353,559
edits
No edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
== General Information / Changes == | == General Information / Changes == | ||
* HELLO! POP'N MUSIC is a spin-off game of the pop'n music series aimed for casual player, based on the American redemption game [[AC pnm POP'N|POP'N MUSIC]] but without any of the redemption aspects of it. | * HELLO! POP'N MUSIC is a spin-off game of the pop'n music series aimed for casual player, based on the North American redemption game [[AC pnm POP'N|POP'N MUSIC]], but without any of the redemption aspects of it. | ||
* A Double play mode (named WP Mode) is available for one player by inserting two credits. | * A Double play mode (named WP Mode) is available for one player by inserting two credits. | ||
* Songs have three difficulties instead of POP'N MUSIC's two: Easy (かんたん), Normal (ふつう), and Hard (むずかしい). | * Songs have three difficulties instead of POP'N MUSIC's two: Easy (かんたん), Normal (ふつう), and Hard (むずかしい). | ||
** Easy and Normal charts in WP Mode are based on their single play counterparts, with the 1P side using the regular chart while the 2P using a mirrored version of it. WP Hard charts however, are brand-new. | ** Easy and Normal charts in WP Mode are based on their single play counterparts, with the 1P side using the regular chart while the 2P using a mirrored version of it. WP Hard charts however, are brand-new. | ||
* Golden POP notes were removed | * Golden POP notes were removed. | ||
* The Groove Gauge fills with points by correctly pressing notes and it never decreases. 700,000 out of 1,000,000 points are required to clear a song. | * The Groove Gauge fills with points by correctly pressing notes and it never decreases. 700,000 out of 1,000,000 points are required to clear a song. | ||
* Unlike its North American counterpart, players are able to choose their characters. | |||
* [[e-amusement|eAMUSEMENT]] support for HELLO! POP'N MUSIC ended on February 4th, 2016. | * [[e-amusement|eAMUSEMENT]] support for HELLO! POP'N MUSIC ended on February 4th, 2016. | ||