AC bm 4th: Difference between revisions

→‎General Information / Changes: Added info about being first game to allow gameplay UI color to be changed.
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* First beatmania game where GOOD does not break your combo. Next games will not retain this behavior until [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]].
* First beatmania game where GOOD does not break your combo. Next games will not retain this behavior until [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]].
* First beatmania game that allows the gameplay UI's color scheme (frame color) to be selected.
* First beatmania game that allows the gameplay UI's color scheme (frame color) to be selected.
** Other mixes that allow this are [[AC bm 5th|5thMIX]], [[AC bm 6th|6thMIX]], and [[AC bm 7th|7thMIX]].
* The score calculation of BASIC and HARD MODE are unique:
* The score calculation of BASIC and HARD MODE are unique:
** GOOD = 100,000 ÷ TotalNotes ÷ 5
** GOOD = 100,000 ÷ TotalNotes ÷ 5
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