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''This page is under heavy construction.''
{{DISPLAYTITLE:beatmania 5thMIX -Time to get down-}}
 
{{bm-AC}}
{{bm-AC}}
= beatmania 5thMIX -Time to get down- =
= beatmania 5thMIX -Time to get down- =


== Release Information ==
== Release Information ==
* Release date: September 22nd, 1999
* Release date:
** Japan: September 22nd, 1999
** Korea: Unknown


== General Information / Changes ==
== General Information / Changes ==
[[Image:5thTitle.gif|thumb]]
[[Image:5thTitle.gif]]
 
* First beatmania game with Dancemania licenses, much like the [[DanceDanceRevolution Information|DanceDanceRevolution]] series.
* First beatmania game with Dancemania licenses, much like the DanceDanceRevolution series.
* Combo is only counted in BASIC mode, and not in HARD mode or EXPERT mode.
** This was the last arcade beatmania game in which combo was not counted in a mode.
* Flashing GREATs only appear in EXPERT mode, being the only beatmania game where this is the case.
* Songs are now displayed in a list on the right side of the screen, with their levels in a star to the left of their name.
* Songs are now displayed in a list on the right side of the screen, with their levels in a star to the left of their name.
* First beatmania arcade title with hard version charts. [[DO IT ALL NIGHT]], [[OPERATOR]], [[THE ONLY WAY IS UP]], [[THE RACE]], [[UP ON THE FLOOR]] have each a hard version that can be played during Stage 2 on Hard Mode.
* First beatmania game to distinguish between new songs and returning songs on the song select screen. Songs new to or debuting in 5thMIX have a red star next to the title, while returning songs have a blue star.
* Two modifiers were introduced:
* Only beatmania arcade title with "Hard Version" charts, which can be played in later stages on HARD mode.
** SUDDEN, which causes the notes to appear in the middle of the screen.
* Two new modifiers were introduced: SUDDEN and HI-SPEED.
*** HIDDEN+SUDDEN is now possible, which causes the notes to not appear at all. This was changed in [[AC bm THE FINAL|beatmania THE FINAL]], where the notes briefly appear in the middle of the screen.
** SUDDEN: Causes notes to appear in the middle of the screen, instead of from the top.
** HI-SPEED, which causes the notes to double the scrolling speed.
*** Can be combined with HIDDEN to make HIDDEN+SUDDEN, which causes the notes to not appear at all.
**** This behavior was changed in [[AC bm THE FINAL|THE FINAL]] so that notes briefly appear in the middle of the screen (the old no-note behavior was retained as a separate STEALTH modifier).
** HI-SPEED: Multiplies the scroll speed by x2.0.
*** This modifier would be renamed to "HI-SPEED 1" in the Korean release of 5thMIX, and in [[AC bm complete 2|completeMIX 2]], in light of the additions of HI-SPEED 2 and 3.
*** Its multiplier value of x2.0 would remain the same until [[AC bm CORE REMIX|CORE REMIX]], where it would be changed to x1.5 for the rest of the series.
* [[Isao Saito]] and [[Hiroaki Saito]] make their BEMANI debuts.
* [[Isao Saito]] and [[Hiroaki Saito]] make their BEMANI debuts.
* The [[beatmania 5thMIX ORIGINAL SOUNDTRACK]] contains not only the songs from beatmania 5thMIX, but also the songs from [[AC bm 4th|beatmania 4thMIX -the beat goes on-]] which had not been removed in 5thMIX.
* The Korean release was known as '''beatstage 5thMIX -Time to get down-''', and has a few differences compared to the Japanese release.
** By default, BASIC and HARD modes use groove gauge mechanics similar to those of DanceDanceRevolution (EXPERT mode still uses the normal EXPERT mode groove gauge).
*** The groove gauge starts at a maximum of 100%, decreases with BADs/POORs, and increases with GREATs/GOODs.
*** When the groove gauge is at the lowest level, it will say "!DANGER DANGER!"; after enough further BADs/POORs, the stage will be failed on the spot.
*** As long as the song ends with any amount of groove gauge, the stage will be cleared.
*** The normal groove gauge can be re-enabled for BASIC and HARD modes by setting DIP switch 3-5 to ON.
** A new feature, PERFECT PLAY, has been added to EXPERT mode; when enabled (by holding EFFECT before selecting EXPERT), getting anything lower than a GOOD will result in an immediate game over.
** HI-SPEED 2 and HI-SPEED 3, which debuted in Japan in [[AC_bm_complete_2|beatmania completeMIX 2]], are present in this version.
*** These modifiers multiply the scroll speed by x3.0 or x4.0, respectively.
*** Their multiplier values of x3.0 and x4.0 would remain the same until [[AC bm CORE REMIX|CORE REMIX]], where they would be changed to x2.0 and x3.0 respectively, for the rest of the series.
** Two songs were removed from the Korean release: [[KAKATTEKONKAI]] and [[TOTAL RECALL]].
** [[LINN 1999]]'s genre name was changed from '''HARENTI TECHNO''' to '''TECHNO POP'''.


