Talk:What is beatmania IIDX: Difference between revisions
Villadelfia (talk | contribs) (Screen dimensions) |
Thunderbird (talk | contribs) (→US region for the mode availability chart: new section) |
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maybe someone could add exactly how big the arcade monitor is?--[[User:Villadelfia|Villadelfia]] 19:56, 25 June 2008 (CDT) | maybe someone could add exactly how big the arcade monitor is?--[[User:Villadelfia|Villadelfia]] 19:56, 25 June 2008 (CDT) | ||
== Restructuring == | |||
This article includes a LOT of things that are duplicated elsewhere in the site. IMO, it should be pared down to a really general introduction rather than listing a bunch of information about ancient IIDX games that really aren't played anymore. I also believe any specific information on this page should pertain only to the latest games available. --[[User:FSX|FSX]] ([[User talk:FSX|talk]]) 16:44, 6 October 2015 (UTC) | |||
== Hazard penalty for excess poors == | |||
Given that the IIDX gauge only moves in even increments, there's no way that 25% drop on an excess poor is accurate. It's been awhile since I've played on hazard mode, but I'm pretty sure excess poors only drop 10%, same as on EX HARD. --[[User:Thunderbird|Thunderbird]] ([[User talk:Thunderbird|talk]]) 23:14, 20 July 2019 (UTC) | |||
* Went digging through YouTube for a source...found a video that got an excess poor at around the 1:00 mark...and the gauge only dropped '''2%'''. Not what I expected. Video here: https://www.youtube.com/watch?v=ccI-qc8tfdk --[[User:Thunderbird|Thunderbird]] ([[User talk:Thunderbird|talk]]) 23:28, 20 July 2019 (UTC) | |||
== TIME FREE in EVENT MODE == | |||
It's only Online Arena that allows TIME FREE as an alternate (and as an aside, this has only been in place since Rootage, in Cannon Ballers, you had to stick with the 3 CPUs). I'm making an assumption by changing that field to No in the table, but given the comment of the number of songs for FREE being configurable in the operator menu, having Time Free around doesn't seem to make a whole lot of sense. --[[User:Thunderbird|Thunderbird]] ([[User talk:Thunderbird|talk]]) 03:52, 17 October 2019 (UTC) | |||
== US region for the mode availability chart == | |||
Since the US lightning cabs are specifically U region, I figure it'd make sense to add a new entry to the mode availability list. However, since the older cabinets will remain on the J version (as far as I've heard), I'm not quite sure how to go about doing that table. --[[User:Thunderbird|Thunderbird]] ([[User talk:Thunderbird|talk]]) 13:54, 31 January 2020 (UTC) |
Latest revision as of 13:54, 31 January 2020
Man, FUCK WIKIPEDIA. Seriously. At least for Bemani stuff, the elitist community has constantly pissed on the efforts of myself and a few others to put together something comprehensive for Bemani related entries.
I will not be concentrating any further efforts on contributing to the Bemani entries on Wikipedia, I'll do it here instead. Rampage 20:17, 21 Jun 2005 (EDT)
Screen dimensions
maybe someone could add exactly how big the arcade monitor is?--Villadelfia 19:56, 25 June 2008 (CDT)
Restructuring
This article includes a LOT of things that are duplicated elsewhere in the site. IMO, it should be pared down to a really general introduction rather than listing a bunch of information about ancient IIDX games that really aren't played anymore. I also believe any specific information on this page should pertain only to the latest games available. --FSX (talk) 16:44, 6 October 2015 (UTC)
Hazard penalty for excess poors
Given that the IIDX gauge only moves in even increments, there's no way that 25% drop on an excess poor is accurate. It's been awhile since I've played on hazard mode, but I'm pretty sure excess poors only drop 10%, same as on EX HARD. --Thunderbird (talk) 23:14, 20 July 2019 (UTC)
- Went digging through YouTube for a source...found a video that got an excess poor at around the 1:00 mark...and the gauge only dropped 2%. Not what I expected. Video here: https://www.youtube.com/watch?v=ccI-qc8tfdk --Thunderbird (talk) 23:28, 20 July 2019 (UTC)
TIME FREE in EVENT MODE
It's only Online Arena that allows TIME FREE as an alternate (and as an aside, this has only been in place since Rootage, in Cannon Ballers, you had to stick with the 3 CPUs). I'm making an assumption by changing that field to No in the table, but given the comment of the number of songs for FREE being configurable in the operator menu, having Time Free around doesn't seem to make a whole lot of sense. --Thunderbird (talk) 03:52, 17 October 2019 (UTC)
US region for the mode availability chart
Since the US lightning cabs are specifically U region, I figure it'd make sense to add a new entry to the mode availability list. However, since the older cabinets will remain on the J version (as far as I've heard), I'm not quite sure how to go about doing that table. --Thunderbird (talk) 13:54, 31 January 2020 (UTC)