Shounen wa sora wo tadoru: Difference between revisions

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(Added song/character comment translations; feel free to make any corrections.)
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== Song Production Information ==
== Song Production Information ==
=== Power of Nature ===
=== Power of Nature ===
"A slow but tough boss song" was the theme of this piece. I wanted to break the dogma that "if it's 170-200BPM, it's difficult".<br>
"A slow but tough boss song" was the theme of this piece.<br>
I wanted to break the dogma that "if it's 170-200BPM, it's difficult".<br>
What should I do to leave my own mark on pop'n's history of boss songs that my seniors have built?<br>
What should I do to leave my own mark on pop'n's history of boss songs that my seniors have built?<br>
I decided to bring the last of fantasia's magic into this song.<br>
I decided to bring the last of fantasia's magic into this song.<br>
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I was aiming to do a lot of things, but when I hear the song now, I believe it's the kind of song that only game music is allowed to be and that only game music can accomplish.<br>
I was aiming to do a lot of things, but when I hear the song now, I believe it's the kind of song that only game music is allowed to be and that only game music can accomplish.<br>
The tone is complex, too; both getting lost in the forest and running through the sky, both thoughtful and simple, both easy to understand and hard to grasp, a happy end and a bad end, sad but tender, empty but full.<br>
The tone is complex, too; both getting lost in the forest and running through the sky, both thoughtful and simple, both easy to understand and hard to grasp, a happy end and a bad end, sad but tender, empty but full.<br>
I imagined how I'd feel going as I retraced the events leading to the story's end, creating and connecting phrases accordingly.<br>
I imagined how I'd feel as I retraced the events leading to the story's end, creating and connecting phrases accordingly.<br>


I asked the team to reflect these thoughts accordingly in the animations, making them mysterious but not too serious.<br>  
I asked the team to reflect these thoughts accordingly in the animations, making them mysterious but not too serious.<br>  
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