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A sports car racing across the coastline... I made this song with this image.
A sports car racing across the coastline... I made this song with this image.


I tried to make the melody of the main theme as memorable and cool as possible without making it difficult to understand.<br>
I tried to make the main melody as memorable and cool as possible without making it difficult to understand.<br>
In instrumental music (melodies without vocals), it's easy to get carried away with technique, but I tried not to do that.
In instrumental songs (melodies without vocals), it's easy to get carried away with technique, but I tried not to do so.


The interlude section is a bit of a modulation. Here, I added changes in tone and phrasing with an awareness of the tone and phrasing, as if two guitarists were engaged in a solo exchange.<br>
In the interlude section, I did a little modulation. Here, I added changes to the tone and phrasing of the two guitarists, as if they were playing a solo exchange.<br>
When you play it in the game, please try to battle with two people!
When you play it in the game, please try to battle with two people!


=== [[Yasuhiro Taguchi|TAG]] ===
=== [[Yasuhiro Taguchi|TAG]] ===
The day has finally arrived! Thank you for your patience!! From the home-use version of GF4dm3 to the arcades!
The day has finally arrived! We've been all waiting for this!! From the console version of GF4dm3 to the arcades!<br>
I have always wanted to port this song to the arcade. Every time we had a meeting to decide on a song, I would say, "I want to port this song!", only to be told, "It's impossible due to adult circumstances", and I would complain and complain. Well, the short story is that there was no data left.


I too was eager to port this song to the arcade. At every music decision meeting, I would say, "I want to port this song!", only to be told, "This is impossible due to adult circumstances". Well, the short story is that there was no data left.
But then!


But!
One day, a certain place replied, "We have that data!". I thought, "That's good!", but I had no idea at the time that this would be a gateway to hell.


One day, a certain company replied, "We have that data!". I thought to myself, "That's good!", but I had no idea at the time that this would be a gateway to hell.
A few days later, I found a large cardboard box on my seat... a Pandora's box filled with data of all the previous console Gitadora games.<br>
 
A few days later, I found a large cardboard box on my seat... a Pandora's box filled with data from previous home-use Gitadora games.<br>
I looked inside and found CDs, DVDs, and more! I even found MOs and floppies, and for several days I was at a loss as to whether I should check all of them.<br>
I looked inside and found CDs, DVDs, and more! I even found MOs and floppies, and for several days I was at a loss as to whether I should check all of them.<br>
I was relieved when I managed to collect the necessary data based only on file names, but there are a lot of files I've never seen before...<br>
I was relieved when I managed to collect the necessary data based only on file names, but then I realized that there were a lot of files I had never seen before...<br>
That's right. The data was created a long time ago, and since it was originally for home use, the data creation process was completely different from the current commercial format.
That's right. The data was created a long time ago, and since it was originally for console, the data creation process was completely different from the current commercial format.


From there, it was an endurance battle. I stared at the screen of the original home-use Gitadora games and said, "I see. I see...this XX is like this XX now!" The steady work continued, as if I was putting the puzzle together one piece at a time.<br>
From there, it was an endurance battle. I stared at the screen of the original console Gitadora game and said, "I see. I see... this XX is what we would call this XX now!" The steady work continued, as if I was putting a puzzle together one piece at a time.<br>
And finally the time of long-cherished desire.<br>
Finally, it was time for the long awaited moment.<br>
"Then let's give it a shot in the chassis!" <br>
"Let's try to play it in the cabinet!"<br>
I selected the song with excitement.
I selected the song with excitement.


"An error has occurred!"
"An error has occurred!"


DAMN IT!!!!!!!!!!!! I went home that day and cried until morning.<br>
Damn!!!!!!!!!!!! I went home that day and cried until morning.<br>
"It's useless. This is dishearteningly useless. I can't do this. There's no back anymore", I told myself that I tried many times, but I was always defeated.<br>
I told myself, "Oh no, I can't give up now. I have to do it. There's no turning back now, XYZ". Tried again and again, only to be crushed.


