GFDM General Info: Difference between revisions

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==What are the game changes between classic GF/DM and GF/DM XG?==
= GuitarFreaks & DrumMania General Information =
The major changes to the games are the inclusion of two extra frets on GuitarFreaks, and an additional bass pedal, cymbal, and tom on DrumMania, which provide for larger and more varied and difficult charts. Refer to the [http://vjarmy.com/wiki/index.php/AC_GFDM_XG#Gameplay_Changes Gameplay Changes] section of the GF/DM XG page for more information.


==How are Skill Points calculated?==
== What are the game changes between classic GF/DM and GF/DM XG? ==
===GF/DM XG Formula===
The major changes to the games are the inclusion of two extra frets on GuitarFreaks, and an additional bass pedal, cymbal, and tom on DrumMania, which provide for larger and more varied and difficult charts. Refer to the [[AC_GFDM_XG#Gameplay_Changes|Gameplay Changes]] section of the [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]] page for more information.
Achievement Ratio for GuitarFreaks = Perfect% x 0.85 + Great% x 0.25 + Combo% + 0.15 (percents as decimals)<br>
Achievement Ratio for DrumMania = Perfect% x 0.85 + Great% x 0.35 + Combo% + 0.15 (percents as decimals)<br>
<br>
Then:<br>
<br>
Song Skill Points = Achievement Ratio x Song Level x 20 x Modifier Reduction<br>
<br>
GF Reduction Modifiers:
*Auto Neck/Pick = 0
*2-Lane Play = 0
*3-Lane Play = 0.25
*4-Lane Play = 0.50
DM Reduction Modifiers:
*Auto Left Cymbal+Left Pedal+Floor Tom (i.e. pads new to DM XG) = 0
*Auto Both Pedals = 0.25
*Mirror Type B = 0.50
<br>
Total Skill Points = Combined best 25 new song results and best 25 old song results.<br>
<br>
(Formula information obtained from the [http://wiki.voiddd.com/ BEMANIwiki] pages for GuitarFreaks & DrumMania.)<br>


==What song(s) in GuitarFreaks have the _______?==
== How are Skill Points calculated? ==
*Highest Guitar rating: [[DAY DREAM]] EXT (GF4), [[A.DOGMA]] EXT, [[Rock to Infinity]] EXT (GF V5), [[Jungle]] EXT, [[Sonne]] EXT (GF V6): 99.
Note that for GuitarFreaks, excess Misses lower the Perfect/Great percentage, but do not affect the Combo percentage.
*Lowest Guitar rating: [[Ai no Shirushi|愛のしるし]] BSC (GF4): 10.
*Highest XG Guitar rating: [[Rock to Infinity]] MAS: 9.75.
*Lowest XG Guitar rating: [[Ai no Shirushi|愛のしるし]] NOV, [[Shanghai Honey|上海ハニー]] NOV: 1.20.
*Highest Bass rating: [[DAY DREAM]] EXT (GF4), [[MODEL DD6]] EXT (GF11), [[Rock to Infinity]] EXT (GF V5): 99.
*Lowest Bass rating: [[Mister magic]] BSC (GF6), [[Be Proud]] BSC (GF V2): 10.
*Highest XG Bass rating: [[Tentei Otoko no Kohen|天庭 おとこのこ編]] MAS: 9.75.
*Lowest XG Bass rating: [[Tentaikansoku|天体観測]] NOV: 1.10.


==What song(s) in DrumMania have the _______?==
=== GuitarFreaks & DrumMania V4 &rarr; V7 ===
*Highest rating: [[DAY DREAM]] EXT (DM3), [[The Least 100sec]] EXT (DM4), [[A.DOGMA]] EXT, [[Rock to Infinity]] EXT (DM V5), [[Sonne]] EXT (DM V6): 99.
'''Skill Ratio for GuitarFreaks''' = (Perfect% x 0.80 + Great% x 0.20) + Combo% x 0.20 (percents as decimals)<br>
*Lowest rating: [[NA-NA-NA]] BSC (DM3), [[CROSS ROAD]] BSC (DM8), [[Akogare|あこがれ]] BSC (DM V), [[Stairway Generation]] BSC, [[Ayumi|歩み]] BSC, [[Kimi wo Mamotte, Kimi wo Aishite|君を守って 君を愛して]] BSC (DM V7): 10.
'''Skill Ratio for DrumMania''' = (Perfect% x 0.80 + Great% x 0.30) + Combo% x 0.20 (percents as decimals)
*Highest XG rating: [[The Least 100sec]] MAS, [[Rock to Infinity]] MAS: 9.85.
*Lowest XG rating: [[Ayumi|歩み]] NOV: 1.00.


Then:


==What licensed artist(s) have had the most songs in GF/DM?==
'''Song Skill Points''' = Skill Ratio x Song Level x 0.33 x (0.5 if using Auto-anything, 1 otherwise)
Bump of Chicken and 矢井田瞳, each with 5.
 
'''Total Skill Points''' = Combined best 14 new song results, 36 old song results, and 3 long song results.
 
