RESONATE 1794: Difference between revisions

Fixed English translations
(Fixed English translations)
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== Trivia ==
== Trivia ==
* RESONATE 1794 marks the debut of Kohta Takahashi in BEMANI.
* RESONATE 1794 marks the debut of Kohta Takahashi in BEMANI.
* RESONATE 1794's video is the third part of the CORE ARENA series. All the CORE ARENA songs have related videos that tell a story over the course of the series.
* RESONATE 1794's video is the third part of the CORE ARENA series, which also includes [[spiral galaxy]], [[ANDROMEDA]], and [[earth scape]].
* The number "1794" refers to the year Beethoven began work on his first piano sonata.
* The number "1794" refers to the year Beethoven began work on his first piano sonata.
* RESONATE 1794 is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from October 3rd, 2018, after purchasing its charts with [[CS INFINITAS/BIT unlocks|BITs]].
* RESONATE 1794 is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from October 3rd, 2018, after purchasing its charts with [[CS INFINITAS/BIT unlocks|BITs]].
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== Song Production Information ==
== Song Production Information ==
=== KOHTA ===
=== KOHTA ===
Hello, IIDX fans, nice to meet you. My name is KOHTA.<br>
Nice to meet you IIDX fans. My name is KOHTA.<br>
Here's an introduction for the song for this episode.
Well, here's an introduction for this song with some production episodes.


On a certain day, at a certain place in Roppongi, I overheard an argument between HES and TAKA as they were drinking. Overwhelmed by excitement for the games the two produced, and by HES' cool graphics, the two made their way to their seats at a party. And TAKA, who was drunk, kept getting excited over and over.<br>
On a certain month and day somewhere in Roppongi, I had a meeting with [[Takayuki Ishikawa|TAKA]] and HES while drinking.<br>
TAKA "Huh! Isn't this amazing fun! I'm really looking forward to it!"<br>
Even though I was overwhelmed by their passionate feelings for the game and HES' cool graphics, we had a peaceful time. And I was instigated many times by a slightly intoxicated TAKA.<br>
KOHTA "Y-yeah, it really is fun ... " *wow, what pressure*<br>
TAKA "Aren't you really looking forward to it?! I'm really expecting it!"<br>
Just what you'd expect from the famous producer, TAKA. And, as it happened, it also managed to get me really excited about the next game too, since I love working under pressure.
KOHTA "I'm, I'm really looking forward to it, right?... Ahaha (it's a lot of pressure...)"<br>
As expected from the famous producer TAKA. He skillfully controlled me, as someone who loves pressure, and successfully kindled my passion.


On that day, I set forth to make a song that wasn't dance music or BGM but BEMANI, just for myself. My travels led me to cross space and time to the year AD 1794. This is the year that a series of sonatas were started by a great composer that many consider seminal. At length I realized that these beautiful, yet tempestuous, sounds had begun to resonate deep within my heart. I was inspired by his boundless energy for life, and sought to express it with wildy guitars and synths and my 909. The descendant of those fleeting sonatas, styled in the fashions of today ... that is RESONATE 1794. Crossing epochs and generations, this is my my own message of love to all of BEMANI fans.
From that day, I went on a journey to find songs unique to myself, not those unique to the BEMANI series such as dance music or game BGM.<br>
Wandering around time and space, I eventually arrived in the period 1794 AD.<br>
A series of so-called sonatas started in that year, which marked the life of a great composer.<br>
I realized that I really RESONATE (vibrate/sympathize) with these beautiful and intense sounds.<br>
I was inspired by his passionate energy for life, and created this song using my intense guitar playing and 909 synthesizers.<br>
A descendant of these fleeting sonatas, wrapped in modern day fashion... that's RESONATE 1794.<br>
Transcending eras and generations, this is my own message of love to those who love BEMANI.


== Video Production Information ==
== Video Production Information ==
=== HES ===
=== HES ===
Climax movie [EPISODE 3] -enemy approaching-
Introduction, development, <span style="color:red">turn</span>, and conclusion movie [EPISODE 3] -enemy approaching-


"Target acquired. Engage combat mode."
"Target acquired. Engage combat mode"<br>
Drawing on all its power, the terminal begins the battle. Can it really come out victorious?
Unleash all your power, and challenge it to a fight. Can it really be destroyed?<br>
"DESTROY THE CORE!"
"'''DESTROY THE CORE!'''"


I approached this work with a desire to emphasize a feeling of speed while also drawing out a refreshing sense.
I consciously created this video with an emphasis on a speedy and refreshing feeling.