I know this is a bit of a long story, but it was finally completed. When the sound came out of the chassis properly, my legs were shaking.<br>
Long story short, I finally completed the project. When the sound came out of the chassis properly, my legs were shaking.<br>
This song is filled with everyone's thoughts and feelings. I hope you will play it.<br>
This song is filled with everyone's thoughts and feelings. I hope you will play it.<br>
Just kidding.
Just kidding.


It was not fun to just port it over, so the charts have been slightly rearranged for a modern version. It's just a little...<br>
It wasn't fun to just port it over, so the charts have been slightly rearranged for the modern version. Just a little...<br>
For those who say "Ugh! I wanted to play this part of that difficulty level as it was!", i'm truly sorry!
For those who say "Come on! I wanted to play this part of that difficulty level as it was!", I'm sorry!


Now please take your time and enjoy!<br>
Now please take your time and enjoy it!<br>
(I thought I wrote my comment with a light-hearted feeling, but it accidentally turned into a blockbuster...but that's how strong my feelings are for this song.)  
(I thought my comment was light-hearted, but it turned out to be a huge one... but that's how much I feel about this song.)


== Video Production Information ==
== Video Production Information ==
=== pam ===
=== pam ===
This time, the atmosphere was very resort-like, and I was a little bothered by the fact that the season was summer, no matter how I looked at it.<br>
This time, the atmosphere of this song is very resort-like, and I was troubled by the fact that it's a song for summer.<br>
That was because I produced this video during the winter.
This is because it was winter when I made this video.
 
However, with the help of unexpected friends, I was able to capture summer-like images even in winter.


However, with the help of unexpected friends, I was able to capture summer-like images even in winter.<br>
Although it was not used much in the video, I went to Thailand for my graduation trip and created the video after experiencing the feeling of everlasting summer, so I hope it reflects that somewhat.
Although it was not used much in the video, I went to Thailand for my graduation trip<br>
and created the video after experiencing the feeling of everlasting summer, so I hope it reflects that somewhat.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==

Revision as of 23:27, 10 July 2022

STAR OF MUSE

Song Information

Original Version

STAR OF MUSE's banner.

Artist: Kenji Suzuki
Composition/Arrangement/Guitar: Kenji Suzuki
Bass: Satoshi Miyashita
Engineer: Takeshi Takizawa(taskmaster)
BPM: 116
Length: 1:59
Movie: ? (CS), pam (Produced by Kazuya Takahashi〈IMAGICA Imageworks〉) (arcade)
First Music Game Appearance: ギタドラ! GUITARFREAKS 4thMIX & drummania 3rdMIX
Other Music Game Appearances:

Long Version

Artist: 鈴木健治
Composition/Arrangement/Guitar: Kenji Suzuki
Bass: Satoshi Miyashita
Engineer: Takeshi Takizawa(taskmaster)
BPM: 116
Length: 4:05
Movie: ?
First Music Game Appearance: ギタドラ! GUITARFREAKS 4thMIX & drummania 3rdMIX
Other Music Game Appearances: None.

Lyrics

None.

Song Connections / Remixes

  • A long version of STAR OF MUSE can also be played in ギタドラ! GUITARFREAKS 4thMIX & drummania 3rdMIX.
  • A sequel to STAR OF MUSE, titled Moon of Muse, can be found in GuitarFreaksXG3 & DrumManiaXG3.
  • A re-arrangement of STAR OF MUSE, titled Star Of Muse 2012 Summer Ver., was uploaded by Kenji Suzuki himself on NicoNicoDouga [1].

Trivia

  • STAR OF MUSE was available during the GuitarFreaks V4 & DrumMania V4 GRAND PRIX 家庭用ギタドラV3発売記念 event from October 4th to 14th, 2007.
    • As of October 15th, 2007, STAR OF MUSE was automatically unlocked for play in Standard Mode.
  • STAR OF MUSE received brand new Open Pick charts when it made its arcade debut in GuitarFreaks V4.
    • It also received new Drum charts in DrumMania V4.
  • Before GuitarFreaks V4 & DrumMania V4, STAR OF MUSE's artist was 鈴木健治.

