SOUND VOLTEX Information: Difference between revisions

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(will finish later the rank section)
(okay, added the rest of the necessary stuff that came in my head)
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Difficulty ratings, so far, range from 1 (the easiest) to 15 (the hardest).  
Difficulty ratings, so far, range from 1 (the easiest) to 15 (the hardest).  


As a major note, newly added songs have the NOVICE chart always unlocked by default. The other difficulty charts, most of the time, must be bought from the SDVX Station. In the first game, you could buy single charts; in the sequel, you buy all of them for a song at once.
As a major note, newly added songs have the NOVICE chart always unlocked by default. The other difficulty charts, most of the time, must be bought from the SDVX Station.


= Scoring =
= Scoring =
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If a player hits all notes (i.e. a full combo), it is an ULTIMATE CHAIN. If he/she hits all notes with a CRITICAL rating, it is a PERFECT ULTIMATE CHAIN.
If a player hits all notes (i.e. a full combo), it is an ULTIMATE CHAIN. If he/she hits all notes with a CRITICAL rating, it is a PERFECT ULTIMATE CHAIN.


ULTIMATE CHAINS or PERFECT ULTIMATE CHAINS can be requirements that need to be fullfilled before you can buy certain charts for songs.
ULTIMATE CHAINS or PERFECT ULTIMATE CHAINS can be requirements that need to be fulfilled before you can buy certain charts for songs.
 
= SDVX Station =
SDVX Station is the section of the game where you can buy song charts by using Blocks or Packets. You gain Blocks by playing the game and you gain Packets by purchasing Appeal Cards.
 
Since NOVICE charts are always unlocked, you will only buy here ADVANCED, EXHAUST and INFINITE ones. In SOUND VOLTEX BOOTH, you could buy single charts; in the sequel, you buy all of them for a song at once. Another difference between the two games is the absence of RANK requirements in SOUND VOLTEX II -infinite infection-.
 
Besides purchase costs, often there will be conditions that need to be fulfilled. They can range from clearing a certain amount of songs to getting ULTIMATE CHAINS.
 
A list of purchasable charts for both games can be found here:
* [http://bemaniwiki.com/index.php?SOUND%20VOLTEX%20BOOTH%2F%B1%A3%A4%B7%CD%D7%C1%C7 SOUND VOLTEX BOOTH Station Item List]
* [http://bemaniwiki.com/index.php?SOUND%20VOLTEX%20II%20-infinite%20infection-%2F%B1%A3%A4%B7%CD%D7%C1%C7 SOUND VOLTEX II -infinite infection- Station Item List]
 
Note that when playing new game versions, older songs still must be bought if you haven't done it before.


= RANK System =
= RANK System =
'''NOTE: The following section is obsolete as the RANK system has been apparently removed in SOUND VOLTEX II -infinite infection-.'''
'''IMPORTANT NOTE: The following section is obsolete due to the RANK system being removed in SOUND VOLTEX II -infinite infection-.'''
 
The purpose of the RANK System in SOUND VOLTEX BOOTH is to gain the possibility for the players of buying new song charts from the SDVX Station. There 20 ranks in total, and you can raise them by accumulating Rank Points (RP). To accumulate RP you need to play songs and clear songs (getting ULTIMATE CHAINS or PERFECT ULTIMATE CHAINS makes the process faster). Once you gain a new Rank, you need to accumulate a new amount of RP for the next one.


The purpose of the RANK System in SOUND VOLTEX BOOTH is to gain the possibility for the players of buying new song charts from the SDVX Station. There 20 ranks in total, and you can raise them by accumulating Rank Points (RP). To accumulate RP you need to play songs and COMPLETE/ULTIMATE CHAIN/PERFECT ULTIMATE CHAIN Clear songs. Once you gain a new Rank, you need to accumulate a new amount of RP for the next one. (unfinished)
The RANKS are:
# Nameless Grass (0 RP)
# Young Bud (30 RP)
# Tree Leaf (70 RP)
# Verdure (80 RP)
# Cherry-blossom (80 RP)
# Water Lily (150 RP)
# Chinese Bellflower (250 RP)
# Setsugekka (250 RP)
# Small Drizzle (250 RP)
# Fog Drizzle (400 RP)
# Murasame (500 RP)
# Drizzle (600 RP)
# Iridescent Clouds (550 RP)
# Purple Clouds (550 RP)
# Gyoun (550 RP)
# Kong Cloud (550 RP)
# Blue Sky (350 RP)
# Sky (350 RP)
# Absolute Sky (400 RP)
# Void (500 RP)


