PARANOiA: Difference between revisions

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(Undo revision 178144 by Tsugaru7reveng (talk) - Put the song to a click track at 180 and you will clearly hear that it is nowhere near a constant 180. Drift like a motherfucker.)
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** However, PARANOiA's real BPM is not a constant 180 BPM, instead it changes from a minimum of 169.81 to a maximum of 183.67 BPM.
** However, PARANOiA's real BPM is not a constant 180 BPM, instead it changes from a minimum of 169.81 to a maximum of 183.67 BPM.
** According to a recent interview with [[Tatsuya Shimizu|Tatsh]] [http://www.jbg-ongakuin.com/conversation3/ here] (2nd question set), Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use his real name for artist credit.
** According to a recent interview with [[Tatsuya Shimizu|Tatsh]] [http://www.jbg-ongakuin.com/conversation3/ here] (2nd question set), Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use his real name for artist credit.
* The robot in PARANOiA's background and jacket is based off of Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI game ''FIGHTING武術'' (FIGHTING WU-SHU).
* The robot in PARANOiA's background and jacket is based off of Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI's arcade game ''FIGHTING武術'' (FIGHTING WU-SHU), which Naoki also worked on.
* PARANOiA appears in KONAMI's PlayStation game, ''Bishi Bashi Special 3 Step Champ''.
* PARANOiA appears in KONAMI's PlayStation game, ''Bishi Bashi Special 3 Step Champ''.
* PARANOiA received brand new Single MANIAC and Double ANOTHER charts in DanceDanceRevolution Internet Ranking Version.
* PARANOiA received brand new Single MANIAC and Double ANOTHER charts in DanceDanceRevolution Internet Ranking Version.
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