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== Song Information == | == Song Information == | ||
Artist: KOHTA<br> | |||
Composition: [[Kohta Takahashi]], L.V.Beethoven<br> | |||
Arrangement: Kohta Takahashi<br> | |||
BPM: 160<br> | BPM: 160<br> | ||
Length: 2:08<br> | Length: 2:08<br> | ||
Genre: HARD SONATA<br> | |||
Movie: [[Yoshiaki Heshiki|HES]]<br> | |||
First Music Game Appearance: [[AC IIDX RED|beatmania IIDX 11 IIDX RED]]<br> | |||
Other Music Game Appearances: None | |||
== Lyrics == | == Lyrics == | ||
None. | |||
== Song Connections / Remixes == | |||
* RESONATE 1794's second half is an arrangement of Beethoven's ''Grand Piano Sonata "Pathetique", Mvt. 1''. | |||
** A remix of this part of RESONATE 1794, simply titled ''1794'', was uploaded to Kohta's [https://youtu.be/OTMOxfrf5gw YouTube channel]. | |||
* The original soundtrack version of RESONATE 1794 does not have the CORE ARENA background sounds. | |||
== Trivia == | == Trivia == | ||
* RESONATE 1794 marks the debut of Kohta Takahashi in BEMANI. | |||
* RESONATE 1794's video is the third part of the CORE ARENA series, which also includes [[spiral galaxy]], [[ANDROMEDA]], and [[earth scape]]. | |||
* The number "1794" refers to the year Beethoven began work on his first piano sonata. | |||
* RESONATE 1794 is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from October 3rd, 2018, after purchasing its charts with [[CS INFINITAS/BIT unlocks|BITs]]. | |||
== Song Production Information == | |||
=== KOHTA === | |||
Nice to meet you IIDX fans. My name is KOHTA.<br> | |||
Well, here's an introduction for this song with some production episodes. | |||
On a certain month and day somewhere in Roppongi, I had a meeting with [[Takayuki Ishikawa|TAKA]] and HES while drinking.<br> | |||
Even though I was overwhelmed by their passionate feelings for the game and HES' cool graphics, we had a peaceful time. And I was instigated many times by a slightly tipsy TAKA.<br> | |||
TAKA "Aren't you really looking forward to it?! I'm really expecting it!"<br> | |||
KOHTA "I'm, I'm really looking forward to it, right?... Ahaha (it's a lot of pressure...)"<br> | |||
As expected from the famous producer TAKA. He skillfully controlled me, as someone who loves pressure, and successfully kindled my passion. | |||
From that day, I went on a journey to find a song unique to myself, not dance music or game BGM, but rather something unique to the BEMANI series.<br> | |||
Wandering around time and space, I eventually arrived in the period 1794 AD.<br> | |||
A series of so-called sonatas started in that year, which marked the life of a great composer.<br> | |||
I realized that I really RESONATE (vibrate/sympathize) with these beautiful and intense sounds.<br> | |||
I was inspired by his passionate energy for life, and created this song using my intense guitar playing and 909 synthesizers.<br> | |||
A descendant of these fleeting sonatas, wrapped in modern day fashion... that's RESONATE 1794.<br> | |||
Transcending eras and generations, this is my own message of love to those who love BEMANI. | |||
== | == Video Production Information == | ||
=== HES === | |||
Introduction, development, <span style="color:red">turn</span>, and conclusion movie [EPISODE 3] -enemy approaching- | |||
"Target acquired. Engaging combat mode"<br> | |||
Unleash all your power, and challenge it to a fight. Can it really be destroyed?<br> | |||
"'''DESTROY THE CORE!'''" | |||
I consciously created this video with an emphasis on a speedy and refreshing feeling. | |||