== Staff Information ==
== Staff Information ==
[[beatmania 5thMIX credits]]
* Game credits: [[beatmania 5thMIX credits]]
* Producer: Koji Okamoto
* Soundtrack credits: [[beatmania 5th MIX ORIGINAL SOUNDTRACK Booklet Credits]]
* Executive Director: Seiji Higurashi
* Director: Yuichiro Sagawa
* Sound Director: [[Takehiko Fujii|fuji]]
* Sound Supervisor: [[Reo Nagumo|dj nagureo]]
* Programmer: Yohei Marufuji, Hideki "Hx2" Hashimoto
* CG Designer: [[Tomoko Shiono|KAERU]]
* Graphic Designer: Noriyuki "BEDLAM" Yokoki, Mayu Sugiyama


== Full Song List ==
== Full Song List ==
Line 35: Line 47:


= New Songs =
= New Songs =
Since ANOTHER charts do not have separate ratings, they will be denoted with a check mark (✓).
{{bm Songlist Header|
{{bm Songlist Header|
{{bm Songlist Category|Dancemania Songs}}
{{bm Songlist Category|Dancemania Songs}}
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{{bm Song|REGGAE|[[BOA BOA LADY (JAMMING-MIX)]]|[[Reo Nagumo|dj nagureo]]|90|3|4|-|3|4|-}}
{{bm Song|REGGAE|[[BOA BOA LADY (JAMMING-MIX)]]|[[Reo Nagumo|dj nagureo]]|90|3|4|-|3|4|-}}
{{bm Song|R&B|[[COME AND GET IT]]|[[Reo Nagumo|n.a.r.d.]]|91|3|3|-|3|3|-}}
{{bm Song|R&B|[[COME AND GET IT]]|[[Reo Nagumo|n.a.r.d.]]|91|3|3|-|3|3|-}}
{{bm Song|DIGITAL HARDCORE|[[CRYMSON]]|[[Kouichi Yamazaki|RAM]]|240|5|6|N/A|5|6|N/A}}
{{bm Song|DIGITAL HARDCORE|[[CRYMSON]]|[[Kouichi Yamazaki|RAM]]|240|5|6||5|6|}}
{{bm Song|MINIMAL|[[CYCLE]]|[[Takehiko Fujii|SLAKE]]|145|3|3|N/A|3|3|-}}
{{bm Song|MINIMAL|[[CYCLE]]|[[Takehiko Fujii|SLAKE]]|145|3|3||3|3|-}}
{{bm Song|TECHNO|[[DENIM]]|[[Takehiko Fujii|SLAKE]]|150|4|6|-|4|6|-}}
{{bm Song|TECHNO|[[DENIM]]|[[Takehiko Fujii|SLAKE]]|150|4|6|-|4|6|-}}
{{bm Song|HIPHOP|[[FREAKOUT]]|[[Isao Saito|ASLETICS]]|101|4|5|N/A|4|5|-}}
{{bm Song|HIPHOP|[[FREAKOUT]]|[[Isao Saito|ASLETICS]]|101|4|5||4|5|-}}
{{bm Song|LATINAIRES BEATS|[[HIGHER]]|[[Takehiko Fujii|SLAKE]]|92|2|3|N/A|2|3|-}}
{{bm Song|LATINAIRES BEATS|[[HIGHER]]|[[Takehiko Fujii|SLAKE]]|92|2|3||2|3|-}}
{{bm Song|ELECTRONICA|[[SYSTEM]]|[[Kouichi Yamazaki|RAM]]|111|3|4|N/A|3|4|N/A}}
{{bm Song|ELECTRONICA|[[SYSTEM]]|[[Kouichi Yamazaki|RAM]]|111|3|4||3|4|}}
{{bm Songlist Category|[[CS bm GOTTAMIX|beatmania APPEND GOTTAMIX]] Songs}}
{{bm Songlist Category|[[CS bm GOTTA|beatmania APPEND GOTTAMIX]] Songs}}
{{bm Song|GABBAH|[[HELL SCAPER]]|[[Toshiyuki Kakuta|L.E.D. LIGHT-G]]|190-200|7|7|-|7|7|-}}
{{bm Song|GABBAH|[[HELL SCAPER]]|[[Toshiyuki Kakuta|L.E.D. LIGHT-G]]|190-200|7|7|-|7|7|-}}
{{bm Song|JAZZ ELECTRO|[[Manmachine plays Jazz ~MIO2~|MANMACHINE PLAYS JAZZ]]|[[Mikio Endo|MIKIO ENDO]]|114|6|6|-|6|6|-}}
{{bm Song|JAZZ ELECTRO|[[Manmachine plays Jazz ~MIO2~|MANMACHINE PLAYS JAZZ]]|[[Mikio Endo|MIKIO ENDO]]|114|6|6|-|6|6|-}}
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}}
}}


