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= | = GuitarFreaks & DrumMania General Information = | ||
== | == What are the game changes between classic GF/DM and GF/DM XG? == | ||
The major changes to the games are the inclusion of two extra frets on GuitarFreaks, and an additional bass pedal, cymbal, and tom on DrumMania, which provide for larger and more varied and difficult charts. Refer to the [[AC_GFDM_XG#Gameplay_Changes|Gameplay Changes]] section of the [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]] page for more information. | |||
== | == How are Skill Points calculated? == | ||
Note that for GuitarFreaks, excess Misses lower the Perfect/Great percentage, but do not affect the Combo percentage. | |||
== | === GuitarFreaks & DrumMania V4 → V7 === | ||
'''Skill Ratio for GuitarFreaks''' = (Perfect% x 0.80 + Great% x 0.20) + Combo% x 0.20 (percents as decimals)<br> | |||
'''Skill Ratio for DrumMania''' = (Perfect% x 0.80 + Great% x 0.30) + Combo% x 0.20 (percents as decimals) | |||
Then: | |||
== | '''Song Skill Points''' = Skill Ratio x Song Level x 0.33 x (0.5 if using Auto-anything, 1 otherwise) | ||
'''Total Skill Points''' = Combined best 14 new song results, 36 old song results, and 3 long song results. | |||
=== GuitarFreaks & DrumMania XG → GITADORA Tri-Boost Re:EVOLVE === | |||
'''Achievement Ratio for GuitarFreaks''' = Perfect% x 0.85 + Great% x 0.25 + Combo% x 0.15 (percents as decimals)<br> | |||
'''Achievement Ratio for DrumMania''' = Perfect% x 0.85 + Great% x 0.35 + Combo% x 0.15 (percents as decimals) | |||
Then: | |||
'''Song Skill Points''' = Achievement Ratio x Song Level x 20 x Modifier Reduction | |||
GuitarFreaks Reduction Modifiers: | |||
* Auto Neck/Pick = 0 | |||
* 2-Lane Play = 0 | |||
* 3-Lane Play = 0.25 | |||
* 4-Lane Play = 0.50 | |||
DrumMania Reduction Modifiers: | |||
* Auto Left Cymbal+Left Pedal+Floor Tom (i.e. pads new to DM XG) = 0 | |||
* Auto Both Pedals = 0.25 | |||
* Mirror Type B = 0.50 | |||
'''Total Skill Points''' = Combined best 25 new song results and best 25 old song results. | |||
=== GITADORA Matixx → Present === | |||
'''Achievement Ratio for GuitarFreaks''' = (Perfect% x 0.85 + Great% x 0.25) + Combo% x 0.05 + Phrase Combo Success Rate x 0.10 (percents as decimals)<br> | |||
'''Achievement Ratio for DrumMania''' = (Perfect% x 0.85 + Great% x 0.35) + Combo% x 0.05 + Phrase Combo Success Rate x 0.10 (percents as decimals) | |||
Where '''Phrase Combo Success Rate''' = Number of Phrases with Full Combo / Total Phrases in the Song | |||
Then: | |||
'''Song Skill Points''' = Achievement Ratio x Song Level x 20 x Modifier Reduction | |||
GuitarFreaks Reduction Modifiers: | |||
* Auto Neck/Pick = 0 | |||
* 2-Lane Play = 0 | |||
* 3-Lane Play = 0.25 | |||
* 4-Lane Play = 0.50 | |||
DrumMania Reduction Modifiers: | |||
* Auto Left Cymbal+Left Pedal+Floor Tom = 0 | |||
* Auto Both Pedals = 0.25 | |||
* Mirror Type B = 0.50 | |||
'''Total Skill Points''' = Combined best 25 new song results and best 25 old song results. | |||
{{stub}} | |||
[[Category:GuitarFreaks & DrumMania]] |
Latest revision as of 13:39, 24 December 2023
GuitarFreaks & DrumMania General Information
What are the game changes between classic GF/DM and GF/DM XG?
The major changes to the games are the inclusion of two extra frets on GuitarFreaks, and an additional bass pedal, cymbal, and tom on DrumMania, which provide for larger and more varied and difficult charts. Refer to the Gameplay Changes section of the GuitarFreaksXG & DrumManiaXG page for more information.
How are Skill Points calculated?
Note that for GuitarFreaks, excess Misses lower the Perfect/Great percentage, but do not affect the Combo percentage.
GuitarFreaks & DrumMania V4 → V7
Skill Ratio for GuitarFreaks = (Perfect% x 0.80 + Great% x 0.20) + Combo% x 0.20 (percents as decimals)
Skill Ratio for DrumMania = (Perfect% x 0.80 + Great% x 0.30) + Combo% x 0.20 (percents as decimals)
Then:
Song Skill Points = Skill Ratio x Song Level x 0.33 x (0.5 if using Auto-anything, 1 otherwise)
Total Skill Points = Combined best 14 new song results, 36 old song results, and 3 long song results.
GuitarFreaks & DrumMania XG → GITADORA Tri-Boost Re:EVOLVE
Achievement Ratio for GuitarFreaks = Perfect% x 0.85 + Great% x 0.25 + Combo% x 0.15 (percents as decimals)
Achievement Ratio for DrumMania = Perfect% x 0.85 + Great% x 0.35 + Combo% x 0.15 (percents as decimals)
Then:
Song Skill Points = Achievement Ratio x Song Level x 20 x Modifier Reduction
GuitarFreaks Reduction Modifiers:
- Auto Neck/Pick = 0
- 2-Lane Play = 0
- 3-Lane Play = 0.25
- 4-Lane Play = 0.50
DrumMania Reduction Modifiers:
- Auto Left Cymbal+Left Pedal+Floor Tom (i.e. pads new to DM XG) = 0
- Auto Both Pedals = 0.25
- Mirror Type B = 0.50
Total Skill Points = Combined best 25 new song results and best 25 old song results.
GITADORA Matixx → Present
Achievement Ratio for GuitarFreaks = (Perfect% x 0.85 + Great% x 0.25) + Combo% x 0.05 + Phrase Combo Success Rate x 0.10 (percents as decimals)
Achievement Ratio for DrumMania = (Perfect% x 0.85 + Great% x 0.35) + Combo% x 0.05 + Phrase Combo Success Rate x 0.10 (percents as decimals)
Where Phrase Combo Success Rate = Number of Phrases with Full Combo / Total Phrases in the Song
Then:
Song Skill Points = Achievement Ratio x Song Level x 20 x Modifier Reduction
GuitarFreaks Reduction Modifiers:
- Auto Neck/Pick = 0
- 2-Lane Play = 0
- 3-Lane Play = 0.25
- 4-Lane Play = 0.50
DrumMania Reduction Modifiers:
- Auto Left Cymbal+Left Pedal+Floor Tom = 0
- Auto Both Pedals = 0.25
- Mirror Type B = 0.50
Total Skill Points = Combined best 25 new song results and best 25 old song results.
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