REFLEC BEAT Information: Difference between revisions

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= General Information =
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== REFLEC BEAT Series ==
# [[What is REFLEC BEAT|What is REFLEC BEAT?]]
=== Arcade ===
# [[REFLEC BEAT History|What is the history of REFLEC BEAT?]]
[[REFLEC BEAT]]<br>
# [[REFLEC BEAT Glossary|Glossary of REFLEC BEAT Terms]]
[[REFLEC BEAT limelight]] (Current Released Version)<br>
[[REFLEC BEAT colette]] (Current Location Test)<br>
=== Console ===
[[REFLEC BEAT plus]] (iOS) [Only available in Japan iTunes Store]


== Gameplay ==
= Arcade Version Information =
REFLEC BEAT is a touch-screen, duel-type music game.<br>
* [[AC RB|REFLEC BEAT]]
The game board is rectangular in shape with a base judgement line each on both sides, one red and one blue.<br>
* [[AC RB limelight|REFLEC BEAT limelight]]
Players are required to touch their own color notes when it reaches the judgement line / judgement point.<br>
* [[AC RB colette|REFLEC BEAT colette]]
When a note is being touched, a sound will be played.
** [[AC RB colette Winter|colette -Winter-]]
Somehow, it is similar to an air hockey game.
** [[AC RB colette Spring|colette -Spring-]]
** [[AC RB colette Summer|colette -Summer-]]
** [[AC RB colette Autumn|colette -Autumn-]]
** [[AC RB colette All Seasons|colette -All Seasons-]]
* [[AC RB groovin'!!|REFLEC BEAT groovin'!!]]
** [[AC RB groovin'!! Upper|groovin'!! Upper]]
* [[AC RB VOLZZA|REFLEC BEAT VOLZZA]]
** [[AC RB VOLZZA 2|VOLZZA 2]]
* [[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]]


=== Notes ===
= Home Version Information =
All notes are called オブジェクト in Japanese ("Object" in English).
* [[CS RB plus|REFLEC BEAT plus]] (iOS) [Japanese version]
There are several types of notes:
* [[CS RB +|REFLEC BEAT +]] (iOS) [International version]
* 通常オブジェクト(BLACK) [Black Normal Object]
** They are red or blue color notes with a black edge.
** All notes move straight in a random path (may bounce off the side wall) from the rival's side to the player's own side.


* 通常オブジェクト (GOLD) [Gold Normal Object]
= Song Information =
** Same as a Black Normal Object, but with a gold edge.
** Difference: It will be reflected or spawn more notes of the rival color when touched.
** They are the only notes that do not disappear after being touched.
** <b>These are the only notes that can perform a "JUST REFLEC".</b> (See below)


* ロングオブジェクト [Long Object]
Song information is being compiled under [[:Category:REFLEC BEAT Songs]] and [[:Category:REFLEC BEAT Plus Songs]].
** Same as a normal Object, but is longer / has a tail.
** Long Objects must be touched and <b>held down until the note ends</b> when it reaches the base judgement line.


* TOPオブジェクト [Top Object]
= Artist Information =
** Similar to a normal Object, but is green with a red or blue arrow.
** Unlike normal Objects, players are required to touch their own color notes when it reaches the top judgement point (above the judgement line).
** Notes travel straight to the judgement point.


* TOPロングオブジェクト [Top Long Object] (introduced in [[REFLEC BEAT limelight]])
All artists can be found under [[:Category:REFLEC BEAT Artists]]. Vocalists can be found under [[:Category:Vocalists]].
** A green Long Object with a red or blue arrow
** A combination of "Top Object" and "Long Object"
** Top Long Objects must be touched and <b>held down until the note ends</b> when it reaches the top judgement point (above the judgement line).
** Notes travel straight towards the top judgement point.


* チェインオブジェクト [Chain Object]
= Staff Information =
** A series of objects (can be "Normal Objects" or "Top Objects", but not a mixture of both) connected by a line.
** The touch point and time spacing of each note is the same for each object in the chain.
** The last object may be a "Long Object".


