User:Luigi.a.cruz/DDR.AC.wish.list: Difference between revisions
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** x0 (Times zero). All arrows appear on top of the stepping zone. Alternative to STEALTH and 0.25x/BRAKE modifiers. | ** x0 (Times zero). All arrows appear on top of the stepping zone. Alternative to STEALTH and 0.25x/BRAKE modifiers. | ||
* Noteskin modifiers: | * Noteskin modifiers: | ||
** UNIFORM. Similar to RAINBOW but color of arrows other than on its 1/4 note is the same as that | ** UNIFORM. Similar to RAINBOW but color of arrows other than on its 1/4 note is the same as that on its 1/4 note. | ||
** RAINBOW2. Similar to RAINBOW but no cycling of colors, white outlined, no transparency in middle part that shows white color in succession. | ** RAINBOW2. Similar to RAINBOW but no cycling of colors, white outlined, no transparency in middle part that shows white color in succession. | ||
** UNIFORM2. Similar to RAINBOW2 but color of arrows other than on its 1/4 note is the same as that | ** UNIFORM2. Similar to RAINBOW2 but color of arrows other than on its 1/4 note is the same as that on its 1/4 note. | ||
** NOTE2. Similar to NOTE but exactly uses the NOTE noteskin in Windows PC program StepMania 3.9 plus Redux. | ** NOTE2. Similar to NOTE but exactly uses the NOTE noteskin in Windows PC program StepMania 3.9 plus Redux. | ||
** PLAIN. Similar to NOTE but color of arrows other than on its 1/4 note is the same as that | ** PLAIN. Similar to NOTE but color of arrows other than on its 1/4 note is the same as that on its 1/4 note. | ||
** PLAIN2. Similar to NOTE2 but color of arrows other than on its 1/4 note is the same as that | ** PLAIN2. Similar to NOTE2 but color of arrows other than on its 1/4 note is the same as that on its 1/4 note. | ||
* Turn modifiers (Applies only on play style SINGLE). | * Turn modifiers (Applies only on play style SINGLE). | ||
** SWLD. Swaps LEFT arrow column and DOWN arrow columns on the step chart. | ** SWLD. Swaps LEFT arrow column and DOWN arrow columns on the step chart. | ||
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** RANDOM. All arrows are in no particular order. | ** RANDOM. All arrows are in no particular order. | ||
* Life gauge modifiers: | * Life gauge modifiers: | ||
** NORMALGFC. Similar to NORMAL | ** NORMALGFC. Similar to NORMAL also deducts on GOOD. | ||
** NORMALPFC. Similar to | ** NORMALPFC. Similar to NORMALGFC but also deducts on GREAT. | ||
** NORMALMFC. Similar to | ** NORMALMFC. Similar to NORMALPFC but also deducts on PERFECT. | ||
** LIFE4GFC. Similar to LIFE4 but deducts one life | ** LIFE4GFC. Similar to LIFE4 but also deducts one life on GOOD. | ||
** LIFE4PFC. Similar to | ** LIFE4PFC. Similar to LIFE4GCF but also deducts one life GREAT. | ||
** LIFE4MFC. Similar to | ** LIFE4MFC. Similar to LIFE4PFC but also deducts one life PERFECT. | ||
** RISKYGFC. Similar to RISKY but deducts one life | ** RISKYGFC. Similar to RISKY but also deducts one life GOOD. | ||
** RISKYPFC. Similar to | ** RISKYPFC. Similar to RISKYGCF but also deducts one life GREAT. | ||
** RISKYMFC. Similar to | ** RISKYMFC. Similar to RISKYPFC but also deducts one life PERFECT. | ||
** GRADEGFC. Similar to GRADE but deducts | ** GRADEGFC. Similar to GRADE but also deducts only GOOD. | ||
** GRADEPFC. Similar to | ** GRADEPFC. Similar to GRADEGFC but also deducts on GREAT. | ||
** GRADEMFC. Similar to | ** GRADEMFC. Similar to GRADEPFC but also deducts on PERFECT. | ||
** GRADELIFE4. Combination of GRADE and LIFE4. Similar to life gauge on EXTRA STAGE used in DDRMAX, DDRMAX2, DDR EXTREME, and DDR SuperNOVA. Deducts only on MISS or N.G. | ** GRADELIFE4. Combination of GRADE and LIFE4. Similar to life gauge on EXTRA STAGE used in DDRMAX, DDRMAX2, DDR EXTREME, and DDR SuperNOVA. Deducts