= Removed Songs =
= EXPERT Courses =
The following songs from previous beatmania releases have been removed from beatmania 5thMIX.
{{IIDX Course
| course1 = DANCEMANIA
| c1song1 = [[UP ON THE FLOOR]]<br>(HARD)
| c1song2 = [[THE ONLY WAY IS UP]]<br>(HARD)
| c1song3 = [[OPERATOR]]<br>(HARD)
| c1song4 = [[THE RACE]]<br>(HARD)
| c1song5 = [[DO IT ALL NIGHT]]<br>(HARD)
| course2 = RHYTHMIC MIX
| c2song1 = [[SYSTEM]]
| c2song2 = [[R3]]
| c2song3 = [[ALL PRO]]
| c2song4 = [[CRYMSON]]
| c2song5 = [[HELL SCAPER]]
| course3 = MELODIC MIX
| c3song1 = [[FINDING A NEW WORLD]]
| c3song2 = [[WONDERLAND (UKS MIX)|WONDERLAND]]
| c3song3 = [[MOTIVATION]]
| c3song4 = [[Manmachine plays Jazz ~MIO2~|MANMACHINE PLAYS JAZZ]]
| c3song5 = [[Prince on a star|PRINCE ON A STAR]]
| course4 = NAGUREO MIX
| c4song1 = [[COME AND GET IT]]
| c4song2 = [[peace-out|PEACE-OUT]]
| c4song3 = [[BoaBoaLady!|BOA BOA LADY]]
| c4song4 = [[deep in you|DEEP IN YOU]]
| c4song5 = [[LINN 1999]]
| course5 = SLAKE MIX
| c5song1 = [[HIGHER]]
| c5song2 = [[SODA]]
| c5song3 = [[CYCLE]]<br>(ANOTHER)
| c5song4 = [[22DUNK]]
| c5song5 = [[DENIM]]
| course6 = ANOTHER MIX
| c6song1 = [[SYSTEM]]<br>(ANOTHER)
| c6song2 = [[FREAKOUT]]<br>(ANOTHER)
| c6song3 = [[CYCLE]]<br>(ANOTHER)
| c6song4 = [[CRYMSON]]<br>(ANOTHER)
| c6song5 = [[DRUNK MONKY]]<br>(ANOTHER)
}}