Since the movie for "RESONATE 1794" was a little special in this series, being the climax, I waited until the song was complete before starting work on the video. This time I also decided to try an experiment by having KOHTA add sound effects matching my images. Since this video was a battle scene, I felt it was best to provide as much exposition as possible.


The big scenes:
After the slightly special song "RESONATE 1794" was completed as the "turn" in the introduction, development, turn, and conclusion movie, I created this video from its data.<br>
Although it was created in the same process as usual, I gave my video to KOHTA this time, who attempted to add SE (sound effects) to it.<br>
We decided to do this during the start of our meeting, and I needed to thoroughly explain the scenes in this song.


* The appearance of the CORE
The crucial scenes
* The scene where the CORE is damaged by the terminal's vulcan cannons
* The scene where the CORE appears
* The scene where the CORE's attack results in a direct hit
* The scene where the CORE is damaged by the Vulcan
* The scene where the terminal chases the CORE, and their mutual laser attacks results in the CORE's destruction
* The scene where the CORE's attack is a direct hit
* A scene where the CORE crumbles away to nothing
* The scene where you chase the CORE, and eventually neutralize and destroy its laser
* The scene where the CORE is destroyed


Since this video was the highlight of the introduction - development - climax - conclusion sequence, this video also had a lot of cuts.
It's the biggest highlight of the "introduction, development, turn, and conclusion movie", so it has many cuts.


Below are the prototype images I showed KOHTA for the RESONATE 1794 video.
 
Below are the prototype images I showed KOHTA, who was in charge of RESONATE 1794.
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■ beatmania IIDX 11 IIDX RED
■ beatmania IIDX 11 IIDX RED<br>
☆Intro, development, climax, conclusion MOVIE - HES (draft - "climax")
☆Introduction, development, turn, and conclusion MOVIE-HES' draft/ "turn"
 
I wanted an upper melodious tune to overall feel majestic and intimidating.<br>
I requested for bell sounds to be included.<br>
Good genres would include "NU-NRG", "HARD HOUSE", or "TRANCE".
 
 
■ Movie progression images
 
<center>■ [https://web.archive.org/web/20130523202431im_/http://www.konami.jp/am/bm2dx/bm2dx11/song/song_img/resonate1794_phase1.jpg PHASE 01]<br>
The "CORE" boss appears together with a quiet song</center>
 
 
<center>■ [https://web.archive.org/web/20130523202431im_/http://www.konami.jp/am/bm2dx/bm2dx11/song/song_img/resonate1794_phase2.jpg PHASE 02]<br>
Battle scene<br>
Destroying the shield with the Vulcan isn't very effective</center>
 
 
<center>■ [https://web.archive.org/web/20130523202431im_/http://www.konami.jp/am/bm2dx/bm2dx11/song/song_img/resonate1794_phase3.jpg PHASE 03]<br>
The CORE's attack is a direct hit</center>
 


A generally majestic, melodious song with a driving sense behind it.
<center>■ [https://web.archive.org/web/20130523202431im_/http://www.konami.jp/am/bm2dx/bm2dx11/song/song_img/resonate1794_phase4.jpg PHASE 04]<br>
It would be nice if it had the sound of bells in it.
During the CORE's final attack, your character also releases all its energy.<br>
Good genres would be NU-NRG, hard house, or trance.
The beam neutralizes its attack and damages the "CORE".</center>


■ Advance images from the movie (linked to from the original page with notes below)


* PHASE 01 - The boss, the "CORE", appears, accompanied by a quiet bit of music
<center>■ [https://web.archive.org/web/20130523202431im_/http://www.konami.jp/am/bm2dx/bm2dx11/song/song_img/resonate1794_phase5.jpg PHASE 05]<br>
* PHASE 02 - battle scene - destroying the CORE's shields with machine guns isn't very effective
The scene where the CORE is destroyed.</center>
* PHASE 03 - the CORE's counterattack is a direct hit
* PHASE 04 - the white ship comes back with full-energy counter to the CORE's attempted finishing blow. The beams collide, but the CORE's attack is overpowered, resulting in damage to the CORE.
* PHASE 05 - the CORE begins to disintegrate.


※ Since the background for all of this is a program going by at high speed, I've chosen images that reflect that sense of speed.
※I planned for the background to play at a high-speed, and I thought about a video which emphasizes a speedy feeling.


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It's a little different from the completed version, but I think it all came together well.
It's slightly different from the completed version, but I think the images are nearly identical.<br>
The addition of sound effects really helped the video come to life.
The included SE increased this video's sense of realism.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
1,471

edits