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m (→Codes & Unlock Information: "MODE SELECT" should be in lowercase, as the screen was not named that in-game until completeMIX.) |
(→General Information / Changes: Added information about "empty WORST/POOR" mechanic from 1st/2nd game being removed.) |
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** MIRROR, which inverts the notechart (besides the scratches). | ** MIRROR, which inverts the notechart (besides the scratches). | ||
** RANDOM, which randomizes the notechart of the song you're playing (besides the scratches). | ** RANDOM, which randomizes the notechart of the song you're playing (besides the scratches). | ||
* The FREE ZONE mechanic was removed. As such, charts that previously had the FREE ZONE mechanic now have higher notecounts than they did in [[AC_bm_1st|beatmania]] or [[AC_bm_2nd|2ndMIX]]. | * The FREE ZONE mechanic from [[AC bm 1st|the first game]] and [[AC_bm_2nd|2ndMIX]] was removed. As such, charts that previously had the FREE ZONE mechanic now have higher notecounts than they did in [[AC_bm_1st|beatmania]] or [[AC_bm_2nd|2ndMIX]]. | ||
* The empty WORST/POOR mechanic previously used in [[AC bm 1st|the first game]] and [[AC_bm_2nd|2ndMIX]] has been modified to be less strict. | |||
** Previously, pressing a key or scratching the turntable at any time other than when hitting an active note would cause an empty POOR. | |||
** Now, an empty POOR will only appear when a key is pressed or turntable is scratched while a note is within a certain range. | |||
* First BEMANI game worked on by [[Gyo Eguchi]] (VJ GYO), who became the chief movie designer of beatmania IIDX a few months later, a position he still holds to this very day. | * First BEMANI game worked on by [[Gyo Eguchi]] (VJ GYO), who became the chief movie designer of beatmania IIDX a few months later, a position he still holds to this very day. | ||
* First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen (in version JA-B and all versions released afterward). | * First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen (in version JA-B and all versions released afterward). | ||
** However, the oldest revision of the game (version JA-A) | ** However, the oldest revision of the game (version JA-A) still shows the 1986-1998 italicized KONAMI logo, along with the cabinet itself. | ||
* First BEMANI game with CS crossovers. As such, the songs that originated from the CS release of BEMANI games are carried over to future arcade releases. | * First BEMANI game with CS crossovers. As such, the songs that originated from the CS release of BEMANI games are carried over to future arcade releases. | ||
* beatmania 3rdMIX was released the same day as [[AC pnm|pop'n music]], marking the first time two BEMANI games were released the same day in the arcades. | * beatmania 3rdMIX was released the same day as [[AC pnm|pop'n music]], marking the first time two BEMANI games were released the same day in the arcades. |
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