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Unlike in most other BEMANI games, which use a lifebar to determine whether the player clears the song, clearing songs is achieved by achieving a score quota. (See below) | Unlike in most other BEMANI games, which use a lifebar to determine whether the player clears the song, clearing songs is achieved by achieving a score quota. (See below) | ||
If during a multiplayer game the player fails a song, as long as another player that is playing with them has passed the song, the player is "saved" and play can continue. The only time that the player can be "saved" when not playing multiplayer is on the first song if the player is ''not'' using an e-Amusement pass. | If during a multiplayer game the player fails a song, as long as another player that is playing with them has passed the song, the player is "saved" and play can continue. The only time that the player can be "saved" when not playing multiplayer is on the first song if the player is ''not'' using an e-Amusement pass, or when the song was ''the first'' tune of the player in the version. | ||
== Scoring == | == Scoring == |
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