After the slightly special song "RESONATE 1794" was completed as the "turn" in the introduction, development, turn, and conclusion movie, I created this video from its data.<br> | |||
Although it was created in the same process as usual, I gave my video to KOHTA this time, who attempted to add SE (sound effects) to it.<br> | |||
KOHTA | We decided to do this during the start of our meeting, and I needed to thoroughly explain the scenes for this song. | ||
The crucial scenes | |||
* The scene where the CORE appears | |||
* The scene where the CORE is damaged by the Vulcan | |||
* The scene where the CORE's attack is a direct hit | |||
* The scene where you chase the CORE, and eventually neutralize and destroy its laser | |||
* The scene where the CORE is destroyed | |||
It's the biggest highlight of the "introduction, development, turn, and conclusion movie", so it has many cuts. | |||
Below are the prototype images I showed KOHTA, who was in charge of RESONATE 1794. | |||
-------------------------- | |||
" | ■ beatmania IIDX 11 IIDX RED<br> | ||
☆Introduction, development, turn, and conclusion MOVIE-HES' draft/ "turn" | |||
I | I want an upper melodious tune to overall feel majestic and intimidating.<br> | ||
I request for bell sounds to be included.<br> | |||
Good genres for it should be "NU-NRG", "HARD HOUSE", or "TRANCE". | |||
■ Movie progression images | |||
■ PHASE 01<br> | |||
[[Image:Resonate1794 phase1.jpg|frameless|left]]<br> | |||
<br> | |||
The "CORE" boss appears together with a quiet song | |||
<br clear="all"> | |||
■ PHASE 02<br> | |||
[[Image:Resonate1794 phase2.jpg|frameless|left]]<br> | |||
<br> | |||
Battle scene<br> | |||
Destroying the shield with the Vulcan isn't very effective | |||
<br clear="all"> | |||
■ PHASE 03<br> | |||
[[Image:Resonate1794 phase3.jpg|frameless|left]]<br> | |||
<br> | |||
The CORE's attack hits directly | |||
<br clear="all"> | |||
■ PHASE 04<br> | |||
[[Image:Resonate1794 phase4.jpg|frameless|left]]<br> | |||
<br> | |||
During the CORE's final attack, your character also releases all its energy.<br> | |||
The beam neutralizes its attack and damages the "CORE". | |||
<br clear="all"> | |||
■ PHASE 05<br> | |||
[[Image:Resonate1794 phase5.jpg|frameless|left]]<br> | |||
<br> | |||
The scene where the CORE is destroyed. | |||
<br clear="all"> | |||
※I planned for the background to play at a high-speed, and I thought about a video which emphasizes a speedy feeling. | |||
-------------------------- | |||
It's slightly different from the completed version, but I think the images are nearly identical.<br> | |||
The included SE increased this video's sense of realism. | |||
== Difficulty & Notecounts == | |||
beatmania IIDX difficulty rated 1 to 8+ in IIDX RED, and from 1 to 12 from HAPPY SKY onwards. | |||
{{IIDX Chart Header| | |||
{{IIDX Chart Notecounts|273|469|745|951|-|469|744|-|-}} | |||
{{IIDX Chart|beatmania IIDX 11 IIDX RED|-|5|8|N/A|-|4|7|-|-}} | |||
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY→17 SIRIUS|-|5|↑10|11|-|4|↑10|-|-}} | |||
{{IIDX Chart|beatmania IIDX 18 Resort Anthem→Present|-|5|10|11|-|4|↑11|-|-}} | |||
{{IIDX Chart|beatmania IIDX 11 IIDX RED CS|'''2'''|5|8|8+|-|4|8+|-|-}} | |||
{{IIDX Chart|beatmania IIDX INFINITAS|-|5|10|11|-|4|11|-|-}} | |||
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|5|10|11|-|-|-|-|-}} | |||
}} | |||
{{CORE ARENA}} | |||
[[Category:Songs]] | [[Category:Songs]] | ||
[[Category:IIDX Songs]] | [[Category:beatmania IIDX Songs]] | ||
[[Category:beatmania IIDX Songs with Unique Videos]] | |||
[[Category:beatmania IIDX Songs Never Removed]] |