CS DDR GB Disney Mix: Difference between revisions

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** This is also the last game released on GameBoy.
** This is also the last game released on GameBoy.
* DanceDanceRevolution GB Disney mix includes most of the songs from [[CS DDR Disney's RAVE|DanceDanceRevolution Disney's RAVE]].
* DanceDanceRevolution GB Disney mix includes most of the songs from [[CS DDR Disney's RAVE|DanceDanceRevolution Disney's RAVE]].
* Just like [[AC DS Disney's RAVE|Dancing Stage featuring Disney's RAVE]] and DanceDanceRevolution Disney's RAVE, there is no numerical scoring system during gameplay. Instead, a letter rank is given (starting with A), which improves or worsens throughout the song, depending on the player's performance.
* Just like in [[CS DDR Disney's RAVE|DanceDanceRevolution Disney's RAVE]] and its original arcade release [[AC DS Disney's RAVE|Dancing Stage featuring Disney's RAVE]], there is no numerical scoring system during gameplay. Instead, a letter grade is given (starting with A), which improves or worsens throughout the song, depending on the player's performance.
* One of the two GameBoy DanceDanceRevolution titles with a battery backup cartridge.
* One of the two GameBoy DanceDanceRevolution titles with a battery backup cartridge.
* Total Songs: 16
* Total Songs: 16
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* Maximum 1 stage.
* Maximum 1 stage.
* The player cannot fail, even when the player's Dance Gauge reaches zero.
* The player cannot fail, even when the player's Dance Gauge reaches zero.
** As a result, the player can clear a song with an E rank (the lowest rank).
** As a result, the player can clear a song with a grade of E, the lowest grade.


==== Fun (たのしい): ====
==== Fun (たのしい): ====
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* Songs are played in a random order, including songs that are unlocked.
* Songs are played in a random order, including songs that are unlocked.
* The player must maintain a combo of either PERFECT or GREAT. Any other judgement will result in a immediate fail.
* The player must maintain a combo of either PERFECT or GREAT. Any other judgement will result in a immediate fail.
* The player starts with an E rank, which improves over the course of successfully maintaining a combo count.
* The player's grade starts at E, which improves over the course of successfully maintaining a combo count.


== Credits  ==
== Credits  ==
47

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