2003: Difference between revisions

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pop'n music only had one new arcade game and one new CS game in 2003. [[PnM_AC_10|pop'n music 10]] was the series's sole new arcade release that year, but it carried with it a lot of extras and surprises. With 64 new songs added to the main arcade series, 10's songlist consisted of KONAMI originals, new CS songs, and several crossovers from the [[PnM_AC_Animelo|ANI]][[PnM_AC_Animelo_2|MELO]] series. But what really set 10 apart from previous entries was the "Pray to the stars" event, where fans could leave feedback for speed mods, new charts for old songs, and even suggestions for songs and collaborations between BEMANI artists. [[PnM_CS_8|pop'n music 8 CS]] was a straightforward port of the [[PnM_AC_8|arcade game]] with lots of new CS songs, but two of its licenses were missing.
pop'n music only had one new arcade game and one new CS game in 2003. [[PnM_AC_10|pop'n music 10]] was the series's sole new arcade release that year, but it carried with it a lot of extras and surprises. With 64 new songs added to the main arcade series, 10's songlist consisted of KONAMI originals, new CS songs, and several crossovers from the [[PnM_AC_Animelo|ANI]][[PnM_AC_Animelo_2|MELO]] series. But what really set 10 apart from previous entries was the "Pray to the stars" event, where fans could leave feedback for speed mods, new charts for old songs, and even suggestions for songs and collaborations between BEMANI artists. [[PnM_CS_8|pop'n music 8 CS]] was a straightforward port of the [[PnM_AC_8|arcade game]] with lots of new CS songs, but two of its licenses were missing.


Ironically, the BEMANI game that got the most exposure in 2003 was the one that ''wasn't'' in the arcades - DanceDanceRevolution. KONAMI released a total of 9 new DanceDanceRevolution titles worldwide that year. Japan itself received four games. The first was [[CS DDR Aerobics Revolution|エアロビクスレボリューション]], a fitness software-oriented game that used the DDR mat and features a "DDR mode", with ~3 minute long songs. Japan also received home ports [[CS DDRMAX2 JP|DDRMAX2 -DanceDanceRevolution 7thMIX- CS]] and [[CS DDR EXTREME JP|DanceDanceRevolution EXTREME CS (Japan)]], the former holding a then record 111 songs, the most of ''any'' CS BEMANI game. Round off the year was [[CS DDR Party Collection|DanceDanceRevolution Party Collection]], a best hits game containing Dancemania licenses and KONAMI originals from [[AC DDR 1st|the first arcade game]] to [[AC DDR EXTREME|EXTREME]], along with five brand-new songs.
Ironically, the BEMANI game that got the most exposure in 2003 was the one that ''wasn't'' in the arcades - DanceDanceRevolution. KONAMI released a total of 9 new DanceDanceRevolution titles worldwide that year. Japan itself received four games. The first was [[CS DDR Aerobics Revolution|エアロビクスレボリューション]], a fitness software-oriented game that used the DDR mat and features a "DDR mode", with ~3 minute long songs. Japan also received home ports [[CS DDRMAX2 JP|DDRMAX2 -DanceDanceRevolution 7thMIX- CS]] and [[CS DDR EXTREME JP|DanceDanceRevolution EXTREME CS (Japan)]], the latter holding a then record 111 songs, the most of ''any'' CS BEMANI game. Round off the year was [[CS DDR Party Collection|DanceDanceRevolution Party Collection]], a best hits game containing Dancemania licenses and KONAMI originals from [[AC DDR 1st|the first arcade game]] to [[AC DDR EXTREME|EXTREME]], along with five brand-new songs.


North America received [[CS DDRMAX2 US|DDRMAX2 -DanceDanceRevolution-]] on the PlayStation 2. While it shared a few songs and the interface from [[AC DDRMAX2|the arcade DDRMAX2]], it contained many new songs and licenses, and a few returning classic Dancemania tracks. It also marked the first DanceDanceRevolution game in ''any'' region to feature the original music videos for licenses, which eliminated any on-screen dancers. DDRMAX2 also marked the return of playable dancers in the PlayStation 2 DanceDanceRevolution series (though they need to be unlocked first through play).
North America received [[CS DDRMAX2 US|DDRMAX2 -DanceDanceRevolution-]] on the PlayStation 2. While it shared a few songs and the interface from [[AC DDRMAX2|the arcade DDRMAX2]], it contained many new songs and licenses, and a few returning classic Dancemania tracks. It also marked the first DanceDanceRevolution game in ''any'' region to feature the original music videos for licenses, which eliminated any on-screen dancers. DDRMAX2 also marked the return of playable dancers in the PlayStation 2 DanceDanceRevolution series (though they need to be unlocked first through play).
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