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(→Trivia: Were those the BPM changes from the DDR UK simfiles? It kinda does run at a constant 180 BPM despite that though) |
(Undo revision 178144 by Tsugaru7reveng (talk) - Put the song to a click track at 180 and you will clearly hear that it is nowhere near a constant 180. Drift like a motherfucker.) |
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** The Internet Ranking Version of DanceDanceRevolution introduced two new KONAMI original songs, [[TRIP MACHINE]] and [[MAKE IT BETTER]]. | ** The Internet Ranking Version of DanceDanceRevolution introduced two new KONAMI original songs, [[TRIP MACHINE]] and [[MAKE IT BETTER]]. | ||
* Much like other songs of the PARANOiA series, PARANOiA's artist, 180, is a reference to its BPM. | * Much like other songs of the PARANOiA series, PARANOiA's artist, 180, is a reference to its BPM. | ||
** However, PARANOiA's real BPM is not a constant 180 BPM, instead it changes from a minimum of 169.81 to a maximum of 183.67 BPM. | |||
** According to a recent interview with [[Tatsuya Shimizu|Tatsh]] [http://www.jbg-ongakuin.com/conversation3/ here] (2nd question set), Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use his real name for artist credit. | ** According to a recent interview with [[Tatsuya Shimizu|Tatsh]] [http://www.jbg-ongakuin.com/conversation3/ here] (2nd question set), Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use his real name for artist credit. | ||
* The robot in PARANOiA's background and jacket is based off of Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI game ''FIGHTING武術'' (FIGHTING WU-SHU). | * The robot in PARANOiA's background and jacket is based off of Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI game ''FIGHTING武術'' (FIGHTING WU-SHU). |
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