AC bm 3rd: Difference between revisions

→‎General Information / Changes: Added information about "empty WORST/POOR" mechanic from 1st/2nd game being removed.
m (→‎Codes & Unlock Information: "MODE SELECT" should be in lowercase, as the screen was not named that in-game until completeMIX.)
(→‎General Information / Changes: Added information about "empty WORST/POOR" mechanic from 1st/2nd game being removed.)
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** MIRROR, which inverts the notechart (besides the scratches).
** MIRROR, which inverts the notechart (besides the scratches).
** RANDOM, which randomizes the notechart of the song you're playing (besides the scratches).
** RANDOM, which randomizes the notechart of the song you're playing (besides the scratches).
* The FREE ZONE mechanic was removed. As such, charts that previously had the FREE ZONE mechanic now have higher notecounts than they did in [[AC_bm_1st|beatmania]] or [[AC_bm_2nd|2ndMIX]].
* The FREE ZONE mechanic from [[AC bm 1st|the first game]] and [[AC_bm_2nd|2ndMIX]] was removed. As such, charts that previously had the FREE ZONE mechanic now have higher notecounts than they did in [[AC_bm_1st|beatmania]] or [[AC_bm_2nd|2ndMIX]].
* The empty WORST/POOR mechanic previously used in [[AC bm 1st|the first game]] and [[AC_bm_2nd|2ndMIX]] has been modified to be less strict.
** Previously, pressing a key or scratching the turntable at any time other than when hitting an active note would cause an empty POOR.
** Now, an empty POOR will only appear when a key is pressed or turntable is scratched while a note is within a certain range.
* First BEMANI game worked on by [[Gyo Eguchi]] (VJ GYO), who became the chief movie designer of beatmania IIDX a few months later, a position he still holds to this very day.
* First BEMANI game worked on by [[Gyo Eguchi]] (VJ GYO), who became the chief movie designer of beatmania IIDX a few months later, a position he still holds to this very day.
* First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen (in version JA-B and all versions released afterward).
* First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen (in version JA-B and all versions released afterward).
** However, the oldest revision of the game (version JA-A), along with the cabinet itself, still show the 1986-1998 italicized KONAMI logo.
** However, the oldest revision of the game (version JA-A) still shows the 1986-1998 italicized KONAMI logo, along with the cabinet itself.
* First BEMANI game with CS crossovers. As such, the songs that originated from the CS release of BEMANI games are carried over to future arcade releases.
* First BEMANI game with CS crossovers. As such, the songs that originated from the CS release of BEMANI games are carried over to future arcade releases.
* beatmania 3rdMIX was released the same day as [[AC pnm|pop'n music]], marking the first time two BEMANI games were released the same day in the arcades.
* beatmania 3rdMIX was released the same day as [[AC pnm|pop'n music]], marking the first time two BEMANI games were released the same day in the arcades.
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