GFDM Glossary: Difference between revisions
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;ADVANCED | ;ADVANCED | ||
:First game: [[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]] | :First game: [[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]] | ||
:The second of the classic | :The second of the classic GuitarFreaks & DrumMania three difficulty tiers. Songs in this tier typically range from 30-50 (on a 1-99 scale) and peak at roughly 90. This difficulty was renamed as '''REGULAR''' in [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]], but it was reverted back to ADVANCED in [[AC GD|GITADORA]]. | ||
;AUTO-BASS/AUTO-PAD | ;AUTO-BASS/AUTO-PAD | ||
:First game: [[AC GF5DM4|drummania 4thMIX]] | :First game: [[AC GF5DM4|drummania 4thMIX]] | ||
:Game modifier which automatically plays the specified pad(s) or pedal(s) without any input from the player. When enabled, the specified bass pedal(s) or pad lane(s) will be marked with " | :Game modifier which automatically plays the specified pad(s) or pedal(s) without any input from the player. When enabled, the specified bass pedal(s) or pad lane(s) will be marked with "AUTO". Using any AUTO modifier will cut the resulting song skill by at least half, depending on the game played. | ||
;BASIC | ;BASIC | ||
:First game: [[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]] | :First game: [[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]] | ||
:The lowest of the classic | :The lowest of the classic GuitarFreaks & DrumMania three difficulty tiers. Songs on this difficulty start at 10 (on a 1-99 scale) and increase to roughly 70. This difficulty was renamed as '''NOVICE''' in [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]], but it was reverted back to BASIC in [[AC GD|GITADORA]]. | ||
;Bass | ;Bass | ||
:First game: [[AC | :First game: [[AC GF3|GUITARFREAKS 3rdMIX]] | ||
:One of two alternative playstyles in GuitarFreaks, allowing the player to play the bass guitar portions of the song. Most songs in classic | :One of two alternative playstyles in GuitarFreaks, allowing the player to play the bass guitar portions of the song. Most songs in classic GuitarFreaks have only BASIC and ADVANCED charts for Bass, with several having an additional chart on EXTREME. Since [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]], all songs are given three Bass charts, with a handful having MASTER Bass charts. This was changed as of [[AC GD Tri-Boost|GITADORA Tri-Boost]], where almost all new songs have MASTER Bass charts. | ||
;BONUS TRACK | ;BONUS TRACK / Long Version song | ||
:First game: [[AC | :First game: [[AC DM2|drummania 2ndMIX]] | ||
:A song longer than the usual ~2 minute GuitarFreaks | :A song longer than the usual ~2 minute GuitarFreaks & DrumMania song. BONUS TRACK were only available on its own gameplay mode until [[AC GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]], and since then, they are just referred as Long Version songs. The length of a Long Version song varies, ranging from 3:30 to over 5 minutes in length. Only one or two Long Version songs can be played a game, depending on game settings. Long Version songs did not have Bass and Open Pick charts, but the new Long Version songs introduced in [[AC GD Tri-Boost|GITADORA Tri-Boost]] were gived Bass charts. | ||
;DARK | ;DARK | ||
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:An additional stage earned after performing well on the game's EXTRA STAGE-specific song (refer to each game's information page for specific requirements). When accessed, a new song for the game (and only that song) may be played, with the difficulty of the song typically being determined by the difficulty of the Extra Stage previously played. | :An additional stage earned after performing well on the game's EXTRA STAGE-specific song (refer to each game's information page for specific requirements). When accessed, a new song for the game (and only that song) may be played, with the difficulty of the song typically being determined by the difficulty of the Extra Stage previously played. | ||
; | ;EXCELLENT | ||
:First game: [[AC GF4DM3|GUITARFREAKS 4thMIX & drummania 3rdMIX]] | |||
