What Is DDR?: Difference between revisions

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Similar to other rhythm game, the songs featured in a DanceDanceRevolution game are usually short, around 1:30 in length. Only in DanceDanceRevolution 5th and DanceDanceRevolution X (known as Xmix) that long versions were in the game. In order to create more complexity in the game, the BPM of the songs can either be constant or vary during the song. Additionally, a feature known as a stop (a moment where the arrows stop scrolling on the screen) was added in DanceDanceRevolution 5thMIX.
Similar to other rhythm game, the songs featured in a DanceDanceRevolution game are usually short, around 1:30 in length. Only in DanceDanceRevolution 5th and DanceDanceRevolution X (known as Xmix) that long versions were in the game. In order to create more complexity in the game, the BPM of the songs can either be constant or vary during the song. Additionally, a feature known as a stop (a moment where the arrows stop scrolling on the screen) was added in DanceDanceRevolution 5thMIX.


For the first few games, KONAMI opted to use mostly licensed songs from the popular remix compilation series, Dancemania by the label i-DANCE. Some original songs (known as KONAMI originals) made by the game staff were also included in the song list. As the years progressed, the ratio of original songs overtook the number of Dancemania licenses. This also includes cover of songs or licenses mainly from Japanese artists that are included in the game but in a smaller proportion. With the addition of more rhythm games in the BEMANI series, songs from the other games got transplanted in DanceDanceRevolution as well.
For the first few games, KONAMI opted to use mostly licensed songs from the popular remix compilation series, Dancemania by the label i-DANCE. Some original songs (known as KONAMI originals) made by the game staff were also included in the song list. As the years progressed, the ratio of original songs overtook the number of Dancemania licenses. This also includes cover of songs or licenses mainly from Japanese artists that are included in the game but in a smaller proportion. With the addition of more rhythm games in the BEMANI series, songs from the other games got transplanted to DanceDanceRevolution as well.


== Difficulty ==
== Difficulty ==
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; <span style="color:#eb1eff;">CHALLENGE</span>
; <span style="color:#eb1eff;">CHALLENGE</span>
:Added in [[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]], this last difficulty is for people who want to feel a new world. Challenge is also often referred as 鬼 (Oni), which is a kind of supernatural monsters (such as an ogre or demon) in Japanese mythology. This difficulty was first made available on select songs during some NONSTOP Courses in DDRMAX2 before being added outside of courses in DanceDanceRevolution EXTREME. Typical range is 17-18 with 19 being the highest rated yet and appeared in DanceDanceRevolution X2. The Shock Arrows (SA) added in DanceDanceRevolution X are found in challenge charts only. An icon is displayed on screen to notify the user of their presence in the chart. Charts with Shock Arrows are often a modified BEGINNER to EXPERT chart and thus, can be actually played by nearly everyone.
:Added in [[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]], this last difficulty is for people who want to feel a new world. CHALLENGE is also often referred as 鬼 (Oni). This difficulty was first made available on select songs during some NONSTOP Courses in DDRMAX2 before being added outside of courses in DanceDanceRevolution EXTREME. Typical range is 17-18 with 19 being the highest rated yet and appeared in DanceDanceRevolution X2. The Shock Arrows (SA) added in DanceDanceRevolution X are found in CHALLENGE charts only. An icon is displayed on screen to notify the user of their presence in the chart. Charts with Shock Arrows are often a modified lower difficulty chart and thus, can be actually played by nearly everyone.


=== GROOVE RADAR ===
=== GROOVE RADAR ===
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* STREAM refers to the amount of sets of steps that are right after one another (density of steps), in the song.
* STREAM refers to the amount of sets of steps that are right after one another (density of steps), in the song.


Different values will appear on the GROOVE RADAR depending on the difficulty currently selected for a song. Before DDR SuperNOVA, BEGINNER charts had no Groove Radar data at all. The maximum value for a category is 200.
Different values will appear on the GROOVE RADAR depending on the difficulty currently selected for a song. Before DanceDanceRevolution SuperNOVA, BEGINNER charts had no Groove Radar data at all. The maximum value for a category is 200.


== Modifiers ==
== Modifiers ==
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For a complete list of scoring systems, [[DanceDanceRevolution Scoring System|see this page]].
For a complete list of scoring systems, [[DanceDanceRevolution Scoring System|see this page]].


After each song completion, an evaluation is performed on the player’s performances. It typically includes a list of each timing judgement with how many of them were obtained, the max combo, the calories burned (since DanceDanceRevolution SuperNOVA2), a global score and a letter grade. In case the song was failed, the word FAILED appears in red before the evaluation screen. The same happens when the song is cleared with the word CLEARED appearing in green.
After each song completion, an evaluation is performed on the player's performances. It typically includes a list of each timing judgement with how many of them were obtained, the max combo, the calories burned (since DanceDanceRevolution SuperNOVA2), a global score and a letter grade. In case the song was failed, the word FAILED appears in red before the evaluation screen. The same happens when the song is cleared with the word CLEARED appearing in green.


= External Links =
= External Links =

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