From RemyWiki
Jump to navigation Jump to search


Song Information

Artist: Osamu Kubota
Composition/Arrangement: Osamu Kubota
BPM: 115
Length: 1:37
Movie: VJ GYO
First Music Game Appearance: beatmania IIDX 4th style
Other Music Game Appearances: None.



Song Connections / Remixes



  • Vienna is the capital city of Austria.
  • Vienna was a hidden revival in beatmania IIDX 10th style. It could be unlocked by playing 150 rounds with an entry card.
    • As of beat #2 (June 2nd, 2004), it is playable by default.
  • Sound data for Vienna can be found in the beatmania IIDX 19 Lincle data, including its unused song preview.
  • Vienna also appears as one of the background music selectable to play during Accel Rave Time (アクセルレイブタイム) in SEVEN'S BEAT (セブンスビート), a KONAMI medal redemption game.

Song Production Information

Osamu Kubota

A musical phrase that occurred to me while strolling down the sparkling streets of Vienna at the end of the century is now resurrected now in Tokyo. It's full of a romanticism that scatters about, chilling me to the bone with excitement. Though the signature goes to 6/8 thanks to the jazz and swing elements I used as a base, this song is really a waltz at its core. It becomes a triumphant(?) fugue in the middle, but at the end its passion returns with a fury than no-one can withstand!

Video Production Information


Vienna, the capital of Austria, has lent its name to this song. Unfortunately, I've never been to Vienna, so I could only assemble indirect material for a movie. I remember talking to dj TAKA a lot, trying to figure out what I should do. Since the name of the song was a name of an actual place, I felt that I should try to find some fitting scenery images. When I gave it some more thought, I realized it might be better to assemble something that captured the spirit of Vienna in a less direct fashion. Struggling along with thoughts of what sort of things wouldn't express the changes in spirit that define this city, I had the idea of replacing the concept of "the soul" with water to take advantage of its constant motion to convey these ideas. I experimented using various processes to align this abstract form with the spirit of the song. I'm very pleased with the form of presentation that opened up this new circumstance, and I think the result was magnificent. I think it would be good to play this song surrendering your body to the light and sound.

Difficulty & Notecounts

beatmania IIDX to 10th style difficulty rated from 1 to 7 in 4th style, 1 to 7+ in 5th style, 1 to 8 in 10th style, 1 to 8+ in IIDX RED, and 1 to 12 from HAPPY SKY onwards.

Game SP Difficulty DP Difficulty
Notecounts 286 315 432 - - 315 432 - -
beatmania IIDX 4th style - 3 5 - - 3 5 - -
beatmania IIDX 5th style→7th style - 3 5 - - ↑4 ↑6 - -
beatmania IIDX 10th style - 3 5 - - ↓3 ↓5 - -
beatmania IIDX 11 IIDX RED - 3 5 - - ↑4 5 - -
beatmania IIDX 12 HAPPY SKY - 3 5 - - 4 ↑6 - -
beatmania IIDX 4th style CS - 3 5 - - 3 5 - -
beatmania IIDX 5th style CS 2 3 5 - - 4 6 - -