AC pnm HELLO: Difference between revisions

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(Was the American POP'N released at all? I have only found info regarding its location test but nothing else.)
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== General Information / Changes ==
== General Information / Changes ==
* HELLO! POP'N MUSIC is a spin-off game of the pop'n music series aimed for casual player, based on the American redemption game [[AC pnm HELLO NA|POP'N MUSIC]] but without any of the redemption aspects of it.
* HELLO! POP'N MUSIC is a spin-off game of the pop'n music series aimed for casual player, based on the American redemption game [[AC pnm POP'N|POP'N MUSIC]] but without any of the redemption aspects of it.
* Instead of nine buttons, HELLO! POP'N MUSIC only uses four buttons during gameplay: red, blue, yellow, and green. Two additional white buttons are only used during the character/song selection screens.
* A Double play mode (named WP Mode) is available for one player by inserting two credits.
** HELLO! POP'N MUSIC supports up to two players, with each player having their respective four buttons.
* Songs have three difficulties instead of POP'N MUSIC's two: Easy (かんたん), Normal (ふつう), and Hard (むずかしい).
** Additionally, a Double play mode (named WP Mode) is available for one player by inserting two credits.
* Songs have three difficulties: Easy (かんたん), Normal (ふつう), and Hard (むずかしい). However, there are no difficulty ratings, and their BPMs are not shown.
** Easy and Normal charts in WP Mode are based on their single play counterparts, with the 1P side using the regular chart while the 2P using a mirrored version of it. WP Hard charts however, are brand-new.
** Easy and Normal charts in WP Mode are based on their single play counterparts, with the 1P side using the regular chart while the 2P using a mirrored version of it. WP Hard charts however, are brand-new.
* Songs are not keysounded. Failing to press a note will instead decrease the volume of the song until the next note.
* Golden POP notes were removed
* Two new note types are introduced: a yellow, long "continuous pop-kun" which has to be hit as many times as the number of smaller pop-kuns that are contained on it, and a "rainbow pop-kun", where the player has to press all four buttons.
* The Groove Gauge fills with points by correctly pressing notes and it never decreases. 700,000 out of 1,000,000 points are required to clear a song.
* Unlike the main series, the Groove Gauge fills with points by correctly pressing notes and it never decreases. 700,000 out of 1,000,000 points are required to clear a song.
* [[e-amusement|eAMUSEMENT]] support for HELLO! POP'N MUSIC ended on February 4th, 2016.
* [[e-amusement|eAMUSEMENT]] support for HELLO! POP'N MUSIC ended on February 4th, 2016.


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= Related Links =
= Related Links =
* [http://web.archive.org/web/20160511022441/http://www.konami.jp/products/am_hello_popn/index.html HELLO! POP'N MUSIC product page] (archived)
* [http://web.archive.org/web/20160511022441/http://www.konami.jp/products/am_hello_popn/index.html HELLO! POP'N MUSIC product page] (archived)
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[[Category:pop'n music]]
[[Category:pop'n music]]