= Trivia =
= Trivia =
* The System BGM of SOUND VOLTEX BOOTH is a cut from [[VOLTEXES]].
* The System BGM of SOUND VOLTEX BOOTH is a cut from [[VOLTEXES]].
* Commissioned BEMANI artists that have partecipated to the SOUND VOLTEX series so far are: [[Ryutaro Nakahara|Ryu☆]], [[Yusuke Ceo|Starving Trancer]], [[Mayumi Morinaga]], [[ARM]], [[Yoshikazu Nagai|REDALiCE]] and [[Hommarju]].
* Commissioned BEMANI artists that have partecipated to the SOUND VOLTEX series so far are: [[Ryutaro Nakahara|Ryu☆]], [[Yusuke Ceo|Starving Trancer]], [[Mayumi Morinaga]], [[ARM]], [[Yoshikazu Nagai|REDALiCE]] and [[Hommarju]].
* SOUND VOLTEX II -infinite infection- is the first full BEMANI game to be released as an online update.
* SOUND VOLTEX II -infinite infection- is the first BEMANI game to have a location test in a doujin-related event (Reitaisai 10).


= External Links =
= External Links =
(to be added)
* [http://p.eagate.573.jp/game/sdvx/sv/p/index.html SOUND VOLTEX BOOTH Website]
* [http://p.eagate.573.jp/game/sdvx/ii/p/index.html SOUND VOLTEX II -infinite infection- Website]
* [http://p.eagate.573.jp/game/sdvx/sv/p/floor/index.html SOUND VOLTEX FLOOR Website]
* [http://bemaniwiki.com/index.php?SOUND%20VOLTEX%20II%20-infinite%20infection- BEMANIWiki 2nd page for SOUND VOLTEX II -infinite infection-]


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Revision as of 13:02, 8 June 2013

Games

Summary

SOUND VOLTEX is one of the most recent series of BEMANI music games, and the first one to utilize the e-AMUSEMENT Partecipation system.
Sound directors of the SOUND VOLTEX series are DJ YOSHITAKA, Cody and dj TAKA. Currently, it is known that DJ YOSHITAKA is the head producer.
System BGM are all made by Sota Fujimori.

What makes SOUND VOLTEX differentiate from the other games is that regular BEMANI artists (either Konami in-house or commissioned ones) aren't involved in the songlist, with a few exceptions. It, instead, involves artists renowned in the doujin and beatmania simulation scene, plus licensed EXIT TUNES songs and Touhou Project arrangements. There are also remixes of original Konami songs.
While at first the songlist mostly consisted of original songs or licenses involving VOCALOID, later in the life-cycle of the first game the artist selection greatly expanded thanks to what it is supposed to be the most important part of the game - the FLOOR section.

SOUND VOLTEX FLOOR refers to the group of competitions posted in the website where Japanese-only artists can partecipate, in order to have their songs or remixes appearing on the playable game. Music contests have their own themes and rules, such as remixing a selection of an artist's songs or using synthesized vocals. There are also contests related to designing album arts to replace pre-existing ones in the game.
Thanks to the FLOOR contests (and also to the presence of Touhou arrangements), the game quickly gained a lot of success, suggesting the production team to focus as much as possible on these in the future. Also, contest winners may have a way to get involved in other BEMANI games.

As seen in SOUND VOLTEX II -infinite infection-, new games of the series are released as huge online updates. No OST has been announced for the first game yet.

Gameplay

SOUND VOLTEX's gameplay is similar to other rhythm games like beatmania IIDX and GuitarFreaks/DrumMania. When a note reaches the line in time with the beat, you press the corresponding button.
The game interface has 4 SHORT note lanes, and 2 LONG note lanes that each occupy 2 SHORT note lanes. SHORT notes are white, while LONG notes are yellow/orange.
In addition to the standard SHORT and LONG buttons, SOUND VOLTEX also has 2 analog dials, one on each side. When a blue trail (left side) and/or a pink trail (right side) appears, you have to turn the respective dial(s) to "follow" the trail(s). These are known as ANALOG CHAINS.
The effects in the songs are game-related and are caused by LONG notes (distortion effects) and ANALOG CHAINS (woosh effects).

