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(Created "Songs With Default Scroll Speed Multipliers"; migrated relevant descriptions from "General Information / Changes") |
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== General Information / Changes == | == General Information / Changes == | ||
[[Image:5thTitle.gif]] | [[Image:5thTitle.gif]] | ||
* First beatmania game with Dancemania licenses, much like the DanceDanceRevolution series. | * First beatmania game with Dancemania licenses, much like the [[DanceDanceRevolution Information|DanceDanceRevolution]] series. | ||
* Combo is only counted in BASIC mode, and not in HARD mode or EXPERT mode. | * Combo is only counted in BASIC mode, and not in HARD mode or EXPERT mode. | ||
** This was the last arcade beatmania game in which combo was not counted in a mode. | ** This was the last arcade beatmania game in which combo was not counted in a mode. | ||
* Flashing GREATs only appear in EXPERT mode | * Flashing GREATs only appear in EXPERT mode, being the only beatmania game where this is the case. | ||
* Songs are now displayed in a list on the right side of the screen, with their levels in a star to the left of their name. | * Songs are now displayed in a list on the right side of the screen, with their levels in a star to the left of their name. | ||
* First beatmania game to distinguish between new songs and returning songs on the song select screen. | * First beatmania game to distinguish between new songs and returning songs on the song select screen. Songs new to or debuting in 5thMIX have a red star next to the title, while returning songs have a blue star. | ||
* Only beatmania arcade title with "Hard Version" charts, which can be played in later stages on HARD mode. | |||
* Only beatmania arcade title with "Hard Version" | |||
* Two new modifiers were introduced: SUDDEN and HI-SPEED. | * Two new modifiers were introduced: SUDDEN and HI-SPEED. | ||
** SUDDEN: Causes notes to appear in the middle of the screen, instead of from the top. | ** SUDDEN: Causes notes to appear in the middle of the screen, instead of from the top. | ||
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*** Its multiplier value of x2.0 would remain the same until [[AC bm CORE REMIX|CORE REMIX]], where it would be changed to x1.5 for the rest of the series. | *** Its multiplier value of x2.0 would remain the same until [[AC bm CORE REMIX|CORE REMIX]], where it would be changed to x1.5 for the rest of the series. | ||
* [[Isao Saito]] and [[Hiroaki Saito]] make their BEMANI debuts. | * [[Isao Saito]] and [[Hiroaki Saito]] make their BEMANI debuts. | ||
* The | * The [[beatmania 5thMIX ORIGINAL SOUNDTRACK]] contains not only the songs from beatmania 5thMIX, but also the songs from [[AC bm 4th|beatmania 4thMIX -the beat goes on-]] which had not been removed in 5thMIX. | ||
* The Korean release was known as '''beatstage 5thMIX -Time to get down-''', and has a few differences compared to the Japanese release. | * The Korean release was known as '''beatstage 5thMIX -Time to get down-''', and has a few differences compared to the Japanese release. | ||
** By default, BASIC and HARD modes use groove gauge mechanics similar to those of | ** By default, BASIC and HARD modes use groove gauge mechanics similar to those of DanceDanceRevolution (EXPERT mode still uses the normal EXPERT mode groove gauge). | ||
*** The groove gauge starts at a maximum of 100%, decreases with BADs/POORs, and increases with GREATs/GOODs. | *** The groove gauge starts at a maximum of 100%, decreases with BADs/POORs, and increases with GREATs/GOODs. | ||
*** When the groove gauge is at the lowest level, it will say "!DANGER DANGER!"; after enough further BADs/POORs, the stage will be failed on the spot. | *** When the groove gauge is at the lowest level, it will say "!DANGER DANGER!"; after enough further BADs/POORs, the stage will be failed on the spot. |