:A bonus awarded when a player clears a chart with all PERFECT judgments. | |||
;EXTRA RUSH | |||
:First game: [[AC GFDM V3|GuitarFreaks V3 & DrumMania V3]] | :First game: [[AC GFDM V3|GuitarFreaks V3 & DrumMania V3]] | ||
:A new system where the game's | :A new system where the game's EXTRA, ENCORE, and PREMIUM ENCORE STAGE songs change over time. The current configuration for the game's stages are designated by EXTRA LEVELs. | ||
;EXTRA STAGE | ;EXTRA STAGE | ||
:First game: [[AC | :First game: [[AC GF|GUITARFREAKS]] | ||
:An additional stage earned after meeting certain requirements in | :An additional stage earned after meeting certain requirements in STANDARD or BONUS TRACK modes (refer to each game's information page for specific requirements). This typically allows for an EXTRA STAGE-specific song new to the game to be selected, though in later games the player may also have the option of selecting any other song from the songlist. Since [[AC GD|GITADORA]], EXTRA STAGE is now renamed to ENCORE STAGE, and the old ENCORE STAGE is replaced with PREMIUM ENCORE STAGE. | ||
;EXTREME | ;EXTREME | ||
:First game: [[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]] | :First game: [[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]] | ||
:The most difficult tier of the classic | :The most difficult tier of the classic GuitarFreaks & DrumMania three difficulty tiers. Songs in this tier typically range from 40-70 (on a 1-99 scale) and peak at 99. This difficulty was renamed as '''EXPERT''' in [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]], but it was reverted back to EXTREME in [[AC GD|GITADORA]]. | ||
;GITADOROCK | ;GITADOROCK | ||
:First game: [[AC GD|GITADORA]] | :First game: [[AC GD|GITADORA]] | ||
:A song from another BEMANI game that has been remixed to fit the GuitarFreaks | :A song from another BEMANI game that has been remixed to fit the GuitarFreaks & DrumMania series. | ||
;HALF-DARK | ;HALF-DARK | ||
:First game: [[AC GFDM V4|GuitarFreaks V4 & DrumMania V4 RockxRock]] | :First game: [[AC GFDM V4|GuitarFreaks V4 & DrumMania V4 RockxRock]] | ||
:Game modifier similar to | :Game modifier similar to DARK, which darkens the background frame and play lanes, but keeps measure lines and the target timing area intact. This modifier is typically used to help see notes more clearly, which may clash with the colors of the background or lanes. | ||
;HI-SPEED | ;HI-SPEED | ||
:First game: [[AC | :First game: [[AC GF|GUITARFREAKS]] | ||
:Game modifier which adjusts the scroll rate of notes. Each scroll rate is constant across all songs; a 65 BPM song set at | :Game modifier which adjusts the scroll rate of notes. Each scroll rate is constant across all songs; a 65 BPM song set at HI-SPEED 4x will scroll at the same rate as a 300 BPM song at HI-SPEED 4x (although several exceptions exist in early releases of GuitarFreaks & DrumMania). HI-SPEED varies from 1.0x to 10.0x (also known as HI-SPEED MAX in some versions) in increments of 0.5x, with [[AC GFDM V4|GuitarFreaks V4 & DrumMania V4 RockxRock]] introducing HI-SPEED 0.5x and 20.0x. | ||
;MASTER | ;MASTER | ||
:First game: [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]] | :First game: [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]] | ||
:A new difficulty tier ranked higher than | :A new difficulty tier ranked higher than EXPERT tier. Songs in this tier are typically rated above 7.00 (on the 1.00-9.99 scale). In GuitarFreaksXG & DrumManiaXG only, this difficulty was available for a song after completing the song on EXPERT difficulty. | ||
;Open Pick | ;Open Pick | ||
:First game: [[AC GF7DM6|GUITARFREAKS 7thMIX & drummania 6thMIX]] | :First game: [[AC GF7DM6|GUITARFREAKS 7thMIX & drummania 6thMIX]] | ||
:One of two alternative playstyles in GuitarFreaks. Selecting Open Pick adds Open notes to the note chart, which are strummed without holding down any frets. Many Open Pick charts are nearly identical to their Guitar counterparts, with Open notes merely replacing notes. This mode was removed in | :One of two alternative playstyles in GuitarFreaks. Selecting Open Pick adds Open notes to the note chart, which are strummed without holding down any frets. Many Open Pick charts are nearly identical to their Guitar counterparts, with Open notes merely replacing notes. This mode was removed in [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]], as Open notes now appear in EXPERT and MASTER charts by default. | ||
