Hotaru: Difference between revisions

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|-
|-
| GF/DM V2 CS || style="background:#92dd44;"|32 || style="background:#eeee77;"|50 || style="background:#ee3fff;"|61 || style="background:#92dd44;"|21 || style="background:#eeee77;"|45 || style="background:#ee3fff;"|72 || style="background:#92dd44;"|- || style="background:#eeee77;"|- || style="background:#ee3fff;"|- || style="background:#92dd44;"|- || style="background:#eeee77;"|- || style="background:#ee3fff;"|-
| GF/DM V2 CS || style="background:#92dd44;"|32 || style="background:#eeee77;"|50 || style="background:#ee3fff;"|61 || style="background:#92dd44;"|21 || style="background:#eeee77;"|45 || style="background:#ee3fff;"|72 || style="background:#92dd44;"|- || style="background:#eeee77;"|- || style="background:#ee3fff;"|- || style="background:#92dd44;"|- || style="background:#eeee77;"|- || style="background:#ee3fff;"|-
|}
==== XG & GITADORA Series ====
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="200px"|Game
!style="background:#9999ee; text-align: center;" colspan="4"|Drums
!style="background:#9999ee; text-align: center;" colspan="4"|Guitar
!style="background:#9999ee; text-align: center;" colspan="4"|Bass
|-
!style="background:#9999ee;" width="55px"|Basic
!style="background:#9999ee;" width="55px"|Advanced
!style="background:#9999ee;" width="55px"|Extreme
!style="background:#9999ee;" width="55px"|Master
!style="background:#9999ee;" width="55px"|Basic
!style="background:#9999ee;" width="55px"|Advanced
!style="background:#9999ee;" width="55px"|Extreme
!style="background:#9999ee;" width="55px"|Master
!style="background:#9999ee;" width="55px"|Basic
!style="background:#9999ee;" width="55px"|Advanced
!style="background:#9999ee;" width="55px"|Extreme
!style="background:#9999ee;" width="55px"|Master
|-
| Notecounts || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|? || style="background:#9966CC;"|- || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|? || style="background:#9966CC;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#9966CC;"|-
|-
| GITADORA OverDrive→Present || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|? || style="background:#9966CC;"|- || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|? || style="background:#9966CC;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#9966CC;"|-
|}
|}



Revision as of 02:17, 30 September 2014

Song Information

Artist: あさき
Composition/Arrangement/Lyrics/Vocals/Guitars/Bass/Other Instruments & Programming: Asaki
Drums: Taro Yoshida
BPM: 214
Length: 5:28
Movie: ?
First Music Game Appearance: GuitarFreaks V2 & DrumMania V2
Other Music Game Appearances:

Lyrics

None yet.

Song Connections / Remixes

None.

Trivia

  • 蛍 is one of the unlocks of the Vol.8 of GITADORA OverDrive's Music Factory unlocking system.

Song Production Information

Untranslated.

Video Production Information

Untranslated.

Difficulty & Notecounts

GF/DM difficulty rated from 1 to 99.
GF/DM XG and GITADORA difficulty rated from 0.00 to 9.99. (Ratings and notecounts obtained from BEMANIWiki 2nd.)

GuitarFreaks & DrumMania

Original Series

Game Drums Guitar Bass Open
Basic Advanced Extreme Basic Advanced Extreme Basic Advanced Extreme Basic Advanced Extreme
Notecounts 1455 1967 2427 910 1392 1392 - - - - - -
GF/DM V2→V8 32 50 61 21 45 72 - - - - - -
GF/DM V2 CS 32 50 61 21 45 72 - - - - - -

XG & GITADORA Series

Game Drums Guitar Bass
Basic Advanced Extreme Master Basic Advanced Extreme Master Basic Advanced Extreme Master
Notecounts ? ? ? - ? ? ? - - - - -
GITADORA OverDrive→Present ? ? ? - ? ? ? - - - - -
This article is a stub. You can help complete this page by filling in missing information and/or by correcting any errors.