Take It Easy: Difference between revisions

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Length: 2:06<br>
Length: 2:06<br>
Genre: INSTRUMENTAL<br>
Genre: INSTRUMENTAL<br>
VJ: [[Yoshihiko Shiroki|shiro]] (overlays by [[Goli Matsumoto|GOLI]])<br>
Movie: [[Yoshiko Shiroki|shiro]] (overlays by [[Goli Matsumoto|GOLI]])<br>
First Music Game Appearance: [[AC 6th style|beatmania IIDX 6th style]]<br>
First Music Game Appearance: [[AC 6th style|beatmania IIDX 6th style]]<br>
Other Music Game Appearances: None.
Other Music Game Appearances: None.
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== Trivia ==
== Trivia ==
* Take It Easy is one of the hidden songs in beatmania IIDX 6th style. To unlock it, you must play three songs with the HARD option on, and then play a song using the RANDOM selection (with the HARD option still on).
* Take It Easy is one of the hidden songs in beatmania IIDX 6th style. To unlock it, play three songs with the HARD option on, then play a song using the RANDOM selection (with the HARD option still on).
* At the time of its release, Take It Easy had the most notes of any LIGHT7 chart in beatmania IIDX, with 760 notes.
** This record was beaten by [[stoic]] in [[AC 7th style|beatmania IIDX 7th style]].
* Take It Easy's overlays were removed in [[AC 9th style|beatmania IIDX 9th style]]. However, these overlays are present in the beatmania IIDX 9th style data, just unused.
* Take It Easy's overlays were removed in [[AC 9th style|beatmania IIDX 9th style]]. However, these overlays are present in the beatmania IIDX 9th style data, just unused.
* Take It Easy is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from January 8th, 2020, after purchasing its charts with [[CS INFINITAS/BIT unlocks|BITs]].


== Song Production Information ==
== Song Production Information ==
=== Aya ===
=== Aya ===
I tried to even things up a bit. The original melody was pretty simple, but I was told that it would be more interesting with respect to its playability if there was more activity, so after a few retakes it became something like the song it is now. I hope you can enjoy the difference between the left and right channels.
I tried to mess around a bit.<br>
Although the original song was extremely simple from a gameplay perspective, I was told that it's more interesting to have more movements in the song's composition, and after several retakes, it finally turned out like this. I'd be happy if you can experience the gap between the left and right sounds.


== Video Production Information ==
== Video Production Information ==
=== GOLI ===
=== GOLI ===
Essentially, I've listened to this song ... definitely more than just a few times, but it feels like there's some sort of weird meaning or power to this song. I remade a Buddhist monk from the VJ material I drew in my student days - now presenting, Super Monk-san! He's struggling against something. Obviously I can't pass this song in IIDX. Well, maybe in Light 7! Ain't it great!? There's really no middle ground to this song ... *praying*
Although I don't really listen to this kind of music often, I felt a strange power in this song in a way. A super monk appears here as a remake of a monk I drew as VJ material during my student years. It's difficult. Of course, I can't clear this song. If I could clear it, it'd be in LIGHT 7, after all! It's interesting! But I can't look at it in the middle section, as expected.... yours truly. Ding.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
beatmania IIDX to 10th style difficulty rated from 1 to 7+ (up to 9th style) or 8 (10th style), from 1 to 8+ in beatmania IIDX 11 IIDX RED, and from 1 to 12 from HAPPY SKY onwards. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)
beatmania IIDX difficulty rated 1 to 7+ from 6th through 9th style, 1 to 8 in 10th style, 1 to 8+ in IIDX RED, and from 1 to 12 from HAPPY SKY onwards. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{IIDX Chart Header|
|-
{{IIDX Chart Notecounts|517|760|1229|1282|-|745|1356|-|-}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
{{IIDX Chart|beatmania IIDX 6th style|-|6|7+|N/A|-|6|7+|-|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
{{IIDX Chart|beatmania IIDX 7th style|-|6|7+|N/A|-|6|&darr;7|-|-}}
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
{{IIDX Chart|beatmania IIDX 9th style|-|6|7+|N/A|-|6|7|-|-}}
|-
{{IIDX Chart|beatmania IIDX 10th style|-|6|8|N/A|-|6|7|-|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
{{IIDX Chart|beatmania IIDX 11 IIDX RED|-|6|&uarr;8+|N/A|-|6|&uarr;8+|-|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Normal
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY&rarr;Present|-|&uarr;7|&uarr;10|11|-|6|&uarr;11|-|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
{{IIDX Chart|beatmania IIDX 6th style CS|'''3'''|6|7+|7+|-|6|7+|-|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Another
{{IIDX Chart|beatmania IIDX 10th style CS|-|7|8|8|-|6|8|-|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Normal
{{IIDX Chart|beatmania IIDX INFINITAS|-|7|10|11|-|6|11|-|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|7|10|11|-|-|-|-|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Another
}}
|-
| Notecounts || style="background:#00FF7F;"|- || style="background:#73C2FB;"|760 || style="background:#eeee77;"|1229 || style="background:#FB607F;"|1282 || style="background:#73C2FB;"|745 || style="background:#eeee77;"|1356 || style="background:#FB607F;"|-
|-
| beatmania IIDX 6th style || style="background:#00FF7F;"|- || style="background:#73C2FB;"|6 || style="background:#eeee77;"|7+ || style="background:#FB607F;"|N/A || style="background:#73C2FB;"|6 || style="background:#eeee77;"|7+ || style="background:#FB607F;"|-
|-
| beatmania IIDX 7th style || style="background:#00FF7F;"|- || style="background:#73C2FB;"|6 || style="background:#eeee77;"|7+ || style="background:#FB607F;"|N/A || style="background:#73C2FB;"|6 || style="background:#eeee77;"|&darr;7 || style="background:#FB607F;"|-
|-
| beatmania IIDX 9th style || style="background:#00FF7F;"|- || style="background:#73C2FB;"|6 || style="background:#eeee77;"|7+ || style="background:#FB607F;"|N/A || style="background:#73C2FB;"|6 || style="background:#eeee77;"|7 || style="background:#FB607F;"|-
|-
| beatmania IIDX 10th style || style="background:#00FF7F;"|- || style="background:#73C2FB;"|6 || style="background:#eeee77;"|8 || style="background:#FB607F;"|N/A || style="background:#73C2FB;"|6 || style="background:#eeee77;"|7 || style="background:#FB607F;"|-
|-
| beatmania IIDX 11 IIDX RED || style="background:#00FF7F;"|- || style="background:#73C2FB;"|6 || style="background:#eeee77;"|&uarr;8+ || style="background:#FB607F;"|N/A || style="background:#73C2FB;"|6 || style="background:#eeee77;"|&uarr;8+ || style="background:#FB607F;"|-
|-
| beatmania IIDX 12 HAPPY SKY || style="background:#00FF7F;"|- || style="background:#73C2FB;"|&uarr;7 || style="background:#eeee77;"|&uarr;10 || style="background:#FB607F;"|11 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|&uarr;11 || style="background:#FB607F;"|-
|}