=== GuitarFreaks & DrumMania XG &rarr; GITADORA Tri-Boost Re:EVOLVE ===
'''Achievement Ratio for GuitarFreaks''' = Perfect% x 0.85 + Great% x 0.25 + Combo% x 0.15 (percents as decimals)<br>
'''Achievement Ratio for DrumMania''' = Perfect% x 0.85 + Great% x 0.35 + Combo% x 0.15 (percents as decimals)
 
Then:
 
'''Song Skill Points''' = Achievement Ratio x Song Level x 20 x Modifier Reduction
 
GuitarFreaks Reduction Modifiers:
* Auto Neck/Pick = 0
* 2-Lane Play = 0
* 3-Lane Play = 0.25
* 4-Lane Play = 0.50
 
DrumMania Reduction Modifiers:
* Auto Left Cymbal+Left Pedal+Floor Tom (i.e. pads new to DM XG) = 0
* Auto Both Pedals = 0.25
* Mirror Type B = 0.50
 
'''Total Skill Points''' = Combined best 25 new song results and best 25 old song results.
 
=== GITADORA Matixx &rarr; Present ===
'''Achievement Ratio for GuitarFreaks''' = (Perfect% x 0.85 + Great% x 0.25) + Combo% x 0.05 + Phrase Combo Success Rate x 0.10 (percents as decimals)<br>
'''Achievement Ratio for DrumMania''' = (Perfect% x 0.85 + Great% x 0.35) + Combo% x 0.05 + Phrase Combo Success Rate x 0.10 (percents as decimals)
 
Where '''Phrase Combo Success Rate''' = Number of Phrases with Full Combo / Total Phrases in the Song
 
Then:
 
'''Song Skill Points''' = Achievement Ratio x Song Level x 20 x Modifier Reduction
 
GuitarFreaks Reduction Modifiers:
* Auto Neck/Pick = 0
* 2-Lane Play = 0
* 3-Lane Play = 0.25
* 4-Lane Play = 0.50
 
DrumMania Reduction Modifiers:
* Auto Left Cymbal+Left Pedal+Floor Tom = 0
* Auto Both Pedals = 0.25
* Mirror Type B = 0.50
 
'''Total Skill Points''' = Combined best 25 new song results and best 25 old song results.
 
{{stub}}
 
[[Category:GuitarFreaks & DrumMania]]

Latest revision as of 13:39, 24 December 2023

GuitarFreaks & DrumMania General Information

What are the game changes between classic GF/DM and GF/DM XG?

The major changes to the games are the inclusion of two extra frets on GuitarFreaks, and an additional bass pedal, cymbal, and tom on DrumMania, which provide for larger and more varied and difficult charts. Refer to the Gameplay Changes section of the GuitarFreaksXG & DrumManiaXG page for more information.

How are Skill Points calculated?

Note that for GuitarFreaks, excess Misses lower the Perfect/Great percentage, but do not affect the Combo percentage.

GuitarFreaks & DrumMania V4 → V7

Skill Ratio for GuitarFreaks = (Perfect% x 0.80 + Great% x 0.20) + Combo% x 0.20 (percents as decimals)
Skill Ratio for DrumMania = (Perfect% x 0.80 + Great% x 0.30) + Combo% x 0.20 (percents as decimals)

Then:

Song Skill Points = Skill Ratio x Song Level x 0.33 x (0.5 if using Auto-anything, 1 otherwise)

Total Skill Points = Combined best 14 new song results, 36 old song results, and 3 long song results.

GuitarFreaks & DrumMania XG → GITADORA Tri-Boost Re:EVOLVE

Achievement Ratio for GuitarFreaks = Perfect% x 0.85 + Great% x 0.25 + Combo% x 0.15 (percents as decimals)
Achievement Ratio for DrumMania = Perfect% x 0.85 + Great% x 0.35 + Combo% x 0.15 (percents as decimals)

Then:

Song Skill Points = Achievement Ratio x Song Level x 20 x Modifier Reduction

GuitarFreaks Reduction Modifiers:

  • Auto Neck/Pick = 0
  • 2-Lane Play = 0
  • 3-Lane Play = 0.25
  • 4-Lane Play = 0.50

DrumMania Reduction Modifiers:

  • Auto Left Cymbal+Left Pedal+Floor Tom (i.e. pads new to DM XG) = 0
  • Auto Both Pedals = 0.25
  • Mirror Type B = 0.50

Total Skill Points = Combined best 25 new song results and best 25 old song results.

GITADORA Matixx → Present

Achievement Ratio for GuitarFreaks = (Perfect% x 0.85 + Great% x 0.25) + Combo% x 0.05 + Phrase Combo Success Rate x 0.10 (percents as decimals)
Achievement Ratio for DrumMania = (Perfect% x 0.85 + Great% x 0.35) + Combo% x 0.05 + Phrase Combo Success Rate x 0.10 (percents as decimals)

Where Phrase Combo Success Rate = Number of Phrases with Full Combo / Total Phrases in the Song

Then:

Song Skill Points = Achievement Ratio x Song Level x 20 x Modifier Reduction

GuitarFreaks Reduction Modifiers:

  • Auto Neck/Pick = 0
  • 2-Lane Play = 0
  • 3-Lane Play = 0.25
  • 4-Lane Play = 0.50

DrumMania Reduction Modifiers:

  • Auto Left Cymbal+Left Pedal+Floor Tom = 0
  • Auto Both Pedals = 0.25
  • Mirror Type B = 0.50

Total Skill Points = Combined best 25 new song results and best 25 old song results.

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