CS 2006: Difference between revisions

From RemyWiki
Jump to navigation Jump to search
No edit summary
 
Line 24: Line 24:
= Known Information From E3 Demo =
= Known Information From E3 Demo =


* The grading system appears to have changed; it's possible to get a AAA with a money score of 170,000, or with more Greats than Just Greats. (Source: John Stiles)
* Songs are divided between 5-key mode and 7-key mode; they do not appear on both. (Source: Bemanistyle)
* Songs are divided between 5-key mode and 7-key mode; they do not appear on both. (Source: Bemanistyle)
* Difficulties have changed; they still use the 1-7 scale (and the stars finally return), but  
* Difficulties have changed; they still use the 1-7 scale (and the stars finally return), but the difficulties appear to be different - Nothing Ain't Stoppin' Us is a 5.  (Source: [http://www.gamespot.com/ps2/puzzle/beatmania/screens.html?page=44 Gamespot screen shots].)
* The timing window is unchanged. (Source: John Stiles)
* The timing window is unchanged. (Source: John Stiles)
* Background music is the same as 9th CS. (Source: John Stiles)
* Background music is the same as 9th CS. (Source: John Stiles)

Revision as of 14:01, 19 May 2005

General Information

  • Release Date: 2006
  • Featuring over 50 songs.
  • Songs are drawn from 5-key and 7-key games.
  • Game uses the 9th Style CS Engine.

Known Songlist

5-Key

  • La Bossanova De Fabienne
  • METAL GEAR SOLID Main Theme
  • HUNTING FOR YOU
  • PARANOiA MAX "DIRTY MIX"
  • OVERBLAST!!

7-Key

  • Dancin' Into The Night
  • I Was The One
  • in my eyes
  • Nothing Ain't Stoppin' Us
  • THE SHINING POLARIS

Known Information From E3 Demo

  • The grading system appears to have changed; it's possible to get a AAA with a money score of 170,000, or with more Greats than Just Greats. (Source: John Stiles)
  • Songs are divided between 5-key mode and 7-key mode; they do not appear on both. (Source: Bemanistyle)
  • Difficulties have changed; they still use the 1-7 scale (and the stars finally return), but the difficulties appear to be different - Nothing Ain't Stoppin' Us is a 5. (Source: Gamespot screen shots.)
  • The timing window is unchanged. (Source: John Stiles)
  • Background music is the same as 9th CS. (Source: John Stiles)
  • The 7-key songs only had their Light 7 charts (labeled as "7 Key"). Pressing/holding Select does nothing. (Source: John Stiles)
  • There is no Goli art for result screens in the E3 build. (Source: John Stiles)
  • There is no Doubles play in the E3 build. (Source: sherl0k)

Related Links