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{{DISPLAYTITLE:DanceDanceRevolution GB Disney Mix}} | {{DISPLAYTITLE:DanceDanceRevolution GB Disney Mix}} | ||
{{DDR-CS | {{DDR-CS}} | ||
= DanceDanceRevolution GB Disney Mix = | = DanceDanceRevolution GB Disney Mix = | ||
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** This is also the last game released on GameBoy. | ** This is also the last game released on GameBoy. | ||
* DanceDanceRevolution GB Disney mix includes most of the songs from [[CS DDR Disney's RAVE|DanceDanceRevolution Disney's RAVE]]. | * DanceDanceRevolution GB Disney mix includes most of the songs from [[CS DDR Disney's RAVE|DanceDanceRevolution Disney's RAVE]]. | ||
* Just like [[AC DS Disney's RAVE|Dancing Stage featuring Disney's RAVE]] | * Just like in [[CS DDR Disney's RAVE|DanceDanceRevolution Disney's RAVE]] and its original arcade release [[AC DS Disney's RAVE|Dancing Stage featuring Disney's RAVE]], there is no numerical scoring system during gameplay. Instead, a letter grade is given (starting with A), which improves or worsens throughout the song, depending on the player's performance. | ||
* One of the two GameBoy DanceDanceRevolution titles with a battery backup cartridge. | * One of the two GameBoy DanceDanceRevolution titles with a battery backup cartridge. | ||
* Total Songs: 16 | * Total Songs: 16 | ||
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* Maximum 1 stage. | * Maximum 1 stage. | ||
* The player cannot fail, even when the player's Dance Gauge reaches zero. | * The player cannot fail, even when the player's Dance Gauge reaches zero. | ||
** As a result, the player can clear a song with | ** As a result, the player can clear a song with a grade of E, the lowest grade. | ||
==== Fun (たのしい): ==== | ==== Fun (たのしい): ==== | ||
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* Songs are played in a random order, including songs that are unlocked. | * Songs are played in a random order, including songs that are unlocked. | ||
* The player must maintain a combo of either PERFECT or GREAT. Any other judgement will result in a immediate fail. | * The player must maintain a combo of either PERFECT or GREAT. Any other judgement will result in a immediate fail. | ||
* The player starts | * The player's grade starts at E, which improves over the course of successfully maintaining a combo count. | ||
== Credits == | == Credits == | ||
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| [[NIGHT OF FIRE|Night of Fire]] || style="background:#ffffaa;"|3|| style="background:#ffaaaa;"|5 | | [[NIGHT OF FIRE|Night of Fire]] || style="background:#ffffaa;"|3|| style="background:#ffaaaa;"|5 | ||
|- | |- | ||
| [[ | | [[Zip-A-Dee-Doo-Dah]] || style="background:#ffffaa;"|2|| style="background:#ffaaaa;"|4 | ||
|- | |- | ||
!style="background:#9999ee; text-align: center;" colspan="5"|Unlockable Songs | !style="background:#9999ee; text-align: center;" colspan="5"|Unlockable Songs | ||
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| [[Mr.Bassman]] || style="background:#ffffaa;"|5|| style="background:#ffaaaa;"|7 | | [[Mr.Bassman]] || style="background:#ffffaa;"|5|| style="background:#ffaaaa;"|7 | ||
|- | |- | ||
| [[ | | [[Supercalifragilisticexpialidocious]] || style="background:#ffffaa;"|5|| style="background:#ffaaaa;"|8 | ||
|} | |} | ||
= Unlock Information = | = Unlock Information = | ||
All of the following songs are unlocked through accessories in Minnie's Room (ミニーの部屋). | All of the following songs are unlocked through accessories in Minnie's Room (ミニーの部屋). Accessories are divided into three categories with six accessories in each category: head accessories, neck accessories, and hand accessories. | ||
*Mickey Mouse March (SUMMERTIME EXTENDED Version) | *Mickey Mouse March (SUMMERTIME EXTENDED Version) | ||
** Equip the red ribbon (top left head accessory), the brooch (top right neck accessory) and the handbag (middle left hand accessory) at the same time. | ** Equip the red ribbon (top left head accessory), the brooch (top right neck accessory) and the handbag (middle left hand accessory) at the same time. | ||
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{{stub}} | {{stub}} | ||
[[Category: | [[Category:DanceDanceRevolution]] |