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{{DISPLAYTITLE:beatmania 5thMIX -Time to get down-}} | |||
{{bm-AC}} | {{bm-AC}} | ||
= beatmania 5thMIX -Time to get down- = | = beatmania 5thMIX -Time to get down- = | ||
== Release Information == | == Release Information == | ||
* Release date: September 22nd, 1999 | * Release date: | ||
** Japan: September 22nd, 1999 | |||
** Korea: Unknown | |||
== General Information / Changes == | == General Information / Changes == | ||
[[Image:5thTitle.gif | [[Image:5thTitle.gif]] | ||
* First beatmania game with Dancemania licenses, much like the [[DanceDanceRevolution Information|DanceDanceRevolution]] series. | |||
* First beatmania game with Dancemania licenses, much like the DanceDanceRevolution series. | * Combo is only counted in BASIC mode, and not in HARD mode or EXPERT mode. | ||
** This was the last arcade beatmania game in which combo was not counted in a mode. | |||
* Flashing GREATs only appear in EXPERT mode, being the only beatmania game where this is the case. | |||
* Songs are now displayed in a list on the right side of the screen, with their levels in a star to the left of their name. | * Songs are now displayed in a list on the right side of the screen, with their levels in a star to the left of their name. | ||
* First beatmania arcade title with | * First beatmania game to distinguish between new songs and returning songs on the song select screen. Songs new to or debuting in 5thMIX have a red star next to the title, while returning songs have a blue star. | ||
* Two modifiers were introduced: | * Only beatmania arcade title with "Hard Version" charts, which can be played in later stages on HARD mode. | ||
** SUDDEN | * Two new modifiers were introduced: SUDDEN and HI-SPEED. | ||
*** HIDDEN+SUDDEN | ** SUDDEN: Causes notes to appear in the middle of the screen, instead of from the top. | ||
** HI-SPEED, | *** Can be combined with HIDDEN to make HIDDEN+SUDDEN, which causes the notes to not appear at all. | ||
**** This behavior was changed in [[AC bm THE FINAL|THE FINAL]] so that notes briefly appear in the middle of the screen (the old no-note behavior was retained as a separate STEALTH modifier). | |||
** HI-SPEED: Multiplies the scroll speed by x2.0. | |||
*** This modifier would be renamed to "HI-SPEED 1" in the Korean release of 5thMIX, and in [[AC bm complete 2|completeMIX 2]], in light of the additions of HI-SPEED 2 and 3. | |||
*** Its multiplier value of x2.0 would remain the same until [[AC bm CORE REMIX|CORE REMIX]], where it would be changed to x1.5 for the rest of the series. | |||
* [[Isao Saito]] and [[Hiroaki Saito]] make their BEMANI debuts. | * [[Isao Saito]] and [[Hiroaki Saito]] make their BEMANI debuts. | ||
* The [[beatmania 5thMIX ORIGINAL SOUNDTRACK]] contains not only the songs from beatmania 5thMIX, but also the songs from [[AC bm 4th|beatmania 4thMIX -the beat goes on-]] which had not been removed in 5thMIX. | |||
* The Korean release was known as '''beatstage 5thMIX -Time to get down-''', and has a few differences compared to the Japanese release. | |||
