Talk:I Want You Back: Difference between revisions
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(The Disney's Rave version has 1 bar at "twice" the BPM.) |
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== THAT ONE BAR at twice the BPM == | == THAT ONE BAR at twice the BPM == | ||
In the Disney's RAVE version, bar 27 (around the 1:06~1:07 mark) is actually at "twice" the BPM, to make the half beat of the song on that part. It can be noticed during gameplay by looking at the flashing arrows. | In the Disney's RAVE version, bar 27 (around the 1:06~1:07 mark) is actually at "twice" the BPM, to make the half beat of the song on that part. It can be noticed during gameplay by looking at the flashing arrows.</br> | ||
Why do I put it in quotes? Because, once converted to .SM, the chart has SO MANY BPM changes that to say "twice" is a problem, haha. The BPM at that bar is '''189.474'''. | Why do I put it in quotes? Because, once converted to .SM, the chart has SO MANY BPM changes that to say "twice" is a problem, haha. The BPM at that bar is '''189.474'''. | ||
--[[User:Wanny|Wanny]] ([[User talk:Wanny|talk]]) 06:40, 21 May 2023 (UTC) | --[[User:Wanny|Wanny]] ([[User talk:Wanny|talk]]) 06:40, 21 May 2023 (UTC) | ||
* But here's the thing<br>all three Dancing Stage feat. games use time signatures; they're found alongside the tempo data<br>the "189.474BPM" part is just 94.737 in 2/4<br>the available converter to .sm just has taking them in consideration disabled by default since it screws with the arrow positions<br>in a similiar way, SEXY PLANET has a 5/4 measure in TKD and the unused TORIDGE & LISBAH in DCT has its first half entirely in 3/4<br>--[[User:Tikal.|tikal.]] ([[User talk:Tikal.|talk]]) 14:29, 21 May 2023 (UTC) | |||
** Where did you find about the time signatures? The SEQ*.bin aren't precisely readable... EDIT: Then how do you explain the arrows flashing at twice the speed on that bar? See [https://youtu.be/9N2PkmIaD08?t=5370 HERE, at the "na na na na" part]--[[User:Wanny|Wanny]] ([[User talk:Wanny|talk]]) 19:04, 21 May 2023 (UTC) | |||
** The tempo data is not stored in the SEQ*.bin files but rather in the TTB*.bin files<br>Upon aligning them 4 bytes per row on a hex editor, the first byte on the left will always be the number of beats on a measure. Most of the times it's 4, but in these two songs, there is exactly one measure in which it is set to 2<br>The speed divergence is probably related to the animation only detecting the beginning and the end of a measure, completely ignoring the number of beats it contains<br>--[[User:Tikal.|tikal.]] ([[User talk:Tikal.|talk]]) 21:30, 21 May 2023 (UTC) |
Latest revision as of 21:37, 21 May 2023
THAT ONE BAR at twice the BPM
In the Disney's RAVE version, bar 27 (around the 1:06~1:07 mark) is actually at "twice" the BPM, to make the half beat of the song on that part. It can be noticed during gameplay by looking at the flashing arrows.
Why do I put it in quotes? Because, once converted to .SM, the chart has SO MANY BPM changes that to say "twice" is a problem, haha. The BPM at that bar is 189.474.
--Wanny (talk) 06:40, 21 May 2023 (UTC)
- But here's the thing
all three Dancing Stage feat. games use time signatures; they're found alongside the tempo data
the "189.474BPM" part is just 94.737 in 2/4
the available converter to .sm just has taking them in consideration disabled by default since it screws with the arrow positions
in a similiar way, SEXY PLANET has a 5/4 measure in TKD and the unused TORIDGE & LISBAH in DCT has its first half entirely in 3/4
--tikal. (talk) 14:29, 21 May 2023 (UTC)- Where did you find about the time signatures? The SEQ*.bin aren't precisely readable... EDIT: Then how do you explain the arrows flashing at twice the speed on that bar? See HERE, at the "na na na na" part--Wanny (talk) 19:04, 21 May 2023 (UTC)
- The tempo data is not stored in the SEQ*.bin files but rather in the TTB*.bin files
Upon aligning them 4 bytes per row on a hex editor, the first byte on the left will always be the number of beats on a measure. Most of the times it's 4, but in these two songs, there is exactly one measure in which it is set to 2
The speed divergence is probably related to the animation only detecting the beginning and the end of a measure, completely ignoring the number of beats it contains
--tikal. (talk) 21:30, 21 May 2023 (UTC)