DanceDanceRevolution SuperNOVA2 Scoring System: Difference between revisions

From RemyWiki
Jump to navigation Jump to search
No edit summary
 
(15 intermediate revisions by 6 users not shown)
Line 1: Line 1:
The scoring system was revamped in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], following the trend of replacing the score system in every main (non-PLUS) title in the series since [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]. However, this new system broke that trend as it became the standard scoring system for nearly every release since its debut in 2007.
After changing the scoring system in every main arcade release since [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]], the [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] scoring system has been largely untouched since release.


__TOC__
__TOC__


== Score ==
== Score ==
The maximum score possible for a song is 1 000 000 points. Similar to the scoring system in SuperNOVA, all steps (Freeze Arrows included) in a song are scored evenly throughout the song. Due to the notescount being different each song for each difficulty, a new Step Score have to be determined every time in order to calculate the score:
The maximum score possible for a song is 1,000,000 points. Similar to the scoring system in SuperNOVA, all steps (Freeze Arrows and Shock Arrows included) in a song are scored evenly throughout the song. Due to the notescount being different each song for each difficulty, a new Step Score have to be determined every time in order to calculate the score:
:'''Step Score (SC):''' 1.000.000 ÷ (Number of steps [A jump will be considered a step in scoring] + Number of freezes [A pair of freeze that starts and ends at the same time will be considered as one freeze in scoring] + Number of 4-way or 8-way Shock Arrows (from [[AC DDR X|DanceDanceRevolution X]] onwards))
:'''Step Score (SC):''' 1,000,000 ÷ (Number of steps [A jump will be considered a step in scoring] + Number of freezes [A pair of freeze that starts at the same time will be considered as one freeze in scoring] + Number of 4-way or 8-way Shock Arrows [Introduced in [[AC DDR X|DanceDanceRevolution X]]])
The Step Score is then used to calculate the player results using all the judgment timing obtained in the song:
The Step Score is then used to calculate the player results using all the judgment timing obtained in the song:
:'''Score:''' SC x (number of Marvelous + number of OKs) + (SC - 10) x (number of Perfects) + [(SC ÷ 2) - 10] x number of Greats
:'''Score:''' SC x (number of Marvelous + number of OKs) + (SC - 10) x (number of Perfects) + [(SC ÷ 2) - 10] x number of Greats
On [[AC DDR A|DanceDanceRevolution A]], the scoring system has been changed slightly:
 
:'''Score:''' SC x (number of Marvelous + number of OKs) + (SC - 10) x (number of Perfects) + [(SC * 3/5) - 10] x number of Greats + [(SC * 1/5) - 10] x number of Goods
In [[AC DDR A|DanceDanceRevolution A]], the scoring system has been changed slightly:
The scores are always displayed as multiples of 10 if playing in Standard mode, multiples of 1 if playing in COURSE MODE.
:'''Score:''' SC × (number of Marvelous + number of OKs) + (SC - 10) x (number of Perfects) + [(SC × 3/5) - 10] x number of Greats + [(SC × 1/5) - 10] x number of Goods
The scores are always displayed as multiples of 10 if playing in Standard mode, multiples of 1 if playing in COURSE MODE (except in [[AC DDR A20|DanceDanceRevolution A20]]).


== Grade ==
== Grade ==
The table below applies to both Single Play (SP) and Double Play (DP).
The table below applies to both Single Play (SP) and Double Play (DP) styles.


This new grade system changed two fundemental elements that have been a part of the series since the beginning. The highest grade available (AAA and AA) are no longer exclusive to a Full Combo as it's now obtained solely based on the points obtained. The grade system also takes into consideration the Dance Level selected by the player. The easiest Dance Levels have a more uniform score range for each letter while the hardest difficult levels have a wider range at the bottom (D) and thinner one at the top (A). A few elements are shared by every Dance Level such as the score range for an AAA and AA being the same. Similar to the previous systems, as long as the life gauge is not completely depleted, the song will be considered CLEARED and thus, receive a grade letter for the corresponding score; otherwise, it will be considered FAILED.
This new grade system changed two fundemental elements that have been a part of the series since the beginning. Grades AAA and AA are no longer exclusive to a Full Combo as they are now obtained solely based on the points obtained. The grade system also takes into consideration the Dance Level selected by the player. The easiest Dance Levels have a more uniform score range for each letter while the hardest difficult levels have a wider range at the bottom (D) and thinner one at the top (A). A few elements are shared by every Dance Level such as the score range for an AAA and AA being the same. Similar to the previous systems, as long as the life gauge is not completely depleted, the song will be considered CLEARED and thus, receive a grade letter for the corresponding score; otherwise, it will be considered FAILED.
 