** By default, BASIC and HARD modes use groove gauge mechanics similar to those of DanceDanceRevolution (EXPERT mode still uses the normal EXPERT mode groove gauge). | |||
*** The groove gauge starts at a maximum of 100%, decreases with BADs/POORs, and increases with GREATs/GOODs. | |||
*** When the groove gauge is at the lowest level, it will say "!DANGER DANGER!"; after enough further BADs/POORs, the stage will be failed on the spot. | |||
*** As long as the song ends with any amount of groove gauge, the stage will be cleared. | |||
*** The normal groove gauge can be re-enabled for BASIC and HARD modes by setting DIP switch 3-5 to ON. | |||
** A new feature, PERFECT PLAY, has been added to EXPERT mode; when enabled (by holding EFFECT before selecting EXPERT), getting anything lower than a GOOD will result in an immediate game over. | |||
** HI-SPEED 2 and HI-SPEED 3, which debuted in Japan in [[AC_bm_complete_2|beatmania completeMIX 2]], are present in this version. | |||
*** These modifiers multiply the scroll speed by x3.0 or x4.0, respectively. | |||
*** Their multiplier values of x3.0 and x4.0 would remain the same until [[AC bm CORE REMIX|CORE REMIX]], where they would be changed to x2.0 and x3.0 respectively, for the rest of the series. | |||
** Two songs were removed from the Korean release: [[KAKATTEKONKAI]] and [[TOTAL RECALL]]. | |||
** [[LINN 1999]]'s genre name was changed from '''HARENTI TECHNO''' to '''TECHNO POP'''. | |||
== Staff Information == | == Staff Information == | ||
[[beatmania 5thMIX credits]] | * Game credits: [[beatmania 5thMIX credits]] | ||
* | * Soundtrack credits: [[beatmania 5th MIX ORIGINAL SOUNDTRACK Booklet Credits]] | ||
== Full Song List == | == Full Song List == | ||
Line 35: | Line 47: | ||
= New Songs = | = New Songs = | ||
Since ANOTHER charts do not have separate ratings, they will be denoted with a check mark (✓). | |||
{{bm Songlist Header| | {{bm Songlist Header| | ||
{{bm Songlist Category|Dancemania Songs}} | {{bm Songlist Category|Dancemania Songs}} | ||
Line 56: | Line 69: | ||
{{bm Song|REGGAE|[[BOA BOA LADY (JAMMING-MIX)]]|[[Reo Nagumo|dj nagureo]]|90|3|4|-|3|4|-}} | {{bm Song|REGGAE|[[BOA BOA LADY (JAMMING-MIX)]]|[[Reo Nagumo|dj nagureo]]|90|3|4|-|3|4|-}} | ||
{{bm Song|R&B|[[COME AND GET IT]]|[[Reo Nagumo|n.a.r.d.]]|91|3|3|-|3|3|-}} | {{bm Song|R&B|[[COME AND GET IT]]|[[Reo Nagumo|n.a.r.d.]]|91|3|3|-|3|3|-}} | ||
{{bm Song|DIGITAL HARDCORE|[[CRYMSON]]|[[Kouichi Yamazaki|RAM]]|240|5|6| | {{bm Song|DIGITAL HARDCORE|[[CRYMSON]]|[[Kouichi Yamazaki|RAM]]|240|5|6|✓|5|6|✓}} | ||
{{bm Song|MINIMAL|[[CYCLE]]|[[Takehiko Fujii|SLAKE]]|145|3|3| | {{bm Song|MINIMAL|[[CYCLE]]|[[Takehiko Fujii|SLAKE]]|145|3|3|✓|3|3|-}} | ||
{{bm Song|TECHNO|[[DENIM]]|[[Takehiko Fujii|SLAKE]]|150|4|6|-|4|6|-}} | {{bm Song|TECHNO|[[DENIM]]|[[Takehiko Fujii|SLAKE]]|150|4|6|-|4|6|-}} | ||
{{bm Song|HIPHOP|[[FREAKOUT]]|[[Isao Saito|ASLETICS]]|101|4|5| | {{bm Song|HIPHOP|[[FREAKOUT]]|[[Isao Saito|ASLETICS]]|101|4|5|✓|4|5|-}} | ||
{{bm Song|LATINAIRES BEATS|[[HIGHER]]|[[Takehiko Fujii|SLAKE]]|92|2|3| | {{bm Song|LATINAIRES BEATS|[[HIGHER]]|[[Takehiko Fujii|SLAKE]]|92|2|3|✓|2|3|-}} | ||
{{bm Song|ELECTRONICA|[[SYSTEM]]|[[Kouichi Yamazaki|RAM]]|111|3|4| | {{bm Song|ELECTRONICA|[[SYSTEM]]|[[Kouichi Yamazaki|RAM]]|111|3|4|✓|3|4|✓}} | ||
{{bm Songlist Category|[[CS bm | {{bm Songlist Category|[[CS bm GOTTA|beatmania APPEND GOTTAMIX]] Songs}} | ||
{{bm Song|GABBAH|[[HELL SCAPER]]|[[Toshiyuki Kakuta|L.E.D. LIGHT-G]]|190-200|7|7|-|7|7|-}} | {{bm Song|GABBAH|[[HELL SCAPER]]|[[Toshiyuki Kakuta|L.E.D. LIGHT-G]]|190-200|7|7|-|7|7|-}} | ||
{{bm Song|JAZZ ELECTRO|[[Manmachine plays Jazz ~MIO2~|MANMACHINE PLAYS JAZZ]]|[[Mikio Endo|MIKIO ENDO]]|114|6|6|-|6|6|-}} | {{bm Song|JAZZ ELECTRO|[[Manmachine plays Jazz ~MIO2~|MANMACHINE PLAYS JAZZ]]|[[Mikio Endo|MIKIO ENDO]]|114|6|6|-|6|6|-}} | ||
Line 74: | Line 87: | ||
}} | }} | ||
= | = EXPERT Courses = | ||
{{IIDX Course | |||
| course1 = DANCEMANIA | |||
| c1song1 = [[UP ON THE FLOOR]]<br>(HARD) | |||