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
= Songs With Default Scroll Speed Multipliers =
* Some songs in this game have a scroll speed multiplier applied to them by default when playing certain charts.
** In other words, on such charts, the in-game BPM is higher than the displayed BPM, and thus the chart scrolls faster than the displayed BPM would imply.
** When a HI-SPEED option is used on such a chart, that HI-SPEED's multiplier will stack (multiply) with that chart's default scroll speed multiplier.
* Songs that have such charts, as well as other relevant information, are shown in the table below (for all games and applicable songs, [[Beatmania_AC_General_Info#Songs_With_Default_Scroll_Speed_Modifiers|see here]]).
{| class="wikitable"
|-
|-
!style="background:#9999ee; text-align: center;" width="250px"|Song Title
! Song !! Display BPM !! Multiplier (B/H/A<sup>*</sup>) !! In-Game BPM (B/H/A<sup>*</sup>)
!style="background:#9999ee; text-align: center;" width="225px"|Artist
!style="background:#9999ee; text-align: center;" width="250px"|Game
|-
|-
| [[JAZZ A PUMP UP]] || TAKUMI || [[AC bm 4th|beatmania 4thMIX]]
| [[ALL PRO]] || 92 || x1.2 / x1.2 / - || 110.4 / 110.4 / -
|-
|-
| [[TAKE A RIDE]] || [[Larry Dunn|LARRY DUNN]] || [[AC bm 4th|beatmania 4thMIX]]
| [[FREAKOUT]] || 101 || x1.2 / x1.2 / x1.2 || 121.2 / 121.2 / 121.2
|-
|-
| [[TAKE CONTROL]] || [[Larry Dunn|LARRY DUNN]] || [[AC bm 4th|beatmania 4thMIX]]
| [[HELL SCAPER]] || 190-200 || x1.8 / x1.8 / - || 342-360 / 342-360 / -
|-
| [[YOU MAKE ME]] || MONDAY MICHIRU || [[AC bm 4th|beatmania 4thMIX]]
|}
|}
<sub>* B = Basic; H = Hard; A = Another</sub>
= Codes & Unlock Information =
== Unlock All Songs ==
* To unlock all songs in BASIC or HARD mode, follow the steps below on the title screen while it says to press either START button.
# While pressing keys 5-4-4-3-3-2-1-3-3-9-8-1, rotate the 1P turntable clockwise once.
## Rotate the turntable a little bit at a time, starting after first pressing the 5 key.
## The judgment for rotating the 1P turntable is based on the initial position when 5 is pressed, and the final position before START is pressed.
# Press either START button.
## This step can also be combined with the various options that can be selected on the title screen (see [[AC_bm_5th#Select_Options|Select Options]]).
* If successful, after BASIC or HARD mode is selected, LOGICAL DASH will appear in the list on the song select screen when selecting the first stage.
* If performing the code still does not unlock songs, the turntable wiring is reversed and should be corrected.
** When the turntable wiring is correct, rotating the turntable clockwise increases the turntable value in the I/O TEST menu, and moves the cursor down on the MODE SELECT screen.
* The unlocked state will not save between games, and the code must be entered each time before the game is started.
* Note that this is the only way to play the song [[THRASH TRAXX]], and the only way to play [[LINN 1999]] in BASIC and HARD modes outside of the final stage.
== Unlock Secret EXPERT Courses ==
* To unlock the secret EXPERT courses (NAGUREO MIX; SLAKE MIX; ANOTHER MIX), follow the steps below on the MODE SELECT screen.
# Highlight BASIC, then press 1P START.
# Highlight EXPERT, hold 1P START, then turn the turntable clockwise twice.
# Let go of 1P START, turn the turntable clockwise once, then select EXPERT.
* If successful, NAGUREO MIX, SLAKE MIX, and ANOTHER MIX will appear in the list on the course select screen.
* If performing the code still does not unlock courses, the turntable wiring is reversed and should be corrected.
** When the turntable wiring is correct, rotating the turntable clockwise increases the turntable value in the I/O TEST menu, and moves the cursor down on the MODE SELECT screen.
* The unlocked state will not save between games, and the code must be entered each time.
== Select Options ==
* To select options, do so on the title screen while it says to press either START button, via one or both of the methods below.
* Available options will differ according to the method used, and whether Event Mode is enabled.
; Options Menu
* Press and hold the corresponding key button(s) to select the following options.
** BATTLE; SUDDEN; DOUBLE; HI-SPEED; HIDDEN
* This method is not available while Event Mode is enabled.
; Morse Code
* Press the corresponding key button in the Morse code pattern shown below to select one of the following options (only one can be selected).