;PREMIUM ENCORE STAGE | ;PREMIUM ENCORE STAGE | ||
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:An additional stage played after the game's EXTRA STAGE-specific song, with more stringent requirements than ENCORE STAGE. When accessed, a new song for the game (and only that song) may be played, with the difficulty of the song being determined by the difficulty of the EXTRA STAGE previously played. | :An additional stage played after the game's EXTRA STAGE-specific song, with more stringent requirements than ENCORE STAGE. When accessed, a new song for the game (and only that song) may be played, with the difficulty of the song being determined by the difficulty of the EXTRA STAGE previously played. | ||
; | ;STANDARD | ||
:This mode is the primary selectable mode in the | :This mode is the primary selectable mode in the GuitarFreaks & DrumMania series - STANDARD mode features all selectable songs for the given mix, and typically allows for 3-5 stages of play, depending on the machine's settings. If the player performs well enough, they may earn an EXTRA STAGE or even an ENCORE STAGE, which allows access to certain songs available only on those stages. | ||
[[Category: | [[Category:GuitarFreaks & DrumMania]] | ||
[[Category:Terminology]] | [[Category:Terminology]] |
Latest revision as of 13:39, 24 December 2023
- ADVANCED
- First game: GUITARFREAKS 5thMIX & drummania 4thMIX
- The second of the classic GuitarFreaks & DrumMania three difficulty tiers. Songs in this tier typically range from 30-50 (on a 1-99 scale) and peak at roughly 90. This difficulty was renamed as REGULAR in GuitarFreaksXG & DrumManiaXG, but it was reverted back to ADVANCED in GITADORA.
- AUTO-BASS/AUTO-PAD
- First game: drummania 4thMIX
- Game modifier which automatically plays the specified pad(s) or pedal(s) without any input from the player. When enabled, the specified bass pedal(s) or pad lane(s) will be marked with "AUTO". Using any AUTO modifier will cut the resulting song skill by at least half, depending on the game played.
- BASIC
- First game: GUITARFREAKS 5thMIX & drummania 4thMIX
- The lowest of the classic GuitarFreaks & DrumMania three difficulty tiers. Songs on this difficulty start at 10 (on a 1-99 scale) and increase to roughly 70. This difficulty was renamed as NOVICE in GuitarFreaksXG & DrumManiaXG, but it was reverted back to BASIC in GITADORA.
- Bass
- First game: GUITARFREAKS 3rdMIX
- One of two alternative playstyles in GuitarFreaks, allowing the player to play the bass guitar portions of the song. Most songs in classic GuitarFreaks have only BASIC and ADVANCED charts for Bass, with several having an additional chart on EXTREME. Since GuitarFreaksXG & DrumManiaXG, all songs are given three Bass charts, with a handful having MASTER Bass charts. This was changed as of GITADORA Tri-Boost, where almost all new songs have MASTER Bass charts.
- BONUS TRACK / Long Version song
- First game: drummania 2ndMIX
- A song longer than the usual ~2 minute GuitarFreaks & DrumMania song. BONUS TRACK were only available on its own gameplay mode until GUITARFREAKS 10thMIX & drummania 9thMIX, and since then, they are just referred as Long Version songs. The length of a Long Version song varies, ranging from 3:30 to over 5 minutes in length. Only one or two Long Version songs can be played a game, depending on game settings. Long Version songs did not have Bass and Open Pick charts, but the new Long Version songs introduced in GITADORA Tri-Boost were gived Bass charts.
- DARK
- First game: GUITARFREAKS 7thMIX & drummania 6thMIX
- Game modifier which darkens the background frame, play lanes, measure lines, and the target timing area. This modifier is typically used to help see notes more clearly, which may clash with the colors of the background or lanes.
