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(The banner was completely redone, besides the title font.) |
(→Trivia: Were those the BPM changes from the DDR UK simfiles? It kinda does run at a constant 180 BPM despite that though) |
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** The Internet Ranking Version of DanceDanceRevolution introduced two new KONAMI original songs, [[TRIP MACHINE]] and [[MAKE IT BETTER]]. | ** The Internet Ranking Version of DanceDanceRevolution introduced two new KONAMI original songs, [[TRIP MACHINE]] and [[MAKE IT BETTER]]. | ||
* Much like other songs of the PARANOiA series, PARANOiA's artist, 180, is a reference to its BPM. | * Much like other songs of the PARANOiA series, PARANOiA's artist, 180, is a reference to its BPM. | ||
** According to a recent interview with [[Tatsuya Shimizu|Tatsh]] [http://www.jbg-ongakuin.com/conversation3/ here] (2nd question set), Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use his real name for artist credit. | ** According to a recent interview with [[Tatsuya Shimizu|Tatsh]] [http://www.jbg-ongakuin.com/conversation3/ here] (2nd question set), Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use his real name for artist credit. | ||
* The robot in PARANOiA's background and jacket is based off of Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI game ''FIGHTING武術'' (FIGHTING WU-SHU). | * The robot in PARANOiA's background and jacket is based off of Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI game ''FIGHTING武術'' (FIGHTING WU-SHU). |