Gravity: Difference between revisions
No edit summary |
No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 21: | Line 21: | ||
== Trivia == | == Trivia == | ||
* Gravity lost its overlays in [[AC 9th style|beatmania IIDX 9th style]]. | * Gravity lost its overlays in [[AC 9th style|beatmania IIDX 9th style]]. | ||
** It received updated overlays in [[AC 10th style|beatmania IIDX 10th style]]. | |||
== Song Production Informatiom == | == Song Production Informatiom == | ||
Line 39: | Line 40: | ||
But, ....... My satisfaction level is low. I wonder why....<br> | But, ....... My satisfaction level is low. I wonder why....<br> | ||
A stupid robot crushed by concrete was cut because of limited production time.<br> | A stupid robot crushed by concrete was cut because of limited production time.<br> | ||
Win. Crush it. | Win. Crush it. That's what they said. | ||
== Difficulty & Notecounts == | == Difficulty & Notecounts == |
Latest revision as of 12:17, 19 October 2023
This page is for the TaQ song titled Gravity. For the HaKU song of the same title, please see Gravity (HaKU).
Gravity
Song Information
Artist: TaQ
Composition/Arrangement: TaQ
BPM: 125
Length: 1:58
Genre: BIG BEAT
Movie: VJ GYO (overlays by GOLI)
First Music Game Appearance: beatmania IIDX 7th style
Other Music Game Appearances: None.
Lyrics
None.
Song Connections / Remixes
- An extended version of Gravity appears on TaQ's album, bounce connected.
Trivia
- Gravity lost its overlays in beatmania IIDX 9th style.
- It received updated overlays in beatmania IIDX 10th style.
Song Production Informatiom
TaQ
grav-i-ty
(1) [Science] gravity, attraction. (2) weigh, weight. (3) sincerity, dignity, solemnity, seriousness. (4) alarm, risk. (5) [Music] low sound, silence.
And big beat prospers in the IIDX cabinets.
Video Production Information
GOLI
This seems very TaQ-like. It seems to have a very TaQ-like weight.
Oh, I'm crushed. The schedule is also crushing me.... Oh.
When songs like this come out, I can comfortably draw animations and work very fast. Hehehe, I can roughly draw one animation in 10 minutes. After putting in the pen, it takes about 20 minutes. Then, reducing the colors to 15 and combining them. It's finished.
Song like this are drawn with an old touch, and make my hands naturally dance.
But, ....... My satisfaction level is low. I wonder why....
A stupid robot crushed by concrete was cut because of limited production time.
Win. Crush it. That's what they said.
Difficulty & Notecounts
beatmania IIDX difficulty rated from 1 to 7+ in 7th through 9th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 in 12 HAPPY SKY.
Game | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | LEGGENDARIA | NORMAL | HYPER | ANOTHER | LEGGENDARIA | |
Notecounts | - | 628 | 820 | - | - | 785 | 1013 | - | - |
beatmania IIDX 7th style→9th style | - | 5 | 7 | - | - | 7 | 7+ | - | - |
beatmania IIDX 10th style | - | 5 | 7 | - | - | 7 | 8 | - | - |
beatmania IIDX 11 IIDX RED | - | 5 | 7 | - | - | 7 | ↑8+ | - | - |
beatmania IIDX 12 HAPPY SKY→16 EMPRESS | - | 5 | 7 | - | - | ↑8 | ↑10 | - | - |
beatmania IIDX 7th style CS | - | 5 | 7 | - | - | 7 | 7+ | - | - |
beatmania IIDX 8th style CS | - | 5 | 7 | - | - | 7 | 7+ | - | - |
beatmania IIDX 10th style CS | - | 5 | 7 | - | - | 7 | 8 | - | - |