- ENCORE STAGE
- First game: GUITARFREAKS 4thMIX & drummania 3rdMIX
- An additional stage earned after performing well on the game's EXTRA STAGE-specific song (refer to each game's information page for specific requirements). When accessed, a new song for the game (and only that song) may be played, with the difficulty of the song typically being determined by the difficulty of the Extra Stage previously played.
- EXCELLENT
- First game: GUITARFREAKS 4thMIX & drummania 3rdMIX
- A bonus awarded when a player clears a chart with all PERFECT judgments.
- EXTRA RUSH
- First game: GuitarFreaks V3 & DrumMania V3
- A new system where the game's EXTRA, ENCORE, and PREMIUM ENCORE STAGE songs change over time. The current configuration for the game's stages are designated by EXTRA LEVELs.
- EXTRA STAGE
- First game: GUITARFREAKS
- An additional stage earned after meeting certain requirements in STANDARD or BONUS TRACK modes (refer to each game's information page for specific requirements). This typically allows for an EXTRA STAGE-specific song new to the game to be selected, though in later games the player may also have the option of selecting any other song from the songlist. Since GITADORA, EXTRA STAGE is now renamed to ENCORE STAGE, and the old ENCORE STAGE is replaced with PREMIUM ENCORE STAGE.
- EXTREME
- First game: GUITARFREAKS 5thMIX & drummania 4thMIX
- The most difficult tier of the classic GuitarFreaks & DrumMania three difficulty tiers. Songs in this tier typically range from 40-70 (on a 1-99 scale) and peak at 99. This difficulty was renamed as EXPERT in GuitarFreaksXG & DrumManiaXG, but it was reverted back to EXTREME in GITADORA.
- GITADOROCK
- First game: GITADORA
- A song from another BEMANI game that has been remixed to fit the GuitarFreaks & DrumMania series.
- HALF-DARK
- First game: GuitarFreaks V4 & DrumMania V4 RockxRock
- Game modifier similar to DARK, which darkens the background frame and play lanes, but keeps measure lines and the target timing area intact. This modifier is typically used to help see notes more clearly, which may clash with the colors of the background or lanes.
- HI-SPEED
- First game: GUITARFREAKS
- Game modifier which adjusts the scroll rate of notes. Each scroll rate is constant across all songs; a 65 BPM song set at HI-SPEED 4x will scroll at the same rate as a 300 BPM song at HI-SPEED 4x (although several exceptions exist in early releases of GuitarFreaks & DrumMania). HI-SPEED varies from 1.0x to 10.0x (also known as HI-SPEED MAX in some versions) in increments of 0.5x, with GuitarFreaks V4 & DrumMania V4 RockxRock introducing HI-SPEED 0.5x and 20.0x.
- MASTER
- First game: GuitarFreaksXG & DrumManiaXG
- A new difficulty tier ranked higher than EXPERT tier. Songs in this tier are typically rated above 7.00 (on the 1.00-9.99 scale). In GuitarFreaksXG & DrumManiaXG only, this difficulty was available for a song after completing the song on EXPERT difficulty.
- Open Pick
- First game: GUITARFREAKS 7thMIX & drummania 6thMIX
- One of two alternative playstyles in GuitarFreaks. Selecting Open Pick adds Open notes to the note chart, which are strummed without holding down any frets. Many Open Pick charts are nearly identical to their Guitar counterparts, with Open notes merely replacing notes. This mode was removed in GuitarFreaksXG & DrumManiaXG, as Open notes now appear in EXPERT and MASTER charts by default.
- PREMIUM ENCORE STAGE
- First game: GUITARFREAKS 10thMIX & drummania 9thMIX
- An additional stage played after the game's EXTRA STAGE-specific song, with more stringent requirements than ENCORE STAGE. When accessed, a new song for the game (and only that song) may be played, with the difficulty of the song being determined by the difficulty of the EXTRA STAGE previously played.
- STANDARD
- This mode is the primary selectable mode in the GuitarFreaks & DrumMania series - STANDARD mode features all selectable songs for the given mix, and typically allows for 3-5 stages of play, depending on the machine's settings. If the player performs well enough, they may earn an EXTRA STAGE or even an ENCORE STAGE, which allows access to certain songs available only on those stages.