* Concurrent touches
* [[:Category:REFLEC BEAT Staff|Staff]]
** It is possible for 2 or more Objects to reach the judgement points and/or line at the same time. (Current record is 5 concurrent Objects: [[FLOWER]] on HARD)
* [[:Category:Sound Directors|Sound Directors]]
** Such Objects will have an extra gold aura.(For long notes, only the start point has it.)
* [[:Category:Graphic Designers|Graphic Designers]]


=== Difficulty ===
= Other Information =
* There are three difficulties: BASIC, MEDIUM and HARD.
Additional information that may be of use to both long-time fans and newcomers alike.


** BASIC
* [[REFLEC BEAT CLASS CHECK Courses]]
*** Easy charts, with only the base judgment line on the game board with no "Top Objects". As of limelight, 2 top judgement points have been added.
** MEDIUM
*** Medium difficulty charts, with the base judgement line and two top judgment points on the top left and right.
** HARD
*** Same as MEDIUM, but more difficult. As of limelight, HARD charts have 3 top judgement points, with one more in the center.


=== Score ===
= REFLEC BEAT Resources =
The player with the higher Score will be the winner.<br>
* [http://www.bemaniwiki.com BEMANIwiki 2nd]
However, the Score system has its own counting method that is not based on the percentage Clear rate.<br>
* [https://www44.atwiki.jp/reflec_beat/pages/1.html REFLEC BEAT @wiki]
It is possible to have a higher Score but a lower Clear rate than the rival.<br>
Also, the Score can be deducted (until it reaches zero).


==== Judgement ====
[[Category:REFLEC BEAT]]
Four types of judgement (from best to worst):
* JUST → +3
* GREAT → +2
* GOOD → +1
* MISS → -3
There are no POORs when you touch an empty space, unlike in beatmania IIDX etc.
 
==== JUST REFLEC ====
<i>-- One of the key-points in winning a match. Remember that only gold normal Objects (even within chain Objects) can be reflected.</i><br>
To perform a JUST REFLEC, players need to charge up the JUST REFLEC GAUGE first.<br>
Touch and slide (or flick) a "Gold Normal Object" to perform a JUST REFLEC. <b>(The judgement of that note must be "JUST".)</b><br>
Each JUST REFLEC uses up one section of the gauge.<br>
 
* Features:
** It can be reflected as any note. (For chain objects, only the first Object in the chain will have the JUST REFLEC status.)
** The notes will move faster (and may bounce off the side walls more: up to 2 times for Normal Objects, and once for Top Objects), making them more difficult to catch.
** Performing a JUST REFLEC will give you an extra 10 points. (Including the JUST judgement, that note will give you 13 points.)
** However, 10 extra points will be deducted for missing a JUST REFLEC Object (for a total of -13).
 
==== FULL COMBO ====
<i>-- Another key-point for winning in this game.</i><br>
Extra points will be given for getting a FULL COMBO or (in limelight) getting only 1 or 2 misses.<br>
<br>
* REFLEC BEAT
** Full Combo (No miss) → +100
* REFLEC BEAT limelight
** Full Combo (No miss) → +50
** 1 miss → +25
** 2 misses → +10
 
=== Differences on the different color sides ===
Since there are two colors of player, red and blue, they have different note patterns.
* Note Pattern
The note patterns are not the same for both players.<br>
Sometimes, only one side has notes.<br>
When this happens, only that player is required to touch the notes.<br>
Even if the note patterns are different, the total number of notes for both players are the same.
* Last Note of JUST REFLEC
<i>-- The only unfair part in this game.--</i><br>
Due to difference in note patterns, the last gold normal Object can appear at different times for both players.<br>
For example, if the last gold normal Object for Red is the 2nd-to-last note, and the 7th-to-last for Blue, Red would have more chances to fill up his JUST REFLEC GAUGE and perform a JUST REFLEC at the last moment.<br>
It implies that Red ''may'' have a higher score than Blue.

Latest revision as of 04:34, 6 November 2018