Beginning with [[AC DDR A|DanceDanceRevolution A]], grades from AA to C now have + and - marks, as well as D having a + mark. The scoring ranges for each grade are now consistent across all Dance Levels.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"  width="500px"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"  width="500px"
Line 21: Line 24:
!style="background:#9999ee; text-align: center;" rowspan="3"|Score
!style="background:#9999ee; text-align: center;" rowspan="3"|Score
!style="background:#9999ee;" rowspan="3"|DDR A
!style="background:#9999ee;" rowspan="3"|DDR A
!style="background:#9999ee;" colspan="3"|SuperNOVA2-(2014) (Dance Level)
!style="background:#9999ee;" colspan="3"|SuperNOVA2 to (2014)<br>(Dance Level)
|-
|-
|style="background:#81e9ff;"|Beginner
|style="background:#81e9ff;"|Beginner
Line 30: Line 33:
|style="background:#aaaaff;"|Challenge
|style="background:#aaaaff;"|Challenge
|-
|-
|990 000 – 1 000 000
|990,000 – 1,000,000
|colspan="4"|AAA
|colspan="4"|AAA
|-
|-
Line 42: Line 45:
|AA-
|AA-
|colspan="2" rowspan="2"|A
|colspan="2" rowspan="2"|A
|rowspan="5"|B
|rowspan="3"|B
|-
|-
|850,000 - 889,990
|850,000 - 889,990
Line 50: Line 53:
|A
|A
|A
|A
|B
|rowspan="3"|B
|-
|-
|790,000 - 799,990
|790,000 - 799,990
Line 85: Line 88:
|D
|D
|-
|-
|499,990
|0 - 499,990
|colspan="4"|D
|colspan="4"|D
|-
|-
Line 92: Line 95:
|}
|}


[[Category:DDR]]
[[Category:DanceDanceRevolution]]

Latest revision as of 03:44, 12 May 2024

After changing the scoring system in every main arcade release since DanceDanceRevolution 3rdMIX, the DanceDanceRevolution SuperNOVA2 scoring system has been largely untouched since release.

Score

The maximum score possible for a song is 1,000,000 points. Similar to the scoring system in SuperNOVA, all steps (Freeze Arrows and Shock Arrows included) in a song are scored evenly throughout the song. Due to the notescount being different each song for each difficulty, a new Step Score have to be determined every time in order to calculate the score:

Step Score (SC): 1,000,000 ÷ (Number of steps [A jump will be considered a step in scoring] + Number of freezes [A pair of freeze that starts at the same time will be considered as one freeze in scoring] + Number of 4-way or 8-way Shock Arrows [Introduced in DanceDanceRevolution X])

The Step Score is then used to calculate the player results using all the judgment timing obtained in the song:

Score: SC x (number of Marvelous + number of OKs) + (SC - 10) x (number of Perfects) + [(SC ÷ 2) - 10] x number of Greats

In DanceDanceRevolution A, the scoring system has been changed slightly:

Score: SC × (number of Marvelous + number of OKs) + (SC - 10) x (number of Perfects) + [(SC × 3/5) - 10] x number of Greats + [(SC × 1/5) - 10] x number of Goods

The scores are always displayed as multiples of 10 if playing in Standard mode, multiples of 1 if playing in COURSE MODE (except in DanceDanceRevolution A20).

Grade

The table below applies to both Single Play (SP) and Double Play (DP) styles.

This new grade system changed two fundemental elements that have been a part of the series since the beginning. Grades AAA and AA are no longer exclusive to a Full Combo as they are now obtained solely based on the points obtained. The grade system also takes into consideration the Dance Level selected by the player. The easiest Dance Levels have a more uniform score range for each letter while the hardest difficult levels have a wider range at the bottom (D) and thinner one at the top (A). A few elements are shared by every Dance Level such as the score range for an AAA and AA being the same. Similar to the previous systems, as long as the life gauge is not completely depleted, the song will be considered CLEARED and thus, receive a grade letter for the corresponding score; otherwise, it will be considered FAILED.

Beginning with DanceDanceRevolution A, grades from AA to C now have + and - marks, as well as D having a + mark. The scoring ranges for each grade are now consistent across all Dance Levels.

Score DDR A SuperNOVA2 to (2014)
(Dance Level)
Beginner Difficult Expert
Basic Challenge
990,000 – 1,000,000 AAA
950,000 - 989,990 AA+ AA
900,000 - 949,990 AA A
890,000 - 899,990 AA- A B
850,000 - 889,990 A+
800,000 - 849,990 A A B
790,000 - 799,990 A- B C
750,000 - 789,990 B+
700,000 - 749,990 B C
690,000 - 699,990 B- C D
650,000 - 689,990 C+
600,000 - 649,990 C
590,000 - 599,990 C- D
550,000 - 589,990 D+
500,000 - 549,990 D
0 - 499,990 D
FAILED E