CS 2006: Difference between revisions
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= Known Information From E3 Demo = | = Known Information From E3 Demo = | ||
* The grading system appears to have changed; it's possible to get a AAA with a money score of 170,000, or with more Greats than Just Greats. (Source: John Stiles) | |||
* Songs are divided between 5-key mode and 7-key mode; they do not appear on both. (Source: Bemanistyle) | * Songs are divided between 5-key mode and 7-key mode; they do not appear on both. (Source: Bemanistyle) | ||
* Difficulties have changed; they still use the 1-7 scale (and the stars finally return), but | * Difficulties have changed; they still use the 1-7 scale (and the stars finally return), but the difficulties appear to be different - Nothing Ain't Stoppin' Us is a 5. (Source: [http://www.gamespot.com/ps2/puzzle/beatmania/screens.html?page=44 Gamespot screen shots].) | ||
* The timing window is unchanged. (Source: John Stiles) | * The timing window is unchanged. (Source: John Stiles) | ||
* Background music is the same as 9th CS. (Source: John Stiles) | * Background music is the same as 9th CS. (Source: John Stiles) |
Revision as of 14:01, 19 May 2005
General Information
- Release Date: 2006
- Featuring over 50 songs.
- Songs are drawn from 5-key and 7-key games.
- Game uses the 9th Style CS Engine.
Known Songlist
5-Key
- La Bossanova De Fabienne
- METAL GEAR SOLID Main Theme
- HUNTING FOR YOU
- PARANOiA MAX "DIRTY MIX"
- OVERBLAST!!
7-Key
- Dancin' Into The Night
- I Was The One
- in my eyes
- Nothing Ain't Stoppin' Us
- THE SHINING POLARIS
Known Information From E3 Demo
- The grading system appears to have changed; it's possible to get a AAA with a money score of 170,000, or with more Greats than Just Greats. (Source: John Stiles)
- Songs are divided between 5-key mode and 7-key mode; they do not appear on both. (Source: Bemanistyle)
- Difficulties have changed; they still use the 1-7 scale (and the stars finally return), but the difficulties appear to be different - Nothing Ain't Stoppin' Us is a 5. (Source: Gamespot screen shots.)
- The timing window is unchanged. (Source: John Stiles)
- Background music is the same as 9th CS. (Source: John Stiles)
- The 7-key songs only had their Light 7 charts (labeled as "7 Key"). Pressing/holding Select does nothing. (Source: John Stiles)
- There is no Goli art for result screens in the E3 build. (Source: John Stiles)
- There is no Doubles play in the E3 build. (Source: sherl0k)