AC DDR KIDS: Difference between revisions

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== General Information / Changes ==
== General Information / Changes ==
* This game uses completely unique hardware, referred to as "GSAN1" after the model number silk-screened on the board, as the platform was never officially named. The quality of both graphics and sound in DDR KIDS is far worse than any other game in the DanceDanceRevolution series due to the limitations of this hardware. Notably, characters are sprites that respond to the judgement of individual notes (as long as it is not still performing the animation in response to a previous note).
* This game uses completely unique hardware, referred to as "GSAN1" after the model number silk-screened on the board, as the platform was never officially named. The quality of both graphics and sound in DDR KIDS is far worse than any other game in the DanceDanceRevolution series due to the limitations of this hardware.  
* This game had its own cabinet designed expressly for children. There was only one pad, with relatively large sensors. The design was much more cartoonish, with curved lines and bright pastel colors. It was also far shorter and smaller.
** Notably, characters are sprites that respond to the judgement of individual notes (as long as it is not still performing the animation in response to a previous note), much like pop'n music characters.
* This game had its own cabinet designed to appeal to children. There was only one pad, with relatively large sensors. The design was much more cartoonish, with curved lines and bright pastel colors. It was also far shorter and smaller.
* Songs are rated from 1 to 4 note icons, and only one difficulty is available.
* Songs are rated from 1 to 4 note icons, and only one difficulty is available.
* Combo is counted in a strange way. The first two notes in every combo do not add to the combo total.
* Combo is counted in a strange way. The first two notes in every combo do not add to the combo total.
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