only on either MISS or N.G. | ||
** GRADELIFE4GFC. Similar to GRADELIFE4 | ** GRADELIFE4GFC. Similar to GRADELIFE4 but also deducts on GOOD. | ||
** GRADELIFE4PFC. Similar to | ** GRADELIFE4PFC. Similar to GRADELIFE4GFC but also deducts on GREAT. | ||
** GRADELIFE4MFC. Similar to | ** GRADELIFE4MFC. Similar to GRADELIFE4PFC but also deducts on PERFECT. | ||
** GRADERISKY. Combination of GRADE and RISKY. Similar to life gauge on ONE MORE EXTRA STAGE used in DDRMAX, DDRMAX2, and DDR EXTREME. Deducts only on MISS or N.G. | ** GRADERISKY. Combination of GRADE and RISKY. Similar to life gauge on ONE MORE EXTRA STAGE used in DDRMAX, DDRMAX2, and DDR EXTREME. Deducts only on either MISS or N.G. | ||
** GRADERISKYGFC. Similar to GRADERISKY | ** GRADERISKYGFC. Similar to GRADERISKY but also deducts on GOOD. | ||
** GRADERISKYPFC. Similar to | ** GRADERISKYPFC. Similar to GRADERISKYGFC but also deducts on GREAT. | ||
** GRADERISKYMFC. Similar to | ** GRADERISKYMFC. Similar to GRADERISKYPFC but also deducts on PERFECT. | ||
** EMPTY. Similar to NORMAL but starts | ** EMPTY. Similar to NORMAL but starts filled down. | ||
** EMPTYRISKY. Similar to EMPTY but does not refill and deducts on either MISS or N.G. | ** EMPTYRISKY. Similar to EMPTY but does not refill and deducts only on either MISS or N.G. | ||
** EMPTYRISKYGFC. Similar to | ** EMPTYRISKYGFC. Similar to EMPTYRISKY but also deducts on GOOD. | ||
** EMPTYRISKYPFC. Similar to | ** EMPTYRISKYPFC. Similar to EMPTYRISKYGFC but also deducts on GREAT. | ||
** EMPTYRISKYMFC. Similar to | ** EMPTYRISKYMFC. Similar to EMPTYRISKYPFC but also deducts on PERFECT. | ||
** LIFE8. Same as that being used in certain courses in DanceDanceRevolution X but appears during normal game play and not on courses. | ** LIFE8. Same as that being used in certain courses in DanceDanceRevolution X but appears during normal game play and not on courses. Deducts only on either MISS or N.G. | ||
** LIFE8GFC. Similar to LIFE8 but deducts one life | ** LIFE8GFC. Similar to LIFE8 but also deducts one life on GOOD. | ||
** LIFE8PFC. Similar to | ** LIFE8PFC. Similar to LIFE8GFC but also deducts one life on GREAT. | ||
** LIFE8MFC. Similar to | ** LIFE8MFC. Similar to LIFE8PFC but also deducts one life on PERFECT. | ||
* Countdown timer. Similar to the one being used in jubeat. Must start at 99.99 . | * Countdown timer. Similar to the one being used in jubeat. Must start at 99.99 and ends at 00.00 . | ||
* TouchScreen. I am hoping the next AC model of DDR after its 20th anniversary AC model will include TouchScreen, just like the one in StepManiaX. | |||
* Placement of arrows with other arrows. | * Placement of arrows with other arrows. | ||
** My concern: Every UP arrow on step chart is placed '''under''' its next UP arrow. Noticeable on step charts if using x0.25 modifier. | ** My concern: Every UP arrow on step chart is placed '''under''' its next UP arrow. Noticeable on step charts if using x0.25 modifier. | ||
** Its solution: Every UP arrow on step chart '''MUST''' be placed '''above''' its next UP arrow. | ** Its solution: Every UP arrow on step chart '''MUST''' be placed '''above''' its next UP arrow. |
Revision as of 03:01, 16 March 2024
My wish list regarding certain features in DanceDanceRevolution.
- Speed modifiers:
- x0 (Times zero). All arrows appear on top of the stepping zone. Alternative to STEALTH and 0.25x/BRAKE modifiers.
- Noteskin modifiers:
- UNIFORM. Similar to RAINBOW but color of arrows other than on its 1/4 note is the same as that on its 1/4 note.
- RAINBOW2. Similar to RAINBOW but no cycling of colors, white outlined, no transparency in middle part that shows white color in succession.
- UNIFORM2. Similar to RAINBOW2 but color of arrows other than on its 1/4 note is the same as that on its 1/4 note.
