AC pnm 9: Difference between revisions

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* Released: Late 2002.
* Released: Late 2002.
* First game in the series to feature Osusume mode, where the player was asked questions, and the game made a song list based on the answers he/she chose. This ran would be used through [[Pop'n Music 11]].
* First game in the series to feature Osusume mode, where the player was asked questions, and the game made a song list based on the answers he/she chose. This mode would be used through [[Pop'n Music 11]].
* This is one of the few times in the series that traditional [[Bemani]] artists arrange license songs.
* This is one of the few times in the series that traditional [[Bemani]] artists arrange license songs.
* First game to run on BEMANI VIPER HARDWARE, which is used exclusively in the Pop'n Music series. The graphics are now more colorful and vibrant than they were on Firebeat. Viper is still used in the series to this day.
* First game to run on BEMANI VIPER HARDWARE, which is used exclusively in the Pop'n Music series. The graphics are now more colorful and vibrant than they were on Firebeat. Viper is still used in the series to this day.

Revision as of 13:50, 4 April 2006

General Information

  • Released: Late 2002.
  • First game in the series to feature Osusume mode, where the player was asked questions, and the game made a song list based on the answers he/she chose. This mode would be used through Pop'n Music 11.
  • This is one of the few times in the series that traditional Bemani artists arrange license songs.
  • First game to run on BEMANI VIPER HARDWARE, which is used exclusively in the Pop'n Music series. The graphics are now more colorful and vibrant than they were on Firebeat. Viper is still used in the series to this day.

Staff Information

New Songs

  • 009

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