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== Song Information == | == Song Information == | ||
Artist: [[Osamu Kubota]]<br> | Artist: Osamu Kubota<br> | ||
Composition/Arrangement: [[Osamu Kubota]]<br> | |||
BPM: 115<br> | BPM: 115<br> | ||
Genre: | Length: 1:37<br> | ||
Genre: PIANO AMBIENT<br> | |||
VJ: [[VJ GYO]]<br> | VJ: [[VJ GYO]]<br> | ||
First | First Music Game Appearance: [[AC 4th style|beatmania IIDX 4th style]]<br> | ||
Other Music Game Appearances: None. | |||
== Lyrics == | == Lyrics == | ||
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== Trivia == | == Trivia == | ||
* Sound data for Vienna can be found in the [[AC Lincle]] data, including its song preview. | * Sound data for Vienna can be found in the [[AC Lincle|beatmania IIDX 19 Lincle]] data, including its unused song preview. | ||
== | == Song Production Information == | ||
A musical phrase that occurred to me while strolling down the sparkling streets of Vienna at the end of the century is now resurrected now in Tokyo. It's full of a romanticism that scatters about, chilling me to the bone with excitement. Though the signature goes to 6/8 thanks to the jazz and swing elements I used as a base, this song is really a waltz at its core. It becomes a triumphant(?) fugue in the middle, but at the end its passion returns with a fury than no-one can withstand! | A musical phrase that occurred to me while strolling down the sparkling streets of Vienna at the end of the century is now resurrected now in Tokyo. It's full of a romanticism that scatters about, chilling me to the bone with excitement. Though the signature goes to 6/8 thanks to the jazz and swing elements I used as a base, this song is really a waltz at its core. It becomes a triumphant(?) fugue in the middle, but at the end its passion returns with a fury than no-one can withstand! | ||
== Video Production | == Video Production Information == | ||
Vienna, the capital of Austria, has lent its name to this song. Unfortunately, I've never been to Vienna, so I could only assemble indirect material for a movie. I remember talking to dj TAKA a lot, trying to figure out what I should do. Since the name of the song was a name of an actual place, I felt that I should try to find some fitting scenery images. When I gave it some more thought, I realized it might be better to assemble something that captured the spirit of Vienna in a less direct fashion. Struggling along with thoughts of what sort of things wouldn't express the changes in spirit that define this city, I had the idea of replacing the concept of "the soul" with water to take advantage of its constant motion to convey these ideas. I experimented using various processes to align this abstract form with the spirit of the song. I'm very pleased with the form of presentation that opened up this new circumstance, and I think the result was magnificent. I think it would be good to play this song surrenderingy your body to the light and sound. | Vienna, the capital of Austria, has lent its name to this song. Unfortunately, I've never been to Vienna, so I could only assemble indirect material for a movie. I remember talking to dj TAKA a lot, trying to figure out what I should do. Since the name of the song was a name of an actual place, I felt that I should try to find some fitting scenery images. When I gave it some more thought, I realized it might be better to assemble something that captured the spirit of Vienna in a less direct fashion. Struggling along with thoughts of what sort of things wouldn't express the changes in spirit that define this city, I had the idea of replacing the concept of "the soul" with water to take advantage of its constant motion to convey these ideas. I experimented using various processes to align this abstract form with the spirit of the song. I'm very pleased with the form of presentation that opened up this new circumstance, and I think the result was magnificent. I think it would be good to play this song surrenderingy your body to the light and sound. | ||
== Difficulty & Notecounts == | |||
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from [http://bemaniwiki.com BEMANIWiki 2nd].) | |||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | |||
|- | |||
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game | |||
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty | |||
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty | |||
|- | |||
!style="background:#9999ee; text-align: center;" width="70px"|Beginner | |||
!style="background:#9999ee; text-align: center;" width="70px"|Normal | |||
!style="background:#9999ee; text-align: center;" width="70px"|Hyper | |||
!style="background:#9999ee; text-align: center;" width="70px"|Another | |||
!style="background:#9999ee; text-align: center;" width="70px"|Normal | |||
!style="background:#9999ee; text-align: center;" width="70px"|Hyper | |||
!style="background:#9999ee; text-align: center;" width="70px"|Another | |||
|- | |||
| Notecounts || style="background:#00FF7F;"|286 || style="background:#73C2FB;"|315 || style="background:#eeee77;"|432 || style="background:#FB607F;"|- || style="background:#73C2FB;"|315 || style="background:#eeee77;"|432 || style="background:#FB607F;"|- | |||
|- | |||
| beatmania IIDX 4th style || style="background:#00FF7F;"|- || style="background:#73C2FB;"|3 || style="background:#eeee77;"|5 || style="background:#FB607F;"|- || style="background:#73C2FB;"|3 || style="background:#eeee77;"|5 || style="background:#FB607F;"|- | |||
|- | |||
| beatmania IIDX 5th style || style="background:#00FF7F;"|- || style="background:#73C2FB;"|3 || style="background:#eeee77;"|5 || style="background:#FB607F;"|- || style="background:#73C2FB;"|↑4 || style="background:#eeee77;"|↑6 || style="background:#FB607F;"|- | |||
|- | |||
| beatmania IIDX 6th style→7th style || style="background:#00FF7F;"|- || style="background:#73C2FB;"|? || style="background:#eeee77;"|5 || style="background:#FB607F;"|- || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|- | |||
|- | |||
| beatmania IIDX 10th style || style="background:#00FF7F;"|- || style="background:#73C2FB;"|3 || style="background:#eeee77;"|5 || style="background:#FB607F;"|- || style="background:#73C2FB;"|↓3 || style="background:#eeee77;"|↓5 || style="background:#FB607F;"|- | |||
|- | |||
| beatmania IIDX 11 IIDX RED || style="background:#00FF7F;"|- || style="background:#73C2FB;"|3 || style="background:#eeee77;"|5 || style="background:#FB607F;"|- || style="background:#73C2FB;"|↑4 || style="background:#eeee77;"|5 || style="background:#FB607F;"|- | |||
|- | |||
| beatmania IIDX 12 HAPPY SKY || style="background:#00FF7F;"|- || style="background:#73C2FB;"|3 || style="background:#eeee77;"|5 || style="background:#FB607F;"|- || style="background:#73C2FB;"|4 || style="background:#eeee77;"|↑6 || style="background:#FB607F;"|- | |||
|- | |||
| beatmania IIDX 4th style CS || style="background:#00FF7F;"|- || style="background:#73C2FB;"|3 || style="background:#eeee77;"|5 || style="background:#FB607F;"|- || style="background:#73C2FB;"|3 || style="background:#eeee77;"|5 || style="background:#FB607F;"|- | |||
|- | |||
| beatmania IIDX 5th style CS || style="background:#00FF7F;"|2 || style="background:#73C2FB;"|3 || style="background:#eeee77;"|5 || style="background:#FB607F;"|- || style="background:#73C2FB;"|4 || style="background:#eeee77;"|6 || style="background:#FB607F;"|- | |||
|} | |||
[[Category:Songs]] | [[Category:Songs]] |