| c1song2 = [[THE ONLY WAY IS UP]]<br>(HARD) | |||
| c1song3 = [[OPERATOR]]<br>(HARD) | |||
| c1song4 = [[THE RACE]]<br>(HARD) | |||
| c1song5 = [[DO IT ALL NIGHT]]<br>(HARD) | |||
| course2 = RHYTHMIC MIX | |||
| c2song1 = [[SYSTEM]] | |||
| c2song2 = [[R3]] | |||
| c2song3 = [[ALL PRO]] | |||
| c2song4 = [[CRYMSON]] | |||
| c2song5 = [[HELL SCAPER]] | |||
| course3 = MELODIC MIX | |||
| c3song1 = [[FINDING A NEW WORLD]] | |||
| c3song2 = [[WONDERLAND (UKS MIX)|WONDERLAND]] | |||
| c3song3 = [[MOTIVATION]] | |||
| c3song4 = [[Manmachine plays Jazz ~MIO2~|MANMACHINE PLAYS JAZZ]] | |||
| c3song5 = [[Prince on a star|PRINCE ON A STAR]] | |||
| course4 = NAGUREO MIX | |||
| c4song1 = [[COME AND GET IT]] | |||
| c4song2 = [[peace-out|PEACE-OUT]] | |||
| c4song3 = [[BoaBoaLady!|BOA BOA LADY]] | |||
| c4song4 = [[deep in you|DEEP IN YOU]] | |||
| c4song5 = [[LINN 1999]] | |||
| course5 = SLAKE MIX | |||
| c5song1 = [[HIGHER]] | |||
| c5song2 = [[SODA]] | |||
| c5song3 = [[CYCLE]]<br>(ANOTHER) | |||
| c5song4 = [[22DUNK]] | |||
| c5song5 = [[DENIM]] | |||
| course6 = ANOTHER MIX | |||
| c6song1 = [[SYSTEM]]<br>(ANOTHER) | |||
| c6song2 = [[FREAKOUT]]<br>(ANOTHER) | |||
| c6song3 = [[CYCLE]]<br>(ANOTHER) | |||
| c6song4 = [[CRYMSON]]<br>(ANOTHER) | |||
| c6song5 = [[DRUNK MONKY]]<br>(ANOTHER) | |||
}} | |||
{|class="wikitable | = Songs With Default Scroll Speed Multipliers = | ||
* Some songs in this game have a scroll speed multiplier applied to them by default when playing certain charts. | |||
** In other words, on such charts, the in-game BPM is higher than the displayed BPM, and thus the chart scrolls faster than the displayed BPM would imply. | |||
** When a HI-SPEED option is used on such a chart, that HI-SPEED's multiplier will stack (multiply) with that chart's default scroll speed multiplier. | |||
* Songs that have such charts, as well as other relevant information, are shown in the table below (for all games and applicable songs, [[Beatmania_AC_General_Info#Songs_With_Default_Scroll_Speed_Modifiers|see here]]). | |||
{| class="wikitable" | |||
|- | |- | ||
! | ! Song !! Display BPM !! Multiplier (B/H/A<sup>*</sup>) !! In-Game BPM (B/H/A<sup>*</sup>) | ||
! | |||
! | |||
|- | |- | ||
| [[ | | [[ALL PRO]] || 92 || x1.2 / x1.2 / - || 110.4 / 110.4 / - | ||
|- | |- | ||
| [[ | | [[FREAKOUT]] || 101 || x1.2 / x1.2 / x1.2 || 121.2 / 121.2 / 121.2 | ||
|- | |- | ||
| [[ | | [[HELL SCAPER]] || 190-200 || x1.8 / x1.8 / - || 342-360 / 342-360 / - | ||
|- | |||
|} | |} | ||
<sub>* B = Basic; H = Hard; A = Another</sub> | |||
= Codes & Unlock Information = | |||
== Unlock All Songs == | |||
* To unlock all songs in BASIC or HARD mode, follow the steps below on the title screen while it says to press either START button. | |||
# While pressing keys 5-4-4-3-3-2-1-3-3-9-8-1, rotate the 1P turntable clockwise once. | |||
## Rotate the turntable a little bit at a time, starting after first pressing the 5 key. | |||
## The judgment for rotating the 1P turntable is based on the initial position when 5 is pressed, and the final position before START is pressed. | |||
# Press either START button. | |||
## This step can also be combined with the various options that can be selected on the title screen (see [[AC_bm_5th#Select_Options|Select Options]]). | |||
* If successful, after BASIC or HARD mode is selected, LOGICAL DASH will appear in the list on the song select screen when selecting the first stage. | |||
* If performing the code still does not unlock songs, the turntable wiring is reversed and should be corrected. | |||