** MIRROR: Key 6: - - . . . - .
** RANDOM: Key 10: . - . . - - .
** "." (dot): Short press (1/3 of a second or less).
** "-" (dash): Long press (longer than 1/3 of a second).
** When one of these options is selected, after START is pressed the text "MIRROR PLAY" or "RANDOM PLAY" will appear on screen, before the MODE SELECT screen appears.
*** However, while Event Mode is enabled, this text will not appear, and there will be no visible indication that one of these options was selected.
* This method is available even while Event Mode is enabled.
== Play LINN 1999 ==
* There are two methods for playing LINN 1999, which are as follows.
* Easy method: Enter the code described in [[AC_bm_5th#Unlock_All_Songs|Unlock All Songs]].
** Note that this the only way to play LINN 1999 in BASIC and HARD modes outside of the final stage.
** However, this method is not available while Event Mode is enabled.
* Hard method: Follow the steps below.
** Note that is the only way to play LINN 1999 in Event Mode.
# On the title screen while it says to press either START button, press the corresponding key button in the Morse code pattern shown below.
## Key 7: . - . . . . - . - .
# Select HARD mode (step is skipped when Event Mode is enabled).
# On the final stage, select RANDOM SELECT.
== Play THRASH TRAXX ==
* There is only one method for playing THRASH TRAXX, which is as follows.
* Enter the code described in [[AC_bm_5th#Unlock_All_Songs|Unlock All Songs]].
** This method is not available while Event Mode is enabled, and therefore the song cannot be played in Event Mode.
== Select Frame Color ==
* To select the frame color, do so from the MODE SELECT screen by pressing the following buttons.
** Frame Color: 1P or 2P START (on an active play side)
*** Default: Purple
*** One: Gray
*** Two: Gold
*** Three: Red
*** Four: Blue
*** Five: Moss Green
*** Six: White
*** Seven: Brown
*** Eight: Passion Red
*** Nine: Black
*** Ten: Magenta Pink
*** Eleven: (Return to Default)
== Play ANOTHER Difficulty Charts ==
* On the song select screen in HARD mode (does not work in BASIC mode), follow one of the methods below to play the ANOTHER chart of a song that has one.
* 4thMIX ANOTHER Charts Only
# Highlight a 4thMIX song that has an ANOTHER chart.
# Select that song by simultaneously pressing 2+3+4.
* All ANOTHER Charts
# Highlight any song that has an ANOTHER chart.
# Press the EFFECT button exactly six times (cannot be seven or more).
# Select that song by simultaneously pressing 2+3+4.
* Follow these steps if you are having trouble simultaneously pressing 2+3+4.
# Use the turntable to scroll the song selection screen.
# While the records are moving on screen, press and hold two of the three buttons (e.g. 2+4).
# Continue to hold the two buttons, then use the turntable to highlight the song you want to play.
# With the two buttons still held down, press the third button (e.g. 3) to select that song.
== Event Mode ==
;Selecting Options and Mode During Event Mode
* When Event Mode is enabled, there are several differences in making selections, which are as follows.
** The options menu is not shown on the title screen, preventing selection of options from there.
** The MODE SELECT menu is skipped, preventing selection of game mode and frame color.
** Song selection is performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10).
** To make each selection, follow the procedures below on the song select screen.
* Select Options
** Only the Morse code options can be selected; there is no known way to select any other options.
*** See [[AC_bm_5th#Select_Options|Select Options]] for the available Morse code options.
* Select Mode
** Press the following button(s).
*** 1P START: SINGLE
*** 2P START: DOUBLE
*** 1P+2P START: BATTLE
**** Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
= Removed Songs =
The following songs from previous beatmania releases have been removed from beatmania 5thMIX.
{{RS Songlist Header|
{{RS Song|[[JAZZ A PUMP UP]]|TAKUMI|[[AC bm 4th|beatmania 4thMIX -the beat goes on-]]}}
{{RS Song|[[TAKE A RIDE]]|[[Larry Dunn|LARRY DUNN]]|[[AC bm 4th|beatmania 4thMIX -the beat goes on-]]}}
{{RS Song|[[TAKE CONTROL]]|[[Larry Dunn|LARRY DUNN]]| [[AC bm 4th|beatmania 4thMIX -the beat goes on-]]}}
{{RS Song|[[YOU MAKE ME]]|MONDAY MICHIRU|[[AC bm 4th|beatmania 4thMIX -the beat goes on-]]}}
}}


= Related Links =
= Related Links =
* [http://www.konami.jp/am/bm/5th/ beatmania 5thMIX official site]
* [https://web.archive.org/web/20170825104251/http://www.konami.jp/am/bm/5th/ beatmania 5thMIX official site] (archived)
 
{{stub}}


[[Category:beatmania Titles]]
[[Category:beatmania]]