[[Category:Songs]]
[[Category:Songs]]
[[Category:IIDX Songs]]
[[Category:beatmania IIDX Songs]]

Latest revision as of 18:06, 6 May 2024

Take It Easy

Song Information

Artist: Aya
Composition/Arrangement: Aya Sakuma
BPM: 205
Length: 2:06
Genre: INSTRUMENTAL
Movie: shiro (overlays by GOLI)
First Music Game Appearance: beatmania IIDX 6th style
Other Music Game Appearances: None.

Lyrics

None.

Song Connections / Remixes

None.

Trivia

  • Take It Easy is one of the hidden songs in beatmania IIDX 6th style. To unlock it, play three songs with the HARD option on, then play a song using the RANDOM selection (with the HARD option still on).
  • At the time of its release, Take It Easy had the most notes of any LIGHT7 chart in beatmania IIDX, with 760 notes.
  • Take It Easy's overlays were removed in beatmania IIDX 9th style. However, these overlays are present in the beatmania IIDX 9th style data, just unused.
  • Take It Easy is unlockable in beatmania IIDX INFINITAS from January 8th, 2020, after purchasing its charts with BITs.

Song Production Information

Aya

I tried to mess around a bit.
Although the original song was extremely simple from a gameplay perspective, I was told that it's more interesting to have more movements in the song's composition, and after several retakes, it finally turned out like this. I'd be happy if you can experience the gap between the left and right sounds.

Video Production Information

GOLI

Although I don't really listen to this kind of music often, I felt a strange power in this song in a way. A super monk appears here as a remake of a monk I drew as VJ material during my student years. It's difficult. Of course, I can't clear this song. If I could clear it, it'd be in LIGHT 7, after all! It's interesting! But I can't look at it in the middle section, as expected.... yours truly. Ding.

Difficulty & Notecounts

beatmania IIDX difficulty rated 1 to 7+ from 6th through 9th style, 1 to 8 in 10th style, 1 to 8+ in IIDX RED, and from 1 to 12 from HAPPY SKY onwards. (Ratings and notecounts obtained from BEMANIWiki 2nd.)

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts 517 760 1229 1282 - 745 1356 - -
beatmania IIDX 6th style - 6 7+ N/A - 6 7+ - -
beatmania IIDX 7th style - 6 7+ N/A - 6 ↓7 - -
beatmania IIDX 9th style - 6 7+ N/A - 6 7 - -
beatmania IIDX 10th style - 6 8 N/A - 6 7 - -
beatmania IIDX 11 IIDX RED - 6 ↑8+ N/A - 6 ↑8+ - -
beatmania IIDX 12 HAPPY SKY→Present - ↑7 ↑10 11 - 6 ↑11 - -
beatmania IIDX 6th style CS 3 6 7+ 7+ - 6 7+ - -
beatmania IIDX 10th style CS - 7 8 8 - 6 8 - -
beatmania IIDX INFINITAS - 7 10 11 - 6 11 - -
beatmania IIDX ULTIMATE MOBILE - 7 10 11 - - - - -