** When the turntable wiring is correct, rotating the turntable clockwise increases the turntable value in the I/O TEST menu, and moves the cursor down on the MODE SELECT screen. | |||
* The unlocked state will not save between games, and the code must be entered each time before the game is started. | |||
* Note that this is the only way to play the song [[THRASH TRAXX]], and the only way to play [[LINN 1999]] in BASIC and HARD modes outside of the final stage. | |||
== Unlock Secret EXPERT Courses == | |||
* To unlock the secret EXPERT courses (NAGUREO MIX; SLAKE MIX; ANOTHER MIX), follow the steps below on the MODE SELECT screen. | |||
# Highlight BASIC, then press 1P START. | |||
# Highlight EXPERT, hold 1P START, then turn the turntable clockwise twice. | |||
# Let go of 1P START, turn the turntable clockwise once, then select EXPERT. | |||
* If successful, NAGUREO MIX, SLAKE MIX, and ANOTHER MIX will appear in the list on the course select screen. | |||
* If performing the code still does not unlock courses, the turntable wiring is reversed and should be corrected. | |||
** When the turntable wiring is correct, rotating the turntable clockwise increases the turntable value in the I/O TEST menu, and moves the cursor down on the MODE SELECT screen. | |||
* The unlocked state will not save between games, and the code must be entered each time. | |||
== Select Options == | |||
* To select options, do so on the title screen while it says to press either START button, via one or both of the methods below. | |||
* Available options will differ according to the method used, and whether Event Mode is enabled. | |||
; Options Menu | |||
* Press and hold the corresponding key button(s) to select the following options. | |||
** BATTLE; SUDDEN; DOUBLE; HI-SPEED; HIDDEN | |||
* This method is not available while Event Mode is enabled. | |||
; Morse Code | |||
* Press the corresponding key button in the Morse code pattern shown below to select one of the following options (only one can be selected). | |||
** MIRROR: Key 6: - - . . . - . | |||
** RANDOM: Key 10: . - . . - - . | |||
** "." (dot): Short press (1/3 of a second or less). | |||
** "-" (dash): Long press (longer than 1/3 of a second). | |||
** When one of these options is selected, after START is pressed the text "MIRROR PLAY" or "RANDOM PLAY" will appear on screen, before the MODE SELECT screen appears. | |||
*** However, while Event Mode is enabled, this text will not appear, and there will be no visible indication that one of these options was selected. | |||
* This method is available even while Event Mode is enabled. | |||
== Play LINN 1999 == | |||
* There are two methods for playing LINN 1999, which are as follows. | |||
* Easy method: Enter the code described in [[AC_bm_5th#Unlock_All_Songs|Unlock All Songs]]. | |||
** Note that this the only way to play LINN 1999 in BASIC and HARD modes outside of the final stage. | |||
** However, this method is not available while Event Mode is enabled. | |||
* Hard method: Follow the steps below. | |||
** Note that is the only way to play LINN 1999 in Event Mode. | |||
# On the title screen while it says to press either START button, press the corresponding key button in the Morse code pattern shown below. | |||
## Key 7: . - . . . . - . - . | |||
# Select HARD mode (step is skipped when Event Mode is enabled). | |||
# On the final stage, select RANDOM SELECT. | |||
== Play THRASH TRAXX == | |||
* There is only one method for playing THRASH TRAXX, which is as follows. | |||