- NOTE2. Similar to NOTE but exactly uses the NOTE noteskin in Windows PC program StepMania 3.9 plus Redux.
- PLAIN. Similar to NOTE but color of arrows other than on its 1/4 note is the same as that on its 1/4 note.
- PLAIN2. Similar to NOTE2 but color of arrows other than on its 1/4 note is the same as that on its 1/4 note.
- Turn modifiers (Applies only on play style SINGLE).
- SWLD. Swaps LEFT arrow column and DOWN arrow columns on the step chart.
- SWLU. Swaps LEFT arrow column and UP arrow columns on the step chart.
- SWLR. Swaps LEFT arrow column and RIGHT arrow columns on the step chart.
- SWDU. Swaps DOWN arrow column and UP arrow columns on the step chart.
- SWDR. Swaps DOWN arrow column and RIGHT arrow columns on the step chart.
- SWUR. Swaps UP arrow column and RIGHT arrow columns on the step chart.
- RANDOM. All arrows are in no particular order.
- Life gauge modifiers:
- NORMALGFC. Similar to NORMAL also deducts on GOOD.
- NORMALPFC. Similar to NORMALGFC but also deducts on GREAT.
- NORMALMFC. Similar to NORMALPFC but also deducts on PERFECT.
- LIFE4GFC. Similar to LIFE4 but also deducts one life on GOOD.
- LIFE4PFC. Similar to LIFE4GCF but also deducts one life GREAT.
- LIFE4MFC. Similar to LIFE4PFC but also deducts one life PERFECT.
- RISKYGFC. Similar to RISKY but also deducts one life GOOD.
- RISKYPFC. Similar to RISKYGCF but also deducts one life GREAT.
- RISKYMFC. Similar to RISKYPFC but also deducts one life PERFECT.
- GRADEGFC. Similar to GRADE but also deducts only GOOD.
- GRADEPFC. Similar to GRADEGFC but also deducts on GREAT.
- GRADEMFC. Similar to GRADEPFC but also deducts on PERFECT.
- GRADELIFE4. Combination of GRADE and LIFE4. Similar to life gauge on EXTRA STAGE used in DDRMAX, DDRMAX2, DDR EXTREME, and DDR SuperNOVA. Deducts only on either MISS or N.G.
- GRADELIFE4GFC. Similar to GRADELIFE4 but also deducts on GOOD.
- GRADELIFE4PFC. Similar to GRADELIFE4GFC but also deducts on GREAT.
- GRADELIFE4MFC. Similar to GRADELIFE4PFC but also deducts on PERFECT.
- GRADERISKY. Combination of GRADE and RISKY. Similar to life gauge on ONE MORE EXTRA STAGE used in DDRMAX, DDRMAX2, and DDR EXTREME. Deducts only on either MISS or N.G.
- GRADERISKYGFC. Similar to GRADERISKY but also deducts on GOOD.
- GRADERISKYPFC. Similar to GRADERISKYGFC but also deducts on GREAT.
- GRADERISKYMFC. Similar to GRADERISKYPFC but also deducts on PERFECT.
- EMPTY. Similar to NORMAL but starts filled down.
- EMPTYRISKY. Similar to EMPTY but does not refill and deducts only on either MISS or N.G.
- EMPTYRISKYGFC. Similar to EMPTYRISKY but also deducts on GOOD.
- EMPTYRISKYPFC. Similar to EMPTYRISKYGFC but also deducts on GREAT.
- EMPTYRISKYMFC. Similar to EMPTYRISKYPFC but also deducts on PERFECT.
- LIFE8. Same as that being used in certain courses in DanceDanceRevolution X but appears during normal game play and not on courses. Deducts only on either MISS or N.G.
- LIFE8GFC. Similar to LIFE8 but also deducts one life on GOOD.
- LIFE8PFC. Similar to LIFE8GFC but also deducts one life on GREAT.
- LIFE8MFC. Similar to LIFE8PFC but also deducts one life on PERFECT.
- Countdown timer. Similar to the one being used in jubeat. Must start at 99.99 and ends at 00.00 .
- TouchScreen. I am hoping the next AC model of DDR after its 20th anniversary AC model will include TouchScreen, just like the one in StepManiaX.
- Placement of arrows with other arrows.
- My concern: Every UP arrow on step chart is placed under its next UP arrow. Noticeable on step charts if using x0.25 modifier.
- Its solution: Every UP arrow on step chart MUST be placed above its next UP arrow.