Song Production Information

Kenji Suzuki

A sports car racing across the coastline... I made this song with this image.

I tried to make the main melody as memorable and cool as possible without making it difficult to understand.
In instrumental songs (melodies without vocals), it's easy to get carried away with technique, but I tried not to do so.

In the interlude section, I did a little modulation. Here, I added changes to the tone and phrasing of the two guitarists, as if they were playing a solo exchange.
When you play it in the game, please try to battle with two people!

TAG

The day has finally arrived! We've been all waiting for this!! From the console version of GF4dm3 to the arcades!
I have always wanted to port this song to the arcade. Every time we had a meeting to decide on a song, I would say, "I want to port this song!", only to be told, "It's impossible due to adult circumstances", and I would complain and complain. Well, the short story is that there was no data left.

But then!

One day, a certain place replied, "We have that data!". I thought, "That's good!", but I had no idea at the time that this would be a gateway to hell.

A few days later, I found a large cardboard box on my seat... a Pandora's box filled with data of all the previous console Gitadora games.
I looked inside and found CDs, DVDs, and more! I even found MOs and floppies, and for several days I was at a loss as to whether I should check all of them.
I was relieved when I managed to collect the necessary data based only on file names, but then I realized that there were a lot of files I had never seen before...
That's right. The data was created a long time ago, and since it was originally for console, the data creation process was completely different from the current commercial format.

From there, it was an endurance battle. I stared at the screen of the original console Gitadora game and said, "I see. I see... this XX is what we would call this XX now!" The steady work continued, as if I was putting a puzzle together one piece at a time.
Finally, it was time for the long awaited moment.
"Let's try to play it in the cabinet!"
I selected the song with excitement.

"An error has occurred!"

Damn!!!!!!!!!!!! I went home that day and cried until morning.
I told myself, "Oh no, I can't give up now. I have to do it. There's no turning back now, XYZ". Tried again and again, only to be crushed.

Long story short, I finally completed the project. When the sound came out of the chassis properly, my legs were shaking.
This song is filled with everyone's thoughts and feelings. I hope you will play it.
Just kidding.

It wasn't fun to just port it over, so the charts have been slightly rearranged for the modern version. Just a little...
For those who say "Come on! I wanted to play this part of that difficulty level as it was!", I'm sorry!

Now please take your time and enjoy it!
(I thought my comment was light-hearted, but it turned out to be a huge one... but that's how much I feel about this song.)

Video Production Information

pam

This time, the atmosphere of this song is very resort-like, and I was troubled by the fact that it's a song for summer.
This is because it was winter when I made this video.

However, with the help of unexpected friends, I was able to capture summer-like images even in winter.

Although it was not used much in the video, I went to Thailand for my graduation trip and created the video after experiencing the feeling of everlasting summer, so I hope it reflects that somewhat.

Difficulty & Notecounts

Early GF/DM games' difficulty rated from 1 to 10. GF/DM difficulty for GF5/dm4 and beyond rated from 1 to 99. (Ratings and notecounts obtained from BEMANIWiki 2nd.)

Original Version

Old Charts

Game Drum Guitar Bass Open
Basic Advanced Extreme Basic Advanced Extreme Basic Advanced Extreme Basic Advanced Extreme
Notecounts 476 586 742 348 348 348 499 499 - - - -
ギタドラ! GF4/dm3 4 6 8 4 6 7 N/A N/A - - - -

New Charts

Game Drum Guitar Bass Open
Basic Advanced Extreme Basic Advanced Extreme Basic Advanced Extreme Basic Advanced Extreme
Notecounts 426 563 751 348 348 348 499 499 - 348 348 348
GF/DM V4→V5 28 41 55 30 46 65 32 67 - 31 47 67

Long Version

Game Drum Guitar Bass Open
Basic Advanced Extreme Basic Advanced Extreme Basic Advanced Extreme Basic Advanced Extreme
Notecounts - 1143 1540 647 647 647 - - - - - -
ギタドラ! GF4/dm3 - 7 9 4 6 7 - - - - - -