Since SOUND VOLTEX II -infinite infection-, new gameplay mechanics have been introduced:

  • SHORT note lanes can now have hold notes.
  • LONG note lanes can now short notes.

In order to clear a song, your GROOVE GAUGE must be 70% or higher.

Hi-SPEED options are available, including the FLOATING Hi-SPEED feature as in beatmania IIDX.

Difficulty

SOUND VOLTEX has three main difficulties: NOVICE, ADVANCED and EXHAUST.
SOUND VOLTEX II -infinite infection- introduces a fourth difficulty: INFINITE. The INFINITE difficulty is very similar to the CHALLENGE one of DanceDanceRevolution and the MASTER one of GITADORA, as it is only available for a few songs. It is now known yet if it will be available for songs that had easy EXHAUST charts, as seen in the current game.

Difficulty ratings, so far, range from 1 (the easiest) to 15 (the hardest).

As a major note, newly added songs have the NOVICE chart always unlocked by default. The other difficulty charts, most of the time, must be bought from the SDVX Station.

Scoring

All notes are judged as CRITICAL (perfect), NEAR (good), or ERROR (miss). The maximum score in each stage or TRACK is 10,000,000 (10 million).
If a player hits all notes (i.e. a full combo), it is an ULTIMATE CHAIN. If he/she hits all notes with a CRITICAL rating, it is a PERFECT ULTIMATE CHAIN.

ULTIMATE CHAINS or PERFECT ULTIMATE CHAINS can be requirements that need to be fulfilled before you can buy certain charts for songs.

SDVX Station

SDVX Station is the section of the game where you can buy song charts by using Blocks or Packets. You gain Blocks by playing the game and you gain Packets by purchasing Appeal Cards.

Since NOVICE charts are always unlocked, you will only buy here ADVANCED, EXHAUST and INFINITE ones. In SOUND VOLTEX BOOTH, you could buy single charts; in the sequel, you buy all of them for a song at once. Another difference between the two games is the absence of RANK requirements in SOUND VOLTEX II -infinite infection-.

Besides purchase costs, often there will be conditions that need to be fulfilled. They can range from clearing a certain amount of songs to getting ULTIMATE CHAINS.

A list of purchasable charts for both games can be found here:

Note that when playing new game versions, older songs still must be bought if you haven't done it before.

RANK System

IMPORTANT NOTE: The following section is obsolete due to the RANK system being removed in SOUND VOLTEX II -infinite infection-.

The purpose of the RANK System in SOUND VOLTEX BOOTH is to gain the possibility for the players of buying new song charts from the SDVX Station. There 20 ranks in total, and you can raise them by accumulating Rank Points (RP). To accumulate RP you need to play songs and clear songs (getting ULTIMATE CHAINS or PERFECT ULTIMATE CHAINS makes the process faster). Once you gain a new Rank, you need to accumulate a new amount of RP for the next one.

The RANKS are:

  1. Nameless Grass (0 RP)
  2. Young Bud (30 RP)
  3. Tree Leaf (70 RP)
  4. Verdure (80 RP)
  5. Cherry-blossom (80 RP)
  6. Water Lily (150 RP)
  7. Chinese Bellflower (250 RP)
  8. Setsugekka (250 RP)
  9. Small Drizzle (250 RP)
  10. Fog Drizzle (400 RP)
  11. Murasame (500 RP)
  12. Drizzle (600 RP)
  13. Iridescent Clouds (550 RP)
  14. Purple Clouds (550 RP)
  15. Gyoun (550 RP)
  16. Kong Cloud (550 RP)
  17. Blue Sky (350 RP)
  18. Sky (350 RP)
  19. Absolute Sky (400 RP)
  20. Void (500 RP)

Trivia

  • The System BGM of SOUND VOLTEX BOOTH is a cut from VOLTEXES.
  • Commissioned BEMANI artists that have partecipated to the SOUND VOLTEX series so far are: Ryu☆, Starving Trancer, Mayumi Morinaga, ARM, REDALiCE and Hommarju.
  • SOUND VOLTEX II -infinite infection- is the first full BEMANI game to be released as an online update.
  • SOUND VOLTEX II -infinite infection- is the first BEMANI game to have a location test in a doujin-related event (Reitaisai 10).

External Links

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