Jubeat Information: Difference between revisions

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= jubeat Series =
= jubeat Series =
[[Image:jubeat Arcade.png|thumb|[[jubeat prop]] arcade.]]
[[Image:jubeat Arcade.png|thumb|[[jubeat prop]] arcade.]]
'''''jubeat''''' ''(UBeat in North America and Europe, pronounced you-beat)'', is an arcade music video game developed by Konami Computer Entertainment Japan, and is a part of KONAMI's [[BEMANI]] line of music video games since 2008. The original game went on several location tests in Asia since December 2007, and was released on July 24th, 2008. A North American location test for the game as UBeat was announced in August 2008. The cabinet utilizes one widescreen (16:9) in portrait orientation which is split into two main areas; the top 2/5 of which is used for displaying scores and information, and the bottom 3/5 of which is split into 16 panel areas arranged in a 4x4 grid where the main part of the game takes place. Aside from the main game the bottom screen and the panels are used for menus and user interactive sections.
'''''jubeat''''' ''(UBeat, and later jukebeat in North America and Europe, pronounced you-beat)'', is an arcade music video game developed by Konami Computer Entertainment Japan, and is a part of KONAMI's [[BEMANI]] line of music video games since 2008. The original game went on several location tests in Asia since December 2007, and was released on July 24th, 2008. A North American location test for the game as UBeat was announced in August 2008. The cabinet utilizes one widescreen (16:9) in portrait orientation which is split into two main areas; the top 2/5 of which is used for displaying scores and information, and the bottom 3/5 of which is split into 16 panel areas arranged in a 4x4 grid where the main part of the game takes place. Aside from the main game the bottom screen and the panels are used for menus and user interactive sections.


== Versions Information ==
== Versions Information ==
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= Gameplay =
= Gameplay =
The basic gameplay of UBeat is similar to Nintendo DS music games such as ''Osu! Tatakae! Ouendan'' and ''Elite Beat Agents'' and can be considered to be similar to Whac-A-Mole. Animated explosions or other animations, called "[[jubeat Markers|markers]]", that can be chosen at the song select screen are shown within the panels synced to a track of the player's choosing; when they reach a "hot point", which is dependent on the marker chosen, the player must tap the corresponding screen to score points. Taps can be judged as either Perfect, いい感じ (Good), 早い (Early), or 遅い (Late). 3 difficulties (BASIC, ADVANCED, and EXTREME) are offered for each song.
The basic gameplay of jubeat is similar to Nintendo DS music games such as ''Osu! Tatakae! Ouendan'' and ''Elite Beat Agents'' and can be considered to be similar to Whac-A-Mole. Animated explosions or other animations, called "[[jubeat Markers|markers]]", that can be chosen at the song select screen are shown within the panels synced to a track of the player's choosing; when they reach a "hot point", which is dependent on the marker chosen, the player must tap the corresponding screen to score points. Taps can be judged as either Perfect, いい感じ (Good), 早い (Early), or 遅い (Late). 3 difficulties (BASIC, ADVANCED, and EXTREME) are offered for each song.


Online and local multiplayer are available when the machines are connected either to each other or to the KONAMI network respectively. Once connected in a Local multiplayer game all players will play the same songs on the same difficulties. Whichever song and difficulty gets chosen the fastest is the one that will be played. (As of [[jubeat copious]], players may choose their own difficulty.) In the multiplayer environment, icons appear above the song sleeves on the song select screen to show that someone is waiting for other players. If nobody is waiting when the player chooses a song, the game will create a session and wait around 30 seconds for other players. If no other players join within the roughly 30 second wait then the song is played as it would be in single player mode.  
Online and local multiplayer are available when the machines are connected either to each other or to the KONAMI network respectively. Once connected in a Local multiplayer game all players will play the same songs on the same difficulties. Whichever song and difficulty gets chosen the fastest is the one that will be played. (As of [[jubeat copious]], players may choose their own difficulty.) In the multiplayer environment, icons appear above the song sleeves on the song select screen to show that someone is waiting for other players. If nobody is waiting when the player chooses a song, the game will create a session and wait around 30 seconds for other players. If no other players join within the roughly 30 second wait then the song is played as it would be in single player mode.  
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== European Location Test ==
== European Location Test ==
A European location test for UBeat was announced on October 10th on DDRUK, running through into the school autumn holidays. As the North American market, the game was also renamed to ''UBeat''. The location of the two UBeat machines is at Tenpin Bowl, in Acton, West London. 2 Ubeat machines were also placed in the London trocadero but have since been removed as the location test has ended.
A European location test for jubeat was announced on October 10th on DDRUK, running through into the school autumn holidays. Like in the North American market, the game was also renamed to ''UBeat''. The location of the two UBeat machines is at Tenpin Bowl, in Acton, West London. 2 UBeat machines were also placed in the London trocadero but have since been removed as the location test has ended.


= Trivia =
= Trivia =
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