AC bm 5th: Difference between revisions

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(Created "Songs With Default Scroll Speed Multipliers"; migrated relevant descriptions from "General Information / Changes")
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== General Information / Changes ==
== General Information / Changes ==
[[Image:5thTitle.gif]]
[[Image:5thTitle.gif]]
* First beatmania game with Dancemania licenses, much like the DanceDanceRevolution series.
* First beatmania game with Dancemania licenses, much like the [[DanceDanceRevolution Information|DanceDanceRevolution]] series.
* Combo is only counted in BASIC mode, and not in HARD mode or EXPERT mode.
* Combo is only counted in BASIC mode, and not in HARD mode or EXPERT mode.
** This was the last arcade beatmania game in which combo was not counted in a mode.
** This was the last arcade beatmania game in which combo was not counted in a mode.
* Flashing GREATs only appear in EXPERT mode.
* Flashing GREATs only appear in EXPERT mode, being the only beatmania game where this is the case.
** This is the only beatmania game where this is the case.
* Songs are now displayed in a list on the right side of the screen, with their levels in a star to the left of their name.
* Songs are now displayed in a list on the right side of the screen, with their levels in a star to the left of their name.
* First beatmania game to distinguish between new songs and returning songs on the song select screen.
* First beatmania game to distinguish between new songs and returning songs on the song select screen. Songs new to or debuting in 5thMIX have a red star next to the title, while returning songs have a blue star.
** Songs new to or debuting in 5thMIX have a red star next to the title, while returning songs have a blue star.
* Only beatmania arcade title with "Hard Version" charts, which can be played in later stages on HARD mode.
* Only beatmania arcade title with "Hard Version" songs.
** [[DO IT ALL NIGHT]], [[OPERATOR]], [[THE ONLY WAY IS UP]], [[THE RACE]], and [[UP ON THE FLOOR]] each have a "Hard Version" song that can be played in later stages on HARD mode.
* Two new modifiers were introduced: SUDDEN and HI-SPEED.
* Two new modifiers were introduced: SUDDEN and HI-SPEED.
** SUDDEN: Causes notes to appear in the middle of the screen, instead of from the top.
** SUDDEN: Causes notes to appear in the middle of the screen, instead of from the top.
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*** Its multiplier value of x2.0 would remain the same until [[AC bm CORE REMIX|CORE REMIX]], where it would be changed to x1.5 for the rest of the series.
*** Its multiplier value of x2.0 would remain the same until [[AC bm CORE REMIX|CORE REMIX]], where it would be changed to x1.5 for the rest of the series.
* [[Isao Saito]] and [[Hiroaki Saito]] make their BEMANI debuts.
* [[Isao Saito]] and [[Hiroaki Saito]] make their BEMANI debuts.
* The ''beatmania 5thMIX ORIGINAL SOUNDTRACK'' contains not only the songs from beatmania 5thMIX, but also the songs from [[AC bm 4th|beatmania 4thMIX -the beat goes on-]] which had not been removed in 5thMIX.
* The [[beatmania 5thMIX ORIGINAL SOUNDTRACK]] contains not only the songs from beatmania 5thMIX, but also the songs from [[AC bm 4th|beatmania 4thMIX -the beat goes on-]] which had not been removed in 5thMIX.
* The Korean release was known as '''beatstage 5thMIX -Time to get down-''', and has a few differences compared to the Japanese release.
* The Korean release was known as '''beatstage 5thMIX -Time to get down-''', and has a few differences compared to the Japanese release.
** By default, BASIC and HARD modes use groove gauge mechanics similar to those of [[DanceDanceRevolution_Information|DanceDanceRevolution]] (EXPERT mode still uses the normal EXPERT mode groove gauge).
** By default, BASIC and HARD modes use groove gauge mechanics similar to those of DanceDanceRevolution (EXPERT mode still uses the normal EXPERT mode groove gauge).
*** The groove gauge starts at a maximum of 100%, decreases with BADs/POORs, and increases with GREATs/GOODs.
*** The groove gauge starts at a maximum of 100%, decreases with BADs/POORs, and increases with GREATs/GOODs.
*** When the groove gauge is at the lowest level, it will say "!DANGER DANGER!"; after enough further BADs/POORs, the stage will be failed on the spot.
*** When the groove gauge is at the lowest level, it will say "!DANGER DANGER!"; after enough further BADs/POORs, the stage will be failed on the spot.