Talk:AC SDVX III: Difference between revisions
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(Adding these songs here, as well as hiding them from the page, until they are officially added. (I hope this is okay to do)) |
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* [[akasha-assembly (Phase Transition Remix)|akasha-assembly [Phase Transition Remix]]] | * [[akasha-assembly (Phase Transition Remix)|akasha-assembly [Phase Transition Remix]]] | ||
* [[Death Blossom]] | * [[Death Blossom]] | ||
* [[Discover the Life]] | * [[Discover the Life]] | ||
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* [[Aru haru no hi|或る春の日]] | * [[Aru haru no hi|或る春の日]] | ||
* [[Gekitsuimurasa|ゲキツイムラサ]] | * [[Gekitsuimurasa|ゲキツイムラサ]] | ||
* [[Senshaku zesshou no fantasia|仙酌絶唱のファンタジア]] | * [[Senshaku zesshou no fantasia|仙酌絶唱のファンタジア]] |
Revision as of 05:36, 24 May 2016
One of my concerns for this sequel
How am I going to tell if two BT notes and one FX note are all overlapped together? You can tell if the knob paths are overlapping if the path is white, but notes will be a different story. You know what I mean? Andrewkim (talk) 05:07, 8 October 2014 (UTC)
- We definitely will not know till the game comes out. Also, talk pages are not used like that for personal opinion, but for disputes and info conflicts. Pointaken47 (talk) 05:54, 8 October 2014 (UTC)
- Thanks for the reminder. Sorry I'm kinda new here. Where can I post personal opinions then? Andrewkim (talk) 06:04, 8 October 2014 (UTC)
- We don't have any forums here. You may want to try searching elsewhere. Pointaken47 (talk) 08:48, 8 October 2014 (UTC)
Mock Video
Here is a link on youtube on how SDVX III is going to look like. The effects, overlapped notes, and analog starting positions are pretty good compared to the main game. This is just in case if people are wondering how it looks like. [1] Lau (talk) 14:10, 16 November 2014 (UTC)