User:Luigi.a.cruz/DDR.AC.wish.list: Difference between revisions
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Luigi.a.cruz (talk | contribs) (Created page with "My wish list regarding certain features in DanceDanceRevolution. * Speed modifiers: ** x0 (Times zero). All arrows appear on the stepping zone. Alternative to STEALTH and 0.25x/BRAKE modifiers. * Noteskin modifiers: ** UNIFORM. Similar to RAINBOW but color of arrows other than on its 1/4 note is the same as that of its 1/4 note. ** RAINBOW2. Similar to RAINBOW but no cycling of colors, white outlined, no transparency in middle part that shows white color in succession....") |
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Revision as of 10:25, 15 March 2024
My wish list regarding certain features in DanceDanceRevolution.
- Speed modifiers:
- x0 (Times zero). All arrows appear on the stepping zone. Alternative to STEALTH and 0.25x/BRAKE modifiers.
- Noteskin modifiers:
- UNIFORM. Similar to RAINBOW but color of arrows other than on its 1/4 note is the same as that of its 1/4 note.
- RAINBOW2. Similar to RAINBOW but no cycling of colors, white outlined, no transparency in middle part that shows white color in succession.
- UNIFORM2. Similar to RAINBOW2 but color of arrows other than on its 1/4 note is the same as that of its 1/4 note.
- NOTE2. Similar to NOTE but exactly uses the NOTE noteskin in Windows PC program StepMania 3.9 plus Redux.
- PLAIN. Similar to NOTE but color of arrows other than on its 1/4 note is the same as that of its 1/4 note.
- PLAIN2. Similar to NOTE2 but color of arrows other than on its 1/4 note is the same as that of its 1/4 note.
- Turn modifiers (Applies only on play style SINGLE).
- SWLD. Swaps LEFT arrow column and DOWN arrow columns on the step chart.
- SWLU. Swaps LEFT arrow column and UP arrow columns on the step chart.
- SWLR. Swaps LEFT arrow column and RIGHT arrow columns on the step chart.
- SWDU. Swaps DOWN arrow column and UP arrow columns on the step chart.
- SWDR. Swaps DOWN arrow column and RIGHT arrow columns on the step chart.
- SWUR. Swaps UP arrow column and RIGHT arrow columns on the step chart.
- RANDOM. All arrows are in no particular order.
- Life gauge modifiers:
- NORMALGFC. Similar to NORMAL but deducts on either GOOD, MISS, or N.G.
- NORMALPFC. Similar to NORMAL but deducts on either GREAT, GOOD, MISS, or N.G.
- NORMALMFC. Similar to NORMAL but deducts on either PERFECT, GREAT, GOOD, MISS, or N.G.
- LIFE4GFC. Similar to LIFE4 but deducts one life only on either GOOD, MISS, or N.G.
- LIFE4PFC. Similar to LIFE4 but deducts one life only on either GREAT, GOOD, MISS, or N.G.
- LIFE4MFC. Similar to LIFE4 but deducts one life only on either PERFECT, GREAT, GOOD, MISS, or N.G.
- RISKYGFC. Similar to RISKY but deducts one life only on either GOOD, MISS, or N.G.
- RISKYPFC. Similar to RISKY but deducts one life only on either GREAT, GOOD, MISS, or N.G.
- RISKYMFC. Similar to RISKY but deducts one life only on either PERFECT, GREAT, GOOD, MISS, or N.G.
- GRADEGFC. Similar to GRADE but deducts on either GOOD, MISS, or N.G.
- GRADEPFC. Similar to GRADE but deducts on either GREAT, GOOD, MISS, or N.G.
- GRADEMFC. Similar to GRADE but deducts on either PERFECT, GREAT, GOOD, MISS, or N.G.
- GRADELIFE4. Combination of GRADE and LIFE4. Similar to life gauge on EXTRA STAGE used in DDRMAX, DDRMAX2, DDR EXTREME, and DDR SuperNOVA. Deducts only on MISS or N.G.
- GRADELIFE4GFC. Similar to GRADELIFE4. Deducts only on GOOD, MISS, or N.G.
- GRADELIFE4PFC. Similar to GRADELIFE4. Deducts only on GREAT, GOOD, MISS, or N.G.
- GRADELIFE4MFC. Similar to GRADELIFE4. Deducts only on PERFECT, GREAT, GOOD, MISS, or N.G.
- GRADERISKY. Combination of GRADE and RISKY. Similar to life gauge on EXTRA STAGE used in DDRMAX, DDRMAX2, and DDR EXTREME. Deducts only on MISS or N.G.
- GRADERISKYGFC. Similar to GRADERISKY. Deducts only on GOOD, MISS, or N.G.
- GRADERISKYPFC. Similar to GRADERISKY. Deducts only on GREAT, GOOD, MISS, or N.G.
- GRADERISKYMFC. Similar to GRADERISKY. Deducts only on PERFECT, GREAT, GOOD, MISS, or N.G.
- EMPTY. Similar to NORMAL but starts at empty state.
- EMPTYRISKY. Similar to EMPTY but does not refill and deducts on either MISS or N.G.
- EMPTYRISKYGFC. Similar to EMPTY but does not refill and deducts on either GOOD, MISS, or N.G.
- EMPTYRISKYPFC. Similar to EMPTY but does not refill and deducts on either GREAT, GOOD, MISS, or N.G.
- EMPTYRISKYMFC. Similar to EMPTY but does not refill and deducts on either PERFECT, GREAT, GOOD, MISS, or N.G.
- LIFE8. Same as that being used in certain courses in DanceDanceRevolution X but appears during normal game play and not on courses.
- LIFE8GFC. Similar to LIFE8 but deducts one life only on either GOOD, MISS, or N.G.
- LIFE8PFC. Similar to LIFE8 but deducts one life only on either GREAT, GOOD, MISS, or N.G.
- LIFE8MFC. Similar to LIFE8 but deducts one life only on either PERFECT, GREAT, GOOD, MISS, or N.G.
- Countdown timer. Similar to the one being used in jubeat.
- Placement of arrows with other arrows.
- My concern: Every UP arrow on step chart is placed under its next UP arrow. Noticeable on step charts if using x0.25 modifier.
- Its solution: Every UP arrow on step chart MUST be placed above its next UP arrow.