* Enter the code described in [[AC_bm_5th#Unlock_All_Songs|Unlock All Songs]]. | |||
** This method is not available while Event Mode is enabled, and therefore the song cannot be played in Event Mode. | |||
== Select Frame Color == | |||
* To select the frame color, do so from the MODE SELECT screen by pressing the following buttons. | |||
** Frame Color: 1P or 2P START (on an active play side) | |||
*** Default: Purple | |||
*** One: Gray | |||
*** Two: Gold | |||
*** Three: Red | |||
*** Four: Blue | |||
*** Five: Moss Green | |||
*** Six: White | |||
*** Seven: Brown | |||
*** Eight: Passion Red | |||
*** Nine: Black | |||
*** Ten: Magenta Pink | |||
*** Eleven: (Return to Default) | |||
== Play ANOTHER Difficulty Charts == | |||
* On the song select screen in HARD mode (does not work in BASIC mode), follow one of the methods below to play the ANOTHER chart of a song that has one. | |||
* 4thMIX ANOTHER Charts Only | |||
# Highlight a 4thMIX song that has an ANOTHER chart. | |||
# Select that song by simultaneously pressing 2+3+4. | |||
* All ANOTHER Charts | |||
# Highlight any song that has an ANOTHER chart. | |||
# Press the EFFECT button exactly six times (cannot be seven or more). | |||
# Select that song by simultaneously pressing 2+3+4. | |||
* Follow these steps if you are having trouble simultaneously pressing 2+3+4. | |||
# Use the turntable to scroll the song selection screen. | |||
# While the records are moving on screen, press and hold two of the three buttons (e.g. 2+4). | |||
# Continue to hold the two buttons, then use the turntable to highlight the song you want to play. | |||
# With the two buttons still held down, press the third button (e.g. 3) to select that song. | |||
== Event Mode == | |||
;Selecting Options and Mode During Event Mode | |||
* When Event Mode is enabled, there are several differences in making selections, which are as follows. | |||
** The options menu is not shown on the title screen, preventing selection of options from there. | |||
** The MODE SELECT menu is skipped, preventing selection of game mode and frame color. | |||
** Song selection is performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10). | |||
** To make each selection, follow the procedures below on the song select screen. | |||
* Select Options | |||
** Only the Morse code options can be selected; there is no known way to select any other options. | |||
*** See [[AC_bm_5th#Select_Options|Select Options]] for the available Morse code options. | |||
* Select Mode | |||
** Press the following button(s). | |||
*** 1P START: SINGLE | |||
*** 2P START: DOUBLE | |||
*** 1P+2P START: BATTLE | |||
**** Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode. | |||
= Removed Songs = | |||
The following songs from previous beatmania releases have been removed from beatmania 5thMIX. | |||
{{RS Songlist Header| | |||
{{RS Song|[[JAZZ A PUMP UP]]|TAKUMI|[[AC bm 4th|beatmania 4thMIX -the beat goes on-]]}} | |||
{{RS Song|[[TAKE A RIDE]]|[[Larry Dunn|LARRY DUNN]]|[[AC bm 4th|beatmania 4thMIX -the beat goes on-]]}} | |||
{{RS Song|[[TAKE CONTROL]]|[[Larry Dunn|LARRY DUNN]]| [[AC bm 4th|beatmania 4thMIX -the beat goes on-]]}} | |||
{{RS Song|[[YOU MAKE ME]]|MONDAY MICHIRU|[[AC bm 4th|beatmania 4thMIX -the beat goes on-]]}} | |||
}} | |||
= Related Links = | = Related Links = | ||
* [http://www.konami.jp/am/bm/5th/ beatmania 5thMIX official site] | * [https://web.archive.org/web/20170825104251/http://www.konami.jp/am/bm/5th/ beatmania 5thMIX official site] (archived) | ||
[[Category:beatmania | [[Category:beatmania]] |