note found in the game is a ¼ note. In the first two games, only ¼, ⅛ and <sup>1</sup>/<sub>16</sub> notes existed and they were each colored the same. After DanceDanceRevolution 3rdMIX, the game sporadically added options to change the color of the notes depending on the beat they fall on. For example, a ¼ note will appear colored in red when the modifiers ARROW COLOR is set to NOTE.
Usually, the arrows (or notes) are seen scrolling upward from the bottom to the top of the screen. The arrows are normally placed to match the main beat of the song. The most common note found in the game is a ¼ note. In the first two games, only ¼, ⅛ and <sup>1</sup>/<sub>16</sub> notes existed and they were each colored the same. After DanceDanceRevolution 3rdMIX, the game sporadically added options to change the color of the notes depending on the beat they fall on. For example, a ¼ note will appear colored in red when the modifiers ARROW COLOR is set to NOTE.


Other than the regular arrows, the game also have:
Other than the regular arrows, the game also has:
* Freeze Arrows (FA): One or more neon green arrows that require holding them for the duration indicated on the screen by the length of the arrows. They were added in [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] and have the same color in every ARROW COLOR options.
* Freeze Arrows (FA): One or more neon green arrows that require holding them for the duration indicated on the screen by the length of the arrows. They were added in [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] and have the same color in every ARROW COLOR options.
* Jump: Two simultaneous arrows to step on by jumping. It was added in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]].
* Jump: Two simultaneous arrows to step on by jumping.
* Shock Arrows (SA): A set of 4 in Single Play or 8 arrows in Double Play that the player has to avoid stepping on. The Shock Arrows can be identified with the blue lightning graphics and by the metallic color of the arrows. They were added in DanceDanceRevolution X.
* Shock Arrows (SA): A set of 4 in Single Play or 8 arrows in Double Play that the player has to avoid stepping on. The Shock Arrows can be identified with the blue lightning graphics and by the metallic color of the arrows. They were added in DanceDanceRevolution X.


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* <span style="color: #1ba1ff;">'''Good'''</span> is the judgment for a step that hit the arrow more than slightly off-beat. Since 2013, this rating doesn't break the combo anymore.
* <span style="color: #1ba1ff;">'''Good'''</span> is the judgment for a step that hit the arrow more than slightly off-beat. Since 2013, this rating doesn't break the combo anymore.
* <span style="color: #f47514;">'''O.K.!'''</span> is the judgment obtained when a freeze arrow was hold successfully or when shock arrows passed the STEP ZONE without being stepped on.
* <span style="color: #f47514;">'''O.K.!'''</span> is the judgment obtained when a freeze arrow was hold successfully or when shock arrows passed the STEP ZONE without being stepped on.
* <span style="color: #fe1d23;">'''Miss...'''</span> (also known as Boo in the US CS games) is the judgment for a step either hit too late, or not at all.
* <span style="color: #fe1d23;">'''Miss...'''</span> (also known as Boo in American CS games) is the judgment for a step either hit too late, or not at all.
** <span style="color: #757474;">'''N.G.'''</span> (No Good) is the judgment obtained when a Freeze Arrow was missed or Shock Arrows were stepped on. N.G. is now counted as part of Miss but is still shown on screen during gameplay.
** <span style="color: #757474;">'''N.G.'''</span> (No Good) is the judgment obtained when a Freeze Arrow was missed or Shock Arrows were stepped on. N.G. is now counted as part of Miss but is still shown on screen during gameplay.
**In the older games, hitting a step off-beat would get the step rating Boo (known as Almost in the US CS versions). That step rating was merged with Miss in [[AC DDR X2|DanceDanceRevolution X2]].
**In the older games, hitting a step off-beat would get the step rating Boo (known as Almost in the US CS versions). That step rating was merged with Miss in DanceDanceRevolution X2.


Since DanceDanceRevolution X2, the game can display a judgment timing indicator (判定タイミング表示) on screen: <span style="color: #ca00cd;">'''SLOW'''</span> when the arrow was stepped after it matched the STEP ZONE arrows and <span style="color: #311aa3;">'''FAST'''</span> if the step was pressed before the arrows met the STEP ZONE properly. Getting a Perfect judgment or higher (O.K. included) won't trigger the timing indicator. This feature can be disabled by the arcade operator and thus, not available on every arcade machines.
Since DanceDanceRevolution X2, the game can display a judgment timing indicator (判定タイミング表示) on screen: <span style="color: #ca00cd;">'''SLOW'''</span> when the arrow was stepped after it matched the STEP ZONE arrows and <span style="color: #311aa3;">'''FAST'''</span> if the step was pressed before the arrows met the STEP ZONE properly. Getting a Perfect judgment or higher (O.K. included) won't trigger the timing indicator. This feature can be disabled by the arcade operator and thus, not available on every arcade machines.

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