Prism: Difference between revisions

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| GF11/dm10→GF/DM V2 || style="background:#92dd44;"|19 || style="background:#eeee77;"|44 || style="background:#ee3fff;"|54 || style="background:#92dd44;"|28 || style="background:#eeee77;"|43 || style="background:#ee3fff;"|60 || style="background:#92dd44;"|30 || style="background:#eeee77;"|55 || style="background:#ee3fff;"|- || style="background:#92dd44;"|32 || style="background:#eeee77;"|53 || style="background:#ee3fff;"|66
| GF11/dm10→GF/DM V2 || style="background:#92dd44;"|19 || style="background:#eeee77;"|44 || style="background:#ee3fff;"|54 || style="background:#92dd44;"|28 || style="background:#eeee77;"|43 || style="background:#ee3fff;"|60 || style="background:#92dd44;"|30 || style="background:#eeee77;"|55 || style="background:#ee3fff;"|- || style="background:#92dd44;"|32 || style="background:#eeee77;"|53 || style="background:#ee3fff;"|66
|-
|-
| GF/DM V3 || style="background:#92dd44;"|19 || style="background:#eeee77;"|44 || style="background:#ee3fff;"|54 || style="background:#92dd44;"|28 || style="background:#eeee77;"|43 || style="background:#ee3fff;"|↑63 || style="background:#92dd44;"|30 || style="background:#eeee77;"|55 || style="background:#ee3fff;"|- || style="background:#92dd44;"|32 || style="background:#eeee77;"|53 || style="background:#ee3fff;"|↑69
| GF/DM V3→V8 || style="background:#92dd44;"|19 || style="background:#eeee77;"|44 || style="background:#ee3fff;"|54 || style="background:#92dd44;"|28 || style="background:#eeee77;"|43 || style="background:#ee3fff;"|↑63 || style="background:#92dd44;"|30 || style="background:#eeee77;"|55 || style="background:#ee3fff;"|- || style="background:#92dd44;"|32 || style="background:#eeee77;"|53 || style="background:#ee3fff;"|↑69
|-
| GF/DM V3 CS || style="background:#92dd44;"|19 || style="background:#eeee77;"|44 || style="background:#ee3fff;"|54 || style="background:#92dd44;"|28 || style="background:#eeee77;"|43 || style="background:#ee3fff;"|63 || style="background:#92dd44;"|30 || style="background:#eeee77;"|55 || style="background:#ee3fff;"|- || style="background:#92dd44;"|32 || style="background:#eeee77;"|53 || style="background:#ee3fff;"|69
|}
|}



Revision as of 20:44, 12 February 2015

This page is for the 肥塚良彦 song titled prism. For the pop'n music 17 THE MOVIE song of the same title, please see Prism (SE-NA from 4C-STATE). For the 星野奏子 album, please see Prism (album).

Also, not to be confused with ポリリズム or Prism♡Heart.

prism

Song Information

Artist: 肥塚良彦
Composition/Arrangement/Lyrics/Vocals/Chorus/Guitar/Bass/Other Instruments & Drum Programming: Yoshihiko Koezuka
BPM: 123
Length: 1:35
Movie: ?
First Music Game Appearance: GUITARFREAKS 11thMIX & drummania 10thMIX
Other Music Game Appearances:

Lyrics

None yet.

Song Connections / Remixes

  • A long version of prism can be found on Yoshihiko Koezuka's first album, DREAMS.

Trivia

None.

Song Production Information

Untranslated.

Video Production Information

Untranslated.

Difficulty & Notecounts

GF/DM difficulty rated from 1 to 99. (Ratings obtained from BEMANIWiki 2nd.)

Game Drums Guitar Bass Open
Basic Advanced Extreme Basic Advanced Extreme Basic Advanced Extreme Basic Advanced Extreme
Notecounts 228 439 640 238 316 413 265 358 - 238 316 413
GF11/dm10→GF/DM V2 19 44 54 28 43 60 30 55 - 32 53 66
GF/DM V3→V8 19 44 54 28 43 ↑63 30 55 - 32 53 ↑69
GF/DM V3 CS 19 44 54 28 43 63 30 55 - 32 53 69
This article is a stub. You can help complete this page by filling in